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SAMapex.lua
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-------------------------------------------------------------------------------------------------------------------
-- Initialization function that defines sets and variables to be used.
-------------------------------------------------------------------------------------------------------------------
-- This lua is based off of the Kinematics template and uses Motenten globals. --
-- --
-----------------------------Authors of this file--------------------------------
------ ****************************************** ------
--- ---
-- Aragan (Asura) --------------- [Author Primary] --
-- --
---------------------------------------------------------------------------------
--Ionis Zones
--Anahera Blade (4 hit): 52
--Tsurumaru (4 hit): 49
--Kogarasumaru (or generic 450 G.katana) (5 hit): 40
--Amanomurakumo/Masamune 437 (5 hit): 46
--
--Non Ionis Zones:
--Anahera Blade (4 hit): 52
--Tsurumaru (5 hit): 24
--Kogarasumaru (5 hit): 40
--Amanomurakumo/Masamune 437 (5 hit): 46
--
--Aftermath sets
-- Koga AM1/AM2 = sets.engaged.Kogarasumaru.AM
-- Koga AM3 = sets.engaged.Kogarasumaru.AM3
-- Amano AM = sets.engaged.Amanomurakumo.AM
-- Using Namas Arrow while using Amano will cancel STPAM set
-- IMPORTANT: Make sure to also get the Mote-Include.lua file (and its supplementary files) to go with this.
-- Initialization function for this job file.
function get_sets()
-- Load and initialize the include file.
mote_include_version = 2
include('Mote-Include.lua')
include('organizer-lib')
end
-- Setup vars that are user-independent.
function job_setup()
include('Mote-TreasureHunter')
state.TreasureMode:set('None')
get_combat_form()
--get_combat_weapon()
update_melee_groups()
send_command('wait 2;input /lockstyleset 200')
state.CapacityMode = M(false, 'Capacity Point Mantle')
state.YoichiAM = M(false, 'Cancel Yoichi AM Mode')
-- list of weaponskills that make better use of otomi helm in low acc situations
wsList = S{'Tachi: Shoha'}
gear.RAarrow = {name="Eminent Arrow"}
LugraWSList = S{'Tachi: Fudo', 'Tachi: Shoha', 'Namas Arrow', 'Impulse Drive', 'Stardiver'}
state.Buff.Sekkanoki = buffactive.sekkanoki or false
state.Buff.Sengikori = buffactive.sengikori or false
state.Buff['Third Eye'] = buffactive['Third Eye'] or false
state.Buff['Meikyo Shisui'] = buffactive['Meikyo Shisui'] or false
end
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
-- Options: Override default values
state.OffenseMode:options('Normal', 'Mid', 'Acc','MaxAcc', 'PDL', 'Range', 'PD', 'CRIT', 'Counter')
state.HybridMode:options('Normal', 'PDT')
state.WeaponskillMode:options('Normal', 'Mid', 'Acc', 'PDL', 'Range')
state.IdleMode:options('Normal', 'Sphere')
state.RestingMode:options('Normal')
state.PhysicalDefenseMode:options('PDT', 'Reraise')
state.MagicalDefenseMode:options('MDT')
-- Additional local binds
send_command('bind ^= gs c cycle treasuremode')
send_command('bind ^[ input /lockstyle on')
send_command('bind ![ input /lockstyle off')
send_command('bind != gs c toggle CapacityMode')
select_default_macro_book()
end
-- Called when this job file is unloaded (eg: job change)
function file_unload()
send_command('unbind ^[')
send_command('unbind !=')
send_command('unbind ![')
end
--[[
-- SC's
Rana > Shoha > Fudo > Kasha > Shoha > Fudo - light
Rana > Shoha > Fudo > Kasha > Rana > Fudo - dark
Kasha > Shoha > Fudo
Fudo > Kasha > Shoha > fudo
Shoha > Fudo > Kasha > Shoha > Fudo
--]]
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
Valorous = {}
Valorous.Hands = {}
Valorous.Hands.TP = { name="Valorous Mitts", augments={'Accuracy+26','"Store TP"+6','AGI+10',}}
Valorous.Hands.WS = { name="Valorous Mitts", augments={'Accuracy+27','Weapon skill damage +4%','Accuracy+5 Attack+5','Mag. Acc.+14 "Mag.Atk.Bns."+14',}}
Valorous.Feet = {}
Valorous.Feet.WS ={ name="Valorous Greaves", augments={'Weapon skill damage +5%','STR+9','Accuracy+15','Attack+11',}}
Valorous.Feet.TH = { name="Valorous Greaves", augments={'CHR+13','INT+1','"Treasure Hunter"+2','Accuracy+12 Attack+12','Mag. Acc.+1 "Mag.Atk.Bns."+1',}}
sets.TreasureHunter = {
ammo="Per. Lucky Egg",
waist="Chaac Belt",
}
sets.precast.JA['Provoke'] = {
-- ear1="Cryptic Earring",
}
Smertrios = {}
Smertrios.TP = { name="Smertrios's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Store TP"+10','Phys. dmg. taken-10%',}}
Smertrios.WS = {name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}}
-- Precast Sets
-- Precast sets to enhance JAs
sets.precast.JA.Meditate = {
head="Wakido Kabuto +2",
hands="Sakonji Kote +3",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Occ. inc. resist. to stat. ailments+10',}},
}
sets.precast.JA.Sekkanoki = {hands="Unkai Kote +2" }
sets.precast.JA.Seigan = {head="Unkai Kabuto +2"}
sets.precast.JA['Warding Circle'] = {head="Wakido Kabuto +2"}
sets.precast.JA['Third Eye'] = {legs="Sakonji Haidate +3"}
--sets.precast.JA['Blade Bash'] = {hands="Saotome Kote +2"}
sets.precast.FC = {
ear1="Etiolation Earring",
ear2="Loquacious Earring",
hands="Leyline Gloves",
ring1="Prolix Ring",
}
-- Waltz set (chr and vit)
sets.precast.Waltz = {body="Passion Jacket",}
sets.Organizer = {
}
sets.precast.RA = { ammo=empty,
range="Trollbane",
head={ name="Sakonji Kabuto +3", augments={'Enhances "Ikishoten" effect',}},
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Sanctity Necklace",
waist="Yemaya Belt",
right_ear="Telos Earring",
left_ear="Enervating Earring",
left_ring="Crepuscular Ring",
right_ring="Cacoethic Ring",
}
sets.midcast.RA = {range="Trollbane",
head={ name="Sakonji Kabuto +3", augments={'Enhances "Ikishoten" effect',}},
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist="Yemaya Belt",
left_ear="Crep. Earring",
right_ear="Telos Earring",
left_ring="Purity Ring",
right_ring="Ilabrat Ring",
back={ name="Takaha Mantle", augments={'STR+1','"Zanshin"+2','"Store TP"+2',}},
}
-- Don't need any special gear for Healing Waltz.
sets.precast.Waltz['Healing Waltz'] = {}
sets.CapacityMantle = { back="Mecistopins Mantle" }
--sets.Berserker = { neck="Berserker's Torque" }
sets.WSDayBonus = { head="Gavialis Helm" }
sets.LugraMoonshade = { ear1="Lugra Earring +1", ear2="Moonshade Earring" }
sets.BrutalMoonshade = { ear1="Brutal Earring", ear2="Moonshade Earring" }
--sets.LugraFlame = { ear1="Lugra Earring +1", ear2="Flame Pearl" }
--sets.FlameFlame = { ear1="Flame Pearl", ear2="Flame Pearl" }
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {
ammo="Knobkierrie",
head="Mpaca's Cap",
body={ name="Sakonji Domaru +3", augments={'Enhances "Overwhelm" effect',}},
hands={ name="Valorous Mitts", augments={'"Store TP"+1','MND+1','Weapon skill damage +8%','Accuracy+8 Attack+8','Mag. Acc.+1 "Mag.Atk.Bns."+1',}},
legs="Wakido Haidate +3",
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Ishvara Earring",
left_ring="Regal Ring",
right_ring="Epaminondas's Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Occ. inc. resist. to stat. ailments+10',}},
}
sets.precast.WS.Mid = set_combine(sets.precast.WS, {
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
left_ring="Beithir Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
})
sets.precast.WS.Acc = set_combine(sets.precast.WS, {
})
sets.precast.WS.PDL = set_combine(sets.precast.WS, {})
sets.precast.WS['Namas Arrow'] = {
head="Mpaca's Cap",
body={ name="Sakonji Domaru +3", augments={'Enhances "Overwhelm" effect',}},
hands={ name="Valorous Mitts", augments={'"Store TP"+1','MND+1','Weapon skill damage +8%','Accuracy+8 Attack+8','Mag. Acc.+1 "Mag.Atk.Bns."+1',}},
legs="Hiza. Hizayoroi +2",
feet="Nyame Sollerets",
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Thrud Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Beithir Ring",
right_ring="Epaminondas's Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
}
sets.precast.WS['Namas Arrow'].Mid = set_combine(sets.precast.WS['Namas Arrow'], {
})
sets.precast.WS['Namas Arrow'].Acc = set_combine(sets.precast.WS['Namas Arrow'], {
})
sets.precast.WS['Namas Arrow'].Range = set_combine(sets.precast.WS['Namas Arrow'], {
})
sets.precast.WS['Apex Arrow'] = {
head={ name="Sakonji Kabuto +3", augments={'Enhances "Ikishoten" effect',}},
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Sanctity Necklace",
waist="Yemaya Belt",
right_ear="Telos Earring",
left_ear="Crep. Earring",
left_ring="Rufescent Ring",
right_ring="Cacoethic Ring",
back={ name="Takaha Mantle", augments={'STR+1','"Zanshin"+2','"Store TP"+2',}},
}
sets.precast.WS['Apex Arrow'].Mid = sets.precast.WS['Apex Arrow']
sets.precast.WS['Apex Arrow'].Acc = set_combine(sets.precast.WS['Apex Arrow'], {
})
sets.precast.WS['Apex Arrow'].Range = set_combine(sets.precast.WS['Apex Arrow'], {
head={ name="Sakonji Kabuto +3", augments={'Enhances "Ikishoten" effect',}},
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Sanctity Necklace",
waist="Yemaya Belt",
right_ear="Telos Earring",
left_ear="Crep. Earring",
left_ring="Rufescent Ring",
right_ring="Cacoethic Ring",
back={ name="Takaha Mantle", augments={'STR+1','"Zanshin"+2','"Store TP"+2',}},
})
sets.precast.WS['Empyreal Arrow'] = set_combine(sets.precast.WS['Namas Arrow'], {
head={ name="Sakonji Kabuto +3", augments={'Enhances "Ikishoten" effect',}},
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Sanctity Necklace",
waist="Yemaya Belt",
right_ear="Telos Earring",
left_ear="Crep. Earring",
left_ring="Rufescent Ring",
right_ring="Cacoethic Ring",
back={ name="Takaha Mantle", augments={'STR+1','"Zanshin"+2','"Store TP"+2',}},
})
sets.precast.WS['Empyreal Arrow'].Mid = sets.precast.WS['Apex Arrow']
sets.precast.WS['Empyreal Arrow'].Acc = set_combine(sets.precast.WS['Apex Arrow'], {
})
sets.precast.WS['Empyreal Arrow'].Range = set_combine(sets.precast.WS['Apex Arrow'], {
head={ name="Sakonji Kabuto +3", augments={'Enhances "Ikishoten" effect',}},
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Sanctity Necklace",
waist="Yemaya Belt",
left_ear="Telos Earring",
right_ear="Crep. Earring",
left_ring="Rufescent Ring",
right_ring="Cacoethic Ring",
back={ name="Takaha Mantle", augments={'STR+1','"Zanshin"+2','"Store TP"+2',}},
})
sets.precast.WS['Tachi: Fudo'] = {
ammo="Knobkierrie",
head="Mpaca's Cap",
body={ name="Sakonji Domaru +3", augments={'Enhances "Overwhelm" effect',}},
hands={ name="Valorous Mitts", augments={'"Store TP"+1','MND+1','Weapon skill damage +8%','Accuracy+8 Attack+8','Mag. Acc.+1 "Mag.Atk.Bns."+1',}},
legs="Wakido Haidate +3",
feet="Nyame Sollerets",
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Thrud Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Regal Ring",
right_ring="Epaminondas's Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
}
sets.precast.WS['Tachi: Fudo'].Mid = set_combine(sets.precast.WS['Tachi: Fudo'], {
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
left_ring="Regal Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
})
sets.precast.WS['Tachi: Fudo'].Acc = set_combine(sets.precast.WS['Tachi: Fudo'], {
})
sets.precast.WS['Tachi: Kaiten'] = {
ammo="Knobkierrie",
head="Mpaca's Cap",
body={ name="Sakonji Domaru +3", augments={'Enhances "Overwhelm" effect',}},
hands={ name="Valorous Mitts", augments={'"Store TP"+1','MND+1','Weapon skill damage +8%','Accuracy+8 Attack+8','Mag. Acc.+1 "Mag.Atk.Bns."+1',}},
legs="Wakido Haidate +3",
feet="Nyame Sollerets",
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Thrud Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Regal Ring",
right_ring="Epaminondas's Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
}
sets.precast.WS['Tachi: Kaiten'].Mid = set_combine(sets.precast.WS['Tachi: Kaiten'], {
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
left_ring="Regal Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
})
sets.precast.WS['Tachi: Kaiten'].Acc = set_combine(sets.precast.WS['Tachi: Kaiten'], {
})
sets.precast.WS['Impulse Drive'] = {
ammo="Knobkierrie",
head="Mpaca's Cap",
body={ name="Sakonji Domaru +3", augments={'Enhances "Overwhelm" effect',}},
hands={ name="Valorous Mitts", augments={'"Store TP"+1','MND+1','Weapon skill damage +8%','Accuracy+8 Attack+8','Mag. Acc.+1 "Mag.Atk.Bns."+1',}},
legs="Wakido Haidate +3",
feet="Nyame Sollerets",
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Thrud Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Regal Ring",
right_ring="Epaminondas's Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
}
sets.precast.WS['Impulse Drive'].Mid = set_combine(sets.precast.WS['Impulse Drive'], {
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
left_ring="Regal Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
})
sets.precast.WS['Impulse Drive'].Acc = set_combine(sets.precast.WS['Impulse Drive'], {
})
sets.precast.WS['Tachi: Shoha'] = {
ammo="Knobkierrie",
head="Mpaca's Cap",
body={ name="Sakonji Domaru +3", augments={'Enhances "Overwhelm" effect',}},
hands={ name="Valorous Mitts", augments={'"Store TP"+1','MND+1','Weapon skill damage +8%','Accuracy+8 Attack+8','Mag. Acc.+1 "Mag.Atk.Bns."+1',}},
legs="Wakido Haidate +3",
feet="Nyame Sollerets",
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Thrud Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Niqmaddu Ring",
right_ring="Epaminondas's Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
}
sets.precast.WS['Tachi: Shoha'].Mid = set_combine(sets.precast.WS['Tachi: Shoha'], {
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
left_ring="Regal Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
})
sets.precast.WS['Tachi: Shoha'].Acc = set_combine(sets.precast.WS['Tachi: Shoha'], {})
sets.precast.WS['Stardiver'] = set_combine(sets.precast.WS['Tachi: Shoha'], {
neck="Samurai's Nodowa +2",
})
sets.precast.WS['Stardiver'].Mid = set_combine(sets.precast.WS['Stardiver'], {
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
left_ring="Regal Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
})
sets.precast.WS['Stardiver'].Acc = set_combine(sets.precast.WS['Stardiver'], {
})
sets.precast.WS['Tachi: Rana'] = {
head="Mpaca's Cap",
body={ name="Sakonji Domaru +3", augments={'Enhances "Overwhelm" effect',}},
hands={ name="Valorous Mitts", augments={'"Store TP"+1','MND+1','Weapon skill damage +8%','Accuracy+8 Attack+8','Mag. Acc.+1 "Mag.Atk.Bns."+1',}},
legs="Hiza. Hizayoroi +2",
feet="Nyame Sollerets",
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Thrud Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Niqmaddu Ring",
right_ring="Epaminondas's Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
}
sets.precast.WS['Tachi: Rana'].Mid = set_combine(sets.precast.WS['Tachi: Rana'], {
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
left_ring="Regal Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
})
sets.precast.WS['Tachi: Rana'].Acc = set_combine(sets.precast.WS, {
})
-- CHR Mod
sets.precast.WS['Tachi: Ageha'] = {
head="Flam. Zucchetto +2",
body={ name="Sakonji Domaru +3", augments={'Enhances "Overwhelm" effect',}},
hands="Flam. Manopolas +2",
legs="Flamma Dirs +2",
feet="Flam. Gambieras +2",
neck="Sanctity Necklace",
waist="Eschan Stone",
right_ear="Digni. Earring",
left_ear="Crep. Earring",
left_ring="Stikini Ring +1",
right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
}
sets.precast.WS['Tachi: Kasha'] = {
ammo="Knobkierrie",
head="Mpaca's Cap",
body={ name="Sakonji Domaru +3", augments={'Enhances "Overwhelm" effect',}},
hands={ name="Valorous Mitts", augments={'"Store TP"+1','MND+1','Weapon skill damage +8%','Accuracy+8 Attack+8','Mag. Acc.+1 "Mag.Atk.Bns."+1',}},
legs="Wakido Haidate +3",
feet="Nyame Sollerets",
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Thrud Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Regal Ring",
right_ring="Epaminondas's Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
}
sets.precast.WS['Tachi: Kasha'].Mid = set_combine(sets.precast.WS['Tachi: Kasha'], {
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
left_ring="Regal Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
})
sets.precast.WS['Tachi: Kasha'].Acc = sets.precast.WS['Tachi: Kasha']
sets.precast.WS['Tachi: Gekko'] = {
ammo="Knobkierrie",
head="Mpaca's Cap",
body={ name="Sakonji Domaru +3", augments={'Enhances "Overwhelm" effect',}},
hands={ name="Valorous Mitts", augments={'"Store TP"+1','MND+1','Weapon skill damage +8%','Accuracy+8 Attack+8','Mag. Acc.+1 "Mag.Atk.Bns."+1',}},
legs="Wakido Haidate +3",
feet="Nyame Sollerets",
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Thrud Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Regal Ring",
right_ring="Epaminondas's Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
}
sets.precast.WS['Tachi: Yukikaze'] = {
ammo="Knobkierrie",
head="Mpaca's Cap",
body={ name="Sakonji Domaru +3", augments={'Enhances "Overwhelm" effect',}},
hands={ name="Valorous Mitts", augments={'"Store TP"+1','MND+1','Weapon skill damage +8%','Accuracy+8 Attack+8','Mag. Acc.+1 "Mag.Atk.Bns."+1',}},
legs="Wakido Haidate +3",
feet="Nyame Sollerets",
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Thrud Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Regal Ring",
right_ring="Epaminondas's Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
}
sets.precast.WS['Tachi: Jinpu'] = {
ammo="Knobkierrie",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Wakido Haidate +3",
feet="Nyame Sollerets",
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist="Orpheus's Sash",
left_ear="Friomisi Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Beithir Ring",
right_ring="Epaminondas's Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
}
sets.precast.WS['Tachi: Jinpu'].Mid = {
ammo="Knobkierrie",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist="Orpheus's Sash",
left_ear="Friomisi Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Beithir Ring",
right_ring="Epaminondas's Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
}
sets.midcast['Blue Magic'] = set_combine(sets.precast.WS['Tachi: Ageha'], {
ear2="Gwati Earring", -- 3
waist="Eschan Stone", -- 5
ring1="Sangoma Ring", -- 10
ring2="Weatherspoon Ring", -- 10 macc
back="Aput Mantle",
legs="Flamma Dirs +2"
})
-- Midcast Sets
sets.midcast.FastRecast = {
}
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {
head={ name="Rao Kabuto +1", augments={'Pet: HP+125','Pet: Accuracy+20','Pet: Damage taken -4%',}},
neck="Sanctity Necklace",
ring2="Paguroidea Ring",
ear2="Infused Earring",
body="Hizamaru Haramaki +2",
}
sets.idle.Town = {
}
-- sets.idle.Town.Adoulin = set_combine(sets.idle.Town, {
-- body="Councilor's Garb"
-- })
sets.idle.Field = set_combine(sets.idle.Town, { ammo=empty,
range="Trollbane",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Flume Belt +1",
left_ear="Tuisto Earring",
right_ear="Infused Earring",
left_ring="Purity Ring",
right_ring="Defending Ring",
back="Moonlight Cape",
})
sets.idle.Regen = set_combine(sets.idle.Field, {
})
sets.idle.Sphere = set_combine(sets.idle, { })
sets.idle.Weak = set_combine(sets.idle.Field, {
-- head="Twilight Helm",
-- body="Twilight Mail"
})
-- Defense sets
sets.defense.PDT = {
ammo="Staunch Tathlum +1",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Flume Belt +1",
left_ear="Tuisto Earring",
right_ear="Infused Earring",
left_ring="Purity Ring",
right_ring="Defending Ring",
back="Moonlight Cape",
}
sets.defense.Reraise = set_combine(sets.defense.PDT, {
head="Twilight Helm",
body="Twilight Mail"
})
sets.defense.MDT = set_combine(sets.defense.PDT, {
ammo="Staunch Tathlum +1",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Warder's Charm +1", augments={'Path: A',}},
waist="Carrier's Sash",
left_ear="Sanare Earring",
right_ear="Eabani Earring",
left_ring="Purity Ring",
right_ring="Defending Ring",
back="Moonlight Cape",
})
sets.Kiting = {feet="Danzo Sune-ate"}
sets.Reraise = {head="Twilight Helm",body="Twilight Mail"}
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- I generally use Anahera outside of Adoulin areas, so this set aims for 47 STP + 5 from Anahera (52 total)
-- Note, this set assumes use of Cibitshavore (hence the arrow as ammo)
sets.engaged = {range=empty,
ammo="Coiste Bodhar",
head="Flam. Zucchetto +2",
body={ name="Tatena. Harama. +1", augments={'Path: A',}},
hands={ name="Tatena. Gote +1", augments={'Path: A',}},
legs={ name="Ryuo Hakama", augments={'Accuracy+20','"Store TP"+4','Phys. dmg. taken -3',}},
feet={ name="Ryuo Sune-Ate +1", augments={'HP+65','"Store TP"+5','"Subtle Blow"+8',}},
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
right_ear="Kasuga Earring",
left_ear="Dedition Earring",
right_ring="Chirich Ring +1",
left_ring="Niqmaddu Ring",
back={ name="Takaha Mantle", augments={'STR+1','"Zanshin"+2','"Store TP"+2',}},
}
sets.engaged.Mid = set_combine(sets.engaged, {
ammo="Coiste Bodhar",
head="Mpaca's Cap",
body="Mpaca's Doublet",
hands="Mpaca's Gloves",
legs="Mpaca's Hose",
feet={ name="Ryuo Sune-Ate +1", augments={'HP+65','"Store TP"+5','"Subtle Blow"+8',}},
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Telos Earring",
right_ear="Kasuga Earring",
left_ring="Niqmaddu Ring",
right_ring="Defending Ring",
back={ name="Takaha Mantle", augments={'STR+1','"Zanshin"+2','"Store TP"+2',}},
})
sets.engaged.Acc = set_combine(sets.engaged.Mid, {
ammo="Coiste Bodhar",
head="Flam. Zucchetto +2",
body={ name="Tatena. Harama. +1", augments={'Path: A',}},
hands={ name="Tatena. Gote +1", augments={'Path: A',}},
legs={ name="Tatena. Haidate +1", augments={'Path: A',}},
feet={ name="Ryuo Sune-Ate +1", augments={'HP+65','"Store TP"+5','"Subtle Blow"+8',}},
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Dedition Earring",
right_ear="Kasuga Earring",
left_ring="Niqmaddu Ring",
right_ring="Chirich Ring +1",
back={ name="Takaha Mantle", augments={'STR+1','"Zanshin"+2','"Store TP"+2',}},
})
sets.engaged.MaxAcc = set_combine(sets.engaged.Acc, {
ammo="Amar Cluster",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body={ name="Tatena. Harama. +1", augments={'Path: A',}},
hands={ name="Tatena. Gote +1", augments={'Path: A',}},
legs={ name="Tatena. Haidate +1", augments={'Path: A',}},
feet={ name="Tatena. Sune. +1", augments={'Path: A',}},
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist="Ioskeha Belt +1",
left_ear="Zennaroi Earring",
right_ear="Kasuga Earring",
left_ring="Chirich Ring +1",
right_ring="Chirich Ring +1",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
})
sets.engaged.PDL = set_combine(sets.engaged, {
ammo="Coiste Bodhar",
head="Mpaca's Cap",
body="Mpaca's Doublet",
hands="Mpaca's Gloves",
legs="Mpaca's Hose",
feet="Mpaca's Boots",
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Telos Earring",
right_ear="Kasuga Earring",
left_ring="Niqmaddu Ring",
right_ring="Defending Ring",
back={ name="Takaha Mantle", augments={'STR+1','"Zanshin"+2','"Store TP"+2',}},
})
sets.engaged.Range = {
head={ name="Sakonji Kabuto +3", augments={'Enhances "Ikishoten" effect',}},
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist="Yemaya Belt",
left_ear="Crep. Earring",
right_ear="Telos Earring",
left_ring="Purity Ring",
right_ring="Ilabrat Ring",
back={ name="Takaha Mantle", augments={'STR+1','"Zanshin"+2','"Store TP"+2',}},
}
sets.engaged.PD = set_combine(sets.engaged, {
ammo="Coiste Bodhar",
head="Mpaca's Cap",
body="Mpaca's Doublet",
hands="Mpaca's Gloves",
legs="Mpaca's Hose",
feet="Mpaca's Boots",
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Telos Earring",
right_ear="Kasuga Earring",
left_ring="Niqmaddu Ring",
right_ring="Defending Ring",
back={ name="Takaha Mantle", augments={'STR+1','"Zanshin"+2','"Store TP"+2',}},
})
sets.engaged.Counter = set_combine(sets.engaged, {
ammo="Amar Cluster",
head="Hiza. Somen +2",
body="Mpaca's Doublet",
hands={ name="Rao Kote +1", augments={'Pet: HP+125','Pet: Accuracy+20','Pet: Damage taken -4%',}},
legs={ name="Sakonji Haidate +3", augments={'Enhances "Shikikoyo" effect',}},
feet="Hiza. Sune-Ate +2",
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Genmei Earring",
right_ear="Cryptic Earring",
left_ring="Niqmaddu Ring",
right_ring="Hizamaru Ring",
back={ name="Takaha Mantle", augments={'STR+1','"Zanshin"+2','"Store TP"+2',}},
})
sets.engaged.CRIT = set_combine(sets.engaged, {
ammo="Aurgelmir Orb +1",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body="Mpaca's Doublet",
hands="Flam. Manopolas +2",
legs="Mpaca's Hose",
feet="Thereoid Greaves",
neck="Nefarious Collar +1",
waist="Gerdr Belt",
left_ear="Schere Earring",
right_ear="Brutal Earring",
left_ring="Niqmaddu Ring",
right_ring="Hetairoi Ring",
back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Phys. dmg. taken-10%',}},
})
sets.engaged.PDT = set_combine(sets.engaged.Acc, {
ammo="Coiste Bodhar",
head="Mpaca's Cap",
body="Mpaca's Doublet",
hands="Mpaca's Gloves",
legs="Mpaca's Hose",
feet="Mpaca's Boots",
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
right_ear="Kasuga Earring",
left_ear="Dedition Earring",
left_ring="Niqmaddu Ring",
right_ring="Defending Ring",
back={ name="Takaha Mantle", augments={'STR+1','"Zanshin"+2','"Store TP"+2',}},
})
sets.engaged.Mid.PDT = set_combine(sets.engaged.PDT, {
ammo="Coiste Bodhar",
head="Flam. Zucchetto +2",
body="Tartarus Platemail",
hands="Mpaca's Gloves",
legs={ name="Tatena. Haidate +1", augments={'Path: A',}},
feet="Mpaca's Boots",
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Dedition Earring",
right_ear="Kasuga Earring",
left_ring="Niqmaddu Ring",
right_ring="Defending Ring",
back={ name="Takaha Mantle", augments={'STR+1','"Zanshin"+2','"Store TP"+2',}},
})
sets.engaged.Acc.PDT = set_combine(sets.engaged.Mid.PDT, {
ammo="Coiste Bodhar",
head="Flam. Zucchetto +2",
body="Tartarus Platemail",
hands="Mpaca's Gloves",
legs={ name="Tatena. Haidate +1", augments={'Path: A',}},
feet="Mpaca's Boots",
neck={ name="Sam. Nodowa +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Telos Earring",
right_ear="Kasuga Earring",
left_ring="Niqmaddu Ring",
right_ring="Defending Ring",
back={ name="Takaha Mantle", augments={'STR+1','"Zanshin"+2','"Store TP"+2',}},
})
sets.engaged.Amanomurakumo = set_combine(sets.engaged, {
})
sets.engaged.Amanomurakumo.AM = set_combine(sets.engaged, {
})
sets.engaged.Kogarasumaru = set_combine(sets.engaged, {
})
sets.engaged.Kogarasumaru.AM = set_combine(sets.engaged, {
})
sets.engaged.Kogarasumaru.AM3 = set_combine(sets.engaged, {
})
sets.buff.Sekkanoki = {hands="unkai kote +2"}
sets.buff.Sengikori = {}
sets.buff['Meikyo Shisui'] = {feet="Sakonji Sune-ate +3"}
sets.thirdeye = {head="Unkai Kabuto +2", legs="Sakonji Haidate +3"}
--sets.seigan = {hands="Otronif Gloves +1"}
sets.bow = {ammo=gear.RAarrow}
sets.MadrigalBonus = {
hands="Composer's Mitts"
}
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks that are called to process player actions at specific points in time.
-------------------------------------------------------------------------------------------------------------------
-- Set eventArgs.handled to true if we don't want any automatic target handling to be done.
function job_pretarget(spell, action, spellMap, eventArgs)
if spell.type:lower() == 'weaponskill' then
-- Change any GK weaponskills to polearm weaponskill if we're using a polearm.
if player.equipment.main =='Nativus Halberd' or player.equipment.main =='Quint Spear' then
if spell.english:startswith("Tachi:") then
send_command('@input /ws "Stardiver" '..spell.target.raw)
eventArgs.cancel = true
end
end
end
if state.Buff[spell.english] ~= nil then
state.Buff[spell.english] = true
end
end
function job_precast(spell, action, spellMap, eventArgs)
--if spell.english == 'Third Eye' and not buffactive.Seigan then
-- cancel_spell()
-- send_command('@wait 0.5;input /ja Seigan <me>')
-- send_command('@wait 1;input /ja "Third Eye" <me>')
--end
end
-- Run after the default precast() is done.
-- eventArgs is the same one used in job_precast, in case information needs to be persisted.
function job_post_precast(spell, action, spellMap, eventArgs)
if spell.type:lower() == 'weaponskill' then
if state.Buff.Sekkanoki then
equip(sets.buff.Sekkanoki)
end
if state.CapacityMode.value then
equip(sets.CapacityMantle)
end
if (spell) then
if wsList:contains(spell.english) then
equip(sets.WSDayBonus)
end
end
-- if LugraWSList:contains(spell.english) then
-- if world.time >= (17*60) or world.time <= (7*60) then
-- if spell.english:lower() == 'namas arrow' then
-- equip(sets.LugraFlame)
-- else
-- equip(sets.LugraMoonshade)
-- end
-- else
-- if spell.english:lower() == 'namas arrow' then
-- equip(sets.FlameFlame)
-- else
-- equip(sets.BrutalMoonshade)
-- end
-- end
-- end
if state.Buff['Meikyo Shisui'] then
equip(sets.buff['Meikyo Shisui'])
end
end
if spell.english == "Seigan" then
-- Third Eye gearset is only called if we're in PDT mode
if state.HybridMode.value == 'PDT' or state.PhysicalDefenseMode.value == 'PDT' then
equip(sets.thirdeye)
else
equip(sets.seigan)
end
end
if spell.name == 'Spectral Jig' and buffactive.sneak then
-- If sneak is active when using, cancel before completion
send_command('cancel 71')
end
update_am_type(spell)
end
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
function job_midcast(spell, action, spellMap, eventArgs)
if spell.action_type == 'Magic' then
equip(sets.midcast.FastRecast)
end
end
-- Run after the default midcast() is done.
-- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
function job_post_midcast(spell, action, spellMap, eventArgs)
-- Effectively lock these items in place.
if state.HybridMode.value == 'Reraise' or
(state.HybridMode.value == 'Physical' and state.PhysicalDefenseMode.value == 'Reraise') then
equip(sets.Reraise)
end
if state.Buff['Seigan'] then
if state.DefenseMode.value == 'PDT' then
equip(sets.thirdeye)
else
equip(sets.seigan)
end
end