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RNG.lua
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-----------------------------Authors of this file--------------------------------
------ ****************************************** ------
--- ---
-- Aragan (Asura) --------------- [Author Primary] --
-- --
---------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
autoRAmode = 0
send_command('bind f12 gs c auto') --Gearset update toggle--
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.Buff.Barrage = buffactive.Barrage or false
state.Buff.Camouflage = buffactive.Camouflage or false
state.Buff['Unlimited Shot'] = buffactive['Unlimited Shot'] or false
state.Buff['Velocity Shot'] = buffactive['Velocity Shot'] or false
state.Buff['Double Shot'] = buffactive['Double Shot'] or false
state.CapacityMode = M(false, 'Capacity Point Mantle')
send_command('wait 2;input /lockstyleset 200')
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.RangedMode:options('Normal', 'Acc', 'MAXAcc')
state.WeaponskillMode:options('Normal', 'Acc')
state.OffenseMode:options('Normal', 'TP', 'Acc', 'DA', 'STP')
gear.default.weaponskill_neck = ""
gear.default.weaponskill_waist = ""
war_sub_weapons = S{"Fomalhaut", "Ullr", "Perun 1+", "Naegling", "Gleti's Crossbow", "Anarchy +2", "Trollbane",
"Nusku Shield", "Malevolence", "Kustawi +1", "Arendsi Fleuret", "Gleti's Knife", "Dolichenus", "Tauret",
"Blurred Knife +1", "Ternion Dagger +1", "Beryllium Arrow", "Eminent Arrow", "Hangaku-no-Yumi",
}
elemental_ws = S{'Aeolian Edge', 'Trueflight', 'Wildfire'}
no_shoot_ammo = S{"Animikii Bullet", "Hauksbok Bullet"}
DefaultAmmo = {['Hangaku-no-Yumi'] = "Eminent Arrow",
['Ullr'] = "Eminent Arrow",
['Fomalhaut'] = "Decimating Bullett",
}
WSAmmo = {['Hangaku-no-Yumi'] = "Beryllium Arrow",
['Ullr'] = "Beryllium Arrow",
['Fomalhaut'] = "Chrono Bullet",
}
AccAmmo = {['Hangaku-no-Yumi'] = "Eminent Arrow",
['Ullr'] = "Eminent Arrow",
['Fomalhaut'] = "Decimating Bullett",
}
MagicAmmo = {['Hangaku-no-Yumi'] = "Beryllium Arrow",
['Ullr'] = "Beryllium Arrow",
['Fomalhaut'] = "Chrono Bullet",
}
select_default_macro_book()
send_command('bind f12 gs c autoRAmode') --Gearset update toggle--
send_command('bind f9 gs c cycle RangedMode')
send_command('bind ^f9 gs c cycle OffenseMode')
send_command('bind != gs c toggle CapacityMode')
end
-- Called when this job file is unloaded (eg: job change)
function user_unload()
send_command('unbind f9')
send_command('unbind ^f9')
end
-- Set up all gear sets.
function init_gear_sets()
--------------------------------------
-- Precast sets
--------------------------------------
sets.CapacityMantle = { back="Mecistopins Mantle" }
-- Precast sets to enhance JAs
sets.precast.JA['Bounty Shot'] = {hands="Sylvan Glovelettes +2"}
sets.precast.JA['Camouflage'] = {body="Orion Jerkin +1"}
sets.precast.JA['Scavenge'] = {feet="Orion Socks +1"}
sets.precast.JA['Shadowbind'] = {hands="Orion Bracers +1"}
sets.precast.JA['Sharpshot'] = {legs="Orion Braccae +1"}
sets.precast.JA['Eagle Eye Shot'] = {legs="Arc. Braccae +3"}
-- Fast cast sets for spells
sets.precast.FC = {
ear2="Loquacious Earring",
ring1="Prolix Ring"}
sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {neck="Magoraga Beads"})
-- Ranged sets (snapshot)
sets.precast.RA = {
head="Arcadian Beret +1",
body="Oshosi Vest",
hands={ name="Carmine Fin. Ga. +1", augments={'Rng.Atk.+20','"Mag.Atk.Bns."+12','"Store TP"+6',}},
legs={ name="Adhemar Kecks +1", augments={'AGI+12','"Rapid Shot"+13','Enmity-6',}},
feet="Arcadian Socks +3",
waist="Yemaya Belt",
right_ring="Crepuscular Ring",
}
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs={ name="Arc. Braccae +3", augments={'Enhances "Eagle Eye Shot" effect',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Ishvara Earring",
left_ring="Regal Ring",
right_ring="Epaminondas's Ring",
back={ name="Belenus's Cape", augments={'AGI+20','Rng.Acc.+20 Rng.Atk.+20','Weapon skill damage +10%',}},
}
sets.precast.WS.Acc = set_combine(sets.precast.WS, {
})
sets.precast.WS['Last Stand'] = {
head="Nyame Helm",
body="Nyame Mail",
hands="Meg. Gloves +2",
legs={ name="Arc. Braccae +3", augments={'Enhances "Eagle Eye Shot" effect',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Ishvara Earring",
left_ring="Regal Ring",
right_ring="Epaminondas's Ring",
back={ name="Belenus's Cape", augments={'AGI+20','Rng.Acc.+20 Rng.Atk.+20','Weapon skill damage +10%',}},
}
sets.precast.WS.Wildfire = {
body={ name="Cohort Cloak +1", augments={'Path: A',}},
hands={ name="Carmine Fin. Ga. +1", augments={'Rng.Atk.+20','"Mag.Atk.Bns."+12','"Store TP"+6',}},
legs={ name="Arc. Braccae +3", augments={'Enhances "Eagle Eye Shot" effect',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck="Baetyl Pendant",
waist="Orpheus's Sash",
left_ear="Ishvara Earring",
right_ear="Friomisi Earring",
left_ring="Epaminondas's Ring",
right_ring="Ilabrat Ring",
back={ name="Belenus's Cape", augments={'AGI+20','Rng.Acc.+20 Rng.Atk.+20','Weapon skill damage +10%',}},
}
sets.precast.WS.Trueflight = set_combine(sets.precast.WS.Wildfire, {
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
})
sets.precast.WS["Jishnu's Radiance"] = {
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body="Nisroch Jerkin",
hands="Mummu Wrists +2",
legs="Jokushu Haidate",
feet="Thereoid Greaves",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Sherida Earring",
right_ear="Odr Earring",
left_ring="Mummu Ring",
right_ring="Regal Ring",
back={ name="Belenus's Cape", augments={'AGI+20','Rng.Acc.+20 Rng.Atk.+20','Weapon skill damage +10%',}},
}
sets.precast.WS["Flaming Arrow"] = sets.precast.WS.Wildfire
sets.precast.WS["Hot Shot"] = sets.precast.WS.Wildfire
sets.precast.WS["Heavy Shot"] = sets.precast.WS["Jishnu's Radiance"]
sets.precast.WS["Sniper Shot"] = sets.precast.WS["Jishnu's Radiance"]
sets.precast.WS["Blast Shot"] = {
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wrist. +1", augments={'Accuracy+20','Attack+20','"Subtle Blow"+8',}},
legs="Meg. Chausses +2",
feet={ name="Herculean Boots", augments={'Attack+5','"Triple Atk."+4','AGI+4','Accuracy+1',}},
neck="Fotia Gorget",
waist="Svelt. Gouriz +1",
left_ear="Sherida Earring",
right_ear="Brutal Earring",
left_ring="Regal Ring",
right_ring="Ilabrat Ring",
back={ name="Belenus's Cape", augments={'AGI+20','Rng.Acc.+20 Rng.Atk.+20','Weapon skill damage +10%',}},
}
sets.precast.WS["Numbing Shot"] = set_combine(sets.precast.WS["Blast Shot"], {
})
sets.precast.WS["Slug Shot"] = set_combine(sets.precast.WS["Blast Shot"], {
})
sets.precast.WS["Savage Blade"] = { main="Naegling",
head="Nyame Helm",
body="Nyame Mail",
hands="Meg. Gloves +2",
legs={ name="Arc. Braccae +3", augments={'Enhances "Eagle Eye Shot" effect',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck="Fotia Gorget",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Ishvara Earring",
left_ring="Epaminondas's Ring",
right_ring="Regal Ring",
back={ name="Belenus's Cape", augments={'AGI+20','Rng.Acc.+20 Rng.Atk.+20','Weapon skill damage +10%',}},
}
sets.precast.WS['Aeolian Edge'] = {
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs={ name="Arc. Braccae +3", augments={'Enhances "Eagle Eye Shot" effect',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck="Baetyl Pendant",
waist="Orpheus's Sash",
left_ear="Ishvara Earring",
right_ear="Moonshade Earring",
left_ring="Epaminondas's Ring",
right_ring="Ilabrat Ring",
back={ name="Belenus's Cape", augments={'AGI+20','Rng.Acc.+20 Rng.Atk.+20','Weapon skill damage +10%',}},
}
sets.precast.WS.Evisceration = {
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body="Mummu Jacket +2",
hands="Mummu Wrists +2",
legs="Mummu Kecks +2",
feet="Mummu Gamash. +2",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Mache Earring +1",
left_ring="Mummu Ring",
right_ring="Regal Ring",
back={ name="Belenus's Cape", augments={'AGI+20','Rng.Acc.+20 Rng.Atk.+20','Weapon skill damage +10%',}},
}
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
--------------------------------------
-- Midcast sets
--------------------------------------
-- Fast recast for spells
sets.midcast.FastRecast = {
head="Orion Beret +1",ear1="Loquacious Earring",
ring1="Prolix Ring",
waist="Pya'ekue Belt +1",legs="Orion Braccae +1",feet="Orion Socks +1"}
sets.midcast.Utsusemi = {body="Passion Jacket",neck="Magoraga Beads",}
-- Ranged sets
sets.midcast.RA = {
head="Arcadian Beret +1",
body="Nisroch Jerkin",
hands="Malignance Gloves",
legs={ name="Adhemar Kecks +1", augments={'AGI+12','"Rapid Shot"+13','Enmity-6',}},
feet="Malignance Boots",
neck="Scout's Gorget +2",
waist="Yemaya Belt",
left_ear="Dedition Earring",
right_ear="Telos Earring",
left_ring="Ilabrat Ring",
right_ring="Regal Ring",
back={ name="Belenus's Cape", augments={'AGI+20','Rng.Acc.+20 Rng.Atk.+20','Weapon skill damage +10%',}},
}
sets.midcast.RA.Acc = set_combine(sets.midcast.RA, {
head="Meghanada Visor +2",
body="Nisroch Jerkin",
hands="Ikenga's Gloves",
legs="Ikenga's Trousers",
feet="Meg. Jam. +2",
neck="Scout's Gorget +2",
waist="Yemaya Belt",
left_ear="Telos Earring",
right_ear="Enervating Earring",
left_ring="Cacoethic Ring 1+",
right_ring="Dingir Ring",
back={ name="Belenus's Cape", augments={'AGI+20','Rng.Acc.+20 Rng.Atk.+20','Weapon skill damage +10%',}},
})
sets.midcast.RA.MAXACC = {
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck="Scout's Gorget +2",
waist="Yemaya Belt",
left_ear="Enervating Earring",
right_ear="Crep. Earring",
left_ring="Cacoethic Ring 1+",
right_ring="Crepuscular Ring",
back={ name="Belenus's Cape", augments={'AGI+20','Rng.Acc.+20 Rng.Atk.+20','Weapon skill damage +10%',}},
}
sets.midcast.RA.Annihilator = set_combine(sets.midcast.RA)
sets.midcast.RA.Annihilator.Acc = set_combine(sets.midcast.RA.Acc)
sets.midcast.RA.Yoichinoyumi = set_combine(sets.midcast.RA, {})
sets.midcast.RA.Yoichinoyumi.Acc = set_combine(sets.midcast.RA.Acc, {})
--------------------------------------
-- Idle/resting/defense/etc sets
--------------------------------------
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {
head="Meghanada Visor +2",
body="Meg. Cuirie +2",
hands="Gleti's Gauntlets",
legs="Gleti's Breeches",
feet="Meg. Jam. +2",
neck={ name="Bathy Choker +1", augments={'Path: A',}},
left_ear="Infused Earring",
left_ring="Chirich Ring +1",
right_ring="Chirich Ring +1",
back="Moonlight Cape", }
-- Idle sets
sets.idle = {
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
feet="Malignance Boots",
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Flume Belt +1",
left_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
right_ear="Infused Earring",
left_ring="Paguroidea Ring",
right_ring="Defending Ring",
back="Moonlight Cape",
}
-- Defense sets
sets.defense.PDT = {
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
feet="Malignance Boots",
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Flume Belt +1",
left_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
right_ear="Infused Earring",
left_ring="Paguroidea Ring",
right_ring="Defending Ring",
back="Moonlight Cape",
}
sets.defense.MDT = {
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
eet="Malignance Boots",
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Flume Belt +1",
left_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
right_ear="Infused Earring",
left_ring="Paguroidea Ring",
right_ring="Defending Ring",
back="Moonlight Cape",}
sets.Kiting = {
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
}
--------------------------------------
-- Engaged sets
--------------------------------------
sets.engaged = {
range="Fomalhaut",
ammo="Chrono Bullet",
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wrist. +1", augments={'Accuracy+20','Attack+20','"Subtle Blow"+8',}},
legs="Meg. Chausses +2",
feet={ name="Herculean Boots", augments={'Attack+5','"Triple Atk."+4','AGI+4','Accuracy+1',}},
neck="Clotharius Torque",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Suppanomimi",
right_ear="Sherida Earring",
left_ring="Petrov Ring",
right_ring="Epona's Ring",
back="Atheling Mantle",
}
sets.engaged.TP = { range={ name="Anarchy +2", augments={'Delay:+60','TP Bonus +1000',}},
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wrist. +1", augments={'Accuracy+20','Attack+20','"Subtle Blow"+8',}},
legs="Meg. Chausses +2",
feet={ name="Herculean Boots", augments={'Attack+5','"Triple Atk."+4','AGI+4','Accuracy+1',}},
neck="Clotharius Torque",
waist="Windbuffet Belt +1",
left_ear="Suppanomimi",
right_ear="Sherida Earring",
left_ring="Petrov Ring",
right_ring="Epona's Ring",
back="Atheling Mantle",
}
sets.engaged.Acc = { range={ name="Anarchy +2", augments={'Delay:+60','TP Bonus +1000',}},
head="Malignance Chapeau",
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wrist. +1", augments={'Accuracy+20','Attack+20','"Subtle Blow"+8',}},
legs={ name="Tatena. Haidate +1", augments={'Path: A',}},
feet={ name="Tatena. Sune. +1", augments={'Path: A',}},
neck="Lissome Necklace",
waist="Windbuffet Belt +1",
left_ear="Suppanomimi",
right_ear="Sherida Earring",
left_ring="Chirich Ring +1",
right_ring="Epona's Ring",
back="Atheling Mantle",
}
sets.engaged.DA = { range={ name="Anarchy +2", augments={'Delay:+60','TP Bonus +1000',}},
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wrist. +1", augments={'Accuracy+20','Attack+20','"Subtle Blow"+8',}},
legs="Meg. Chausses +2",
feet={ name="Herculean Boots", augments={'Attack+5','"Triple Atk."+4','AGI+4','Accuracy+1',}},
neck="Clotharius Torque",
waist="Windbuffet Belt +1",
left_ear="Suppanomimi",
right_ear="Eabani Earring",
left_ring="Petrov Ring",
right_ring="Epona's Ring",
back="Atheling Mantle",
}
sets.engaged.STP = { range={ name="Anarchy +2", augments={'Delay:+60','TP Bonus +1000',}},
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck="Iskur Gorget",
waist="Olseni Belt",
left_ear="Suppanomimi",
right_ear="Dedition Earring",
left_ring="Chirich Ring +1",
right_ring="Chirich Ring +1",
back="Atheling Mantle",
}
--------------------------------------
-- Custom buff sets
--------------------------------------
sets.buff['Velocity Shot'] = set_combine(sets.midcast.RA, {body="Amini Caban +1",})
sets.buff.Barrage = set_combine(sets.midcast.RA.Acc, {})
sets.buff.Camouflage = {}
sets.Doom = { neck="Nicander's Necklace",
waist="Gishdubar Sash",
left_ring="Purity Ring",
right_ring="Blenmot's Ring +1",}
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
-- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
function job_precast(spell, action, spellMap, eventArgs)
if spell.action_type == 'Ranged Attack' then
state.CombatWeapon:set(player.equipment.range)
end
if state.CapacityMode.value then
equip(sets.CapacityMantle)
end
if spell.action_type == 'Ranged Attack' or
(spell.type == 'WeaponSkill' and (spell.skill == 'Marksmanship' or spell.skill == 'Archery')) then
check_ammo(spell, action, spellMap, eventArgs)
end
if state.DefenseMode.value ~= 'None' and spell.type == 'WeaponSkill' then
-- Don't gearswap for weaponskills when Defense is active.
eventArgs.handled = true
end
end
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
function job_midcast(spell, action, spellMap, eventArgs)
if spell.action_type == 'Ranged Attack' and state.Buff.Barrage then
equip(sets.buff.Barrage)
eventArgs.handled = true
end
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff, gain)
if buff == "Camouflage" then
if gain then
equip(sets.buff.Camouflage)
disable('body')
else
enable('body')
end
end
if buff == "doom" then
if gain then
equip(sets.Doom)
send_command('@input /p Doomed, please Cursna.')
send_command('@input /item "Holy Water" <me>')
disable('ring1','ring2','waist','neck')
else
enable('ring1','ring2','waist','neck')
send_command('input /p Doom removed.')
handle_equipping_gear(player.status)
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
-- Set eventArgs.handled to true if we don't want the automatic display to be run.
function display_current_job_state(eventArgs)
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
-- Check for proper ammo when shooting or weaponskilling
function check_ammo(spell, action, spellMap, eventArgs)
if spell.action_type == 'Ranged Attack' then
if player.equipment.ammo == 'empty' or player.equipment.ammo ~= DefaultAmmo[player.equipment.range] then
if DefaultAmmo[player.equipment.range] then
if player.inventory[DefaultAmmo[player.equipment.range]] then
--add_to_chat(3,"Using Default Ammo")
equip({ammo=DefaultAmmo[player.equipment.range]})
else
add_to_chat(3,"Default ammo unavailable. Leaving empty.")
end
else
add_to_chat(3,"Unable to determine default ammo for current weapon. Leaving empty.")
end
end
elseif spell.type == 'WeaponSkill' then
-- magical weaponskills
if elemental_ws:contains(spell.english) then
if player.inventory[MagicAmmo[player.equipment.range]] then
equip({ammo=MagicAmmo[player.equipment.range]})
else
add_to_chat(3,"Magic ammo unavailable. Using default ammo.")
equip({ammo=DefaultAmmo[player.equipment.range]})
end
--physical weaponskills
else
if state.RangedMode.value == 'Acc' then
if player.inventory[AccAmmo[player.equipment.range]] then
equip({ammo=AccAmmo[player.equipment.range]})
else
add_to_chat(3,"Acc ammo unavailable. Using default ammo.")
equip({ammo=DefaultAmmo[player.equipment.range]})
end
else
if player.inventory[WSAmmo[player.equipment.range]] then
equip({ammo=WSAmmo[player.equipment.range]})
else
add_to_chat(3,"WS ammo unavailable. Using default ammo.")
equip({ammo=DefaultAmmo[player.equipment.range]})
end
end
end
end
if player.equipment.ammo ~= 'empty' and player.inventory[player.equipment.ammo].count < 15 then
add_to_chat(39,"*** Ammo '"..player.inventory[player.equipment.ammo].shortname.."' running low! *** ("..player.inventory[player.equipment.ammo].count..")")
end
end
function special_ammo_check()
-- Stop if Animikii/Hauksbok equipped
if no_shoot_ammo:contains(player.equipment.ammo) then
cancel_spell()
add_to_chat(123, '** Action Canceled: [ '.. player.equipment.ammo .. ' equipped!! ] **')
return
end
end
add_to_chat(159,'Author Aragan RNG.Lua File (from Asura)')
add_to_chat(159,'For details, visit https://github.com/aragan/ffxi-lua-all-job')
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
set_macro_page(4,7)
end
function autoRA()
send_command('@wait 2.5; input /ra <t>')
end