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RDM
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--[[
▒█▀▀█ ▒█▀▀▀ ▒█▀▀▄ ▒█▀▄▀█ ░█▀▀█ ▒█▀▀█ ▒█▀▀▀
▒█▄▄▀ ▒█▀▀▀ ▒█░▒█ ▒█▒█▒█ ▒█▄▄█ ▒█░▄▄ ▒█▀▀▀
▒█░▒█ ▒█▄▄▄ ▒█▄▄▀ ▒█░░▒█ ▒█░▒█ ▒█▄▄█ ▒█▄▄▄
]]
include('organizer-lib')
-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseMode:options('None', 'Normal')
state.IdleMode:options('Normal', 'PDT', 'MDT', 'Town')
state.CastingMode:options('Normal', 'Burst')
state.Enfeeb = M('None', 'Potency', 'Skill')
state.Moving = M(false, "moving")
select_default_macro_book()
send_command('bind f10 gs c cycle IdleMode')
send_command('bind f11 gs c cycle Enfeeb')
send_command('bind f12 gs c cycle CastingMode')
select_default_macro_book()
end
-- Called when this job file is unloaded (eg: job change)
function user_unload()
send_command('unbind f12')
send_command('unbind f11')
send_command('unbind f10')
end
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
-- Precast Sets
-- Precast sets to enhance JAs
sets.precast.JA['Chainspell'] = {body="Vitivation Tabard +3"}
-- Waltz set (chr and vit)
sets.precast.Waltz = {}
-- Don't need any special gear for Healing Waltz.
sets.precast.Waltz['Healing Waltz'] = {}
-- Fast cast sets for spells
-- 80% Fast Cast (including trait) for all spells, plus 5% quick cast
-- No other FC sets necessary.
sets.precast['Impact'] = {
head=empty,
body="Twilight Cloak",
hands="Gendewitha Gages +1",
ring1="Prolix Ring",
ring2="Kishar Ring",
back="Swith Cape +1",
waist="Witful Belt",
legs="Psycloth Lappas",
feet="Carmine Greaves +1"}
sets.precast.FC = {
ammo="Incantor Stone",
head="Carmine Mask +1",
ear2="Loquacious Earring",
body="Vitivation Tabard +3",
hands="Leyline Gloves",
ring1="Prolix Ring",
ring2="Kishar Ring",
back="Swith Cape +1",
waist="Witful Belt",
legs="Psycloth Lappas",
feet="Carmine Greaves +1"}
sets.precast.FC.Stoneskin = set_combine(sets.precast.FC, {waist="Siegel Sash"})
sets.precast.FC.Cure = set_combine(sets.precast.FC, {main="Tamaxchi"})
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {
main="Sequence",
sub="Demers. Degen +1",
ammo="Vanir Battery",
head="Viti. Chapeau +3",
body="Jhakri Robe +2",
hands="Jhakri Cuffs +2",
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
feet="Jhakri Pigaches +2",
neck="Loricate Torque +1",
waist="Kentarch Belt +1",
left_ear={ name="Moonshade Earring", augments={'Mag. Acc.+4','TP Bonus +25',}},
right_ear="Brutal Earring",
left_ring="Begrudging Ring",
right_ring="Petrov Ring",
back="Letalis Mantle",}
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
sets.precast.WS['Requiescat'] = {
main="Sequence",
sub="Demers. Degen +1",
ammo="Vanir Battery",
head="Jhakri Coronal +2",
body="Jhakri Robe +2",
hands="Jhakri Cuffs +2",
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
feet="Jhakri Pigaches +2",
neck="Clotharius Torque",
waist="Kentarch Belt +1",
left_ear={ name="Moonshade Earring", augments={'Mag. Acc.+4','TP Bonus +25',}},
right_ear="Brutal Earring",
left_ring="Begrudging Ring",
right_ring="Petrov Ring",
back="Letalis Mantle",}
sets.precast.WS['Sanguine Blade'] = {
ammo="Pemphredo Tathlum",
head={ name="Merlinic Hood", augments={'Mag. Acc.+24 "Mag.Atk.Bns."+24','Magic burst dmg.+8%','Mag. Acc.+2','"Mag.Atk.Bns."+13',}},
body={ name="Merlinic Jubbah", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','Mag. Acc.+12','"Mag.Atk.Bns."+10',}},
hands={ name="Amalric Gages", augments={'MP+60','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','Mag. crit. hit dmg. +4%','MND+4','Mag. Acc.+11','"Mag.Atk.Bns."+14',}},
feet={ name="Merlinic Crackows", augments={'Mag. Acc.+23 "Mag.Atk.Bns."+23','Magic burst dmg.+8%','Mag. Acc.+11',}},
neck="Sanctity Necklace",
waist="Eschan Stone",
left_ear="Hecate's Earring",
right_ear="Friomisi Earring",
left_ring="Shiva Ring +1",
right_ring="Shiva Ring +1",
back="Izdubar Mantle",}
sets.precast.WS['Savage Blade'] = {
main="Sequence",
sub={ name="Colada", augments={'Weapon skill damage +3%','STR+11','Accuracy+13','Attack+13','DMG:+2',}},
ammo="Regal Gem",
head="Viti. Chapeau +3",
body="Vitiation Tabard +3",
hands="Atrophy Gloves +3",
legs="Jhakri Slops +2",
feet={ name="Chironic Slippers", augments={'"Conserve MP"+5','Rng.Atk.+10','Weapon skill damage +9%','Accuracy+6 Attack+6',}},
neck="Caro Necklace",
waist="Prosilio Belt +1",
left_ear={ name="Moonshade Earring", augments={'Mag. Acc.+4','TP Bonus +25',}},
right_ear="Regal Earring",
left_ring="Karieyh Ring",
right_ring="Rufescent Ring",
back={ name="Sucellos's Cape", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},}
sets.precast.WS['Aeolian Edge'] = {
ammo="Pemphredo Tathlum",
head={ name="Merlinic Hood", augments={'Mag. Acc.+24 "Mag.Atk.Bns."+24','Magic burst dmg.+8%','Mag. Acc.+2','"Mag.Atk.Bns."+13',}},
body={ name="Merlinic Jubbah", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','Mag. Acc.+12','"Mag.Atk.Bns."+10',}},
hands={ name="Amalric Gages", augments={'MP+60','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','Mag. crit. hit dmg. +4%','MND+4','Mag. Acc.+11','"Mag.Atk.Bns."+14',}},
feet="Vitiation Boots +3",
neck="Sanctity Necklace",
waist="Eschan Stone",
left_ear="Hecate's Earring",
right_ear="Friomisi Earring",
left_ring="Shiva Ring +1",
right_ring="Shiva Ring +1",
back="Izdubar Mantle",}
sets.precast.WS['Death Blossom'] = {main="Sequence",
sub="Demers. Degen +1",
ammo="Vanir Battery",
head="Jhakri Coronal +2",
body="Jhakri Robe +2",
hands="Jhakri Cuffs +2",
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
feet="Jhakri Pigaches +2",
neck="Clotharius Torque",
waist="Kentarch Belt +1",
left_ear={ name="Moonshade Earring", augments={'Mag. Acc.+4','TP Bonus +25',}},
right_ear="Brutal Earring",
left_ring="Begrudging Ring",
right_ring="Petrov Ring",
back="Letalis Mantle",}
sets.precast.WS['Chant Du Cygne'] = {
main="Sequence",
sub={ name="Colada", augments={'Weapon skill damage +3%','STR+11','Accuracy+13','Attack+13','DMG:+2',}},
ammo="Yetshila",
head={ name="Carmine Mask +1", augments={'Accuracy+20','Mag. Acc.+12','"Fast Cast"+4',}},
body="Ayanmo Corazza +2",
hands="Atrophy Gloves +3",
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
feet="Thereoid Greaves",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Mag. Acc.+4','TP Bonus +25',}},
right_ear="Brutal Earring",
left_ring="Begrudging Ring",
right_ring="Ilabrat Ring",
back={ name="Sucellos's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Dbl.Atk."+10',}}}
-- Midcast Sets
sets.midcast.FastRecast = {}
sets.midcast.Cure = {
main="Tamaxchi",
head="Gendewitha Caubeen +1",
neck="Incanter's Torque",
ear1="Mendicant's Earring",
ear2="Loquacious Earring",
body="Gendewitha Bliaut +1",
hands="Telchine Gloves",
ring1="Dark Ring",
ring2="Defending Ring",
back="Solemnity Cape",
waist="Flume Belt +1",
legs="Atrophy Tights +3",
feet="Medium's Sabots"}
sets.midcast.Cursna = {
head="Gendewitha Caubeen +1",
neck="Malison Medallion",
ear1="Roundel Earring",
ear2="Loquacious Earring",
body="Gendewitha Bliaut",
hands="Serpentes Cuffs",
ring1="Ephedra Ring",
ring2="Ephedra Ring",
back="Ghostfyre Cape",
waist="Witful Belt",
legs="Atrophy Tights +3",
feet="Gendewitha Galoshes"}
sets.midcast.Curaga = sets.midcast.Cure
sets.midcast.CureSelf = set_combine(sets.midcast.Cure, {
ring1="Dark Ring",
ring2="Kunaji Ring",
hands="Buremte gloves",
waist="Gishdubar Sash"})
sets.midcast['Enhancing Magic'] = {
main="Arendsi Fleuret",
sub="Ammurapi Shield",
ammo="Regal Gem",
head={ name="Telchine Cap", augments={'Enh. Mag. eff. dur. +9',}},
body="Vitiation Tabard +3",
hands="Atrophy Gloves +3",
legs="Telchine Braconi",
feet="Leth. Houseaux +1",
neck="Incanter's Torque",
waist="Olympus Sash",
left_ear="Andoaa Earring",
right_ear="Regal Earring",
left_ring="Stikini Ring",
right_ring="Stikini Ring",
back="Ghostfyre cape",}
sets.midcast['Enhancing Magic'].SelfDuration = {
main="Arendsi Fleuret",
sub="Ammurapi Shield",
ammo="Regal Gem",
head={ name="Telchine Cap", augments={'Enh. Mag. eff. dur. +9',}},
body="Vitiation Tabard +3",
hands="Atrophy Gloves +3",
legs="Telchine Braconi",
feet="Leth. Houseaux +1",
neck="Incanter's Torque",
waist="Olympus Sash",
left_ear="Andoaa Earring",
right_ear="Regal Earring",
left_ring="Stikini Ring",
right_ring="Stikini Ring",
back="Ghostfyre cape",
}
sets.midcast['Enhancing Magic'].Skill = {main="Arendsi Fleuret",
sub="Pukulatmuj +1",
ammo="Regal Gem",
head="Befouled Crown",
body="Vitiation Tabard +3",
hands="Vitiation Gloves +3",
legs="Atrophy Tights +3",
feet="Leth. Houseaux +1",
neck="Incanter's Torque",
waist="Olympus Sash",
left_ear="Andoaa Earring",
right_ear="Regal Earring",
left_ring="Stikini Ring",
right_ring="Stikini Ring",
back="Ghostfyre Cape",}
sets.midcast.Phalanx = set_combine(sets.midcast['Enhancing Magic'].Skill, {main="Egeking"})
sets.midcast['Enhancing Magic'].GainSpell = set_combine(sets.midcast['Enhancing Magic'].SelfDuration, {hands="Vitiation gloves +3"})
sets.midcast.Refresh = set_combine(sets.midcast['Enhancing Magic'], {
body="Atrophy Tabard +3",
head="Amalric Coif",
legs="Lethargy Fuseau +1",
waist="Gishdubar sash"})
sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {
waist="Siegel Sash",
neck="Nodens Gorget",
hands="Stone Mufflers",
legs="Haven hose",
ear2="Earthcry Earring"})
-- If you have them, add Shedir Seraweels, Regal Cuffs, Amalric Coif (+1), or Chironic Hat
sets.midcast.Aquaveil = {
main="Arendsi Fleuret",
sub="Ammurapi Shield",
ammo="Regal Gem",
head="Chironic Hat",
body="Vitiation Tabard +3",
hands="Vitiation Gloves +3",
legs="Atrophy Tights +3",
feet="Leth. Houseaux +1",
neck="Incanter's Torque",
waist="Olympus Sash",
left_ear="Andoaa Earring",
right_ear="Regal Earring",
left_ring="Stikini Ring",
right_ring="Stikini Ring",
back="Ghostfyre Cape",}
sets.midcast['Enfeebling Magic'] = {
main="Grioavolr",
sub="Enki Strap",
ammo="Regal Gem",
head="Viti. Chapeau +3",
neck="Incanter's Torque",
ear1="Dignitary's Earring",
ear2="Regal Earring",
body="Atrophy Tabard +3",
hands="Lethargy Gantherots +1",
ring1="Stikini ring",
ring2="Stikini Ring",
back={ name="Sucellos's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20',}},
waist="Luminary Sash",
legs={ name="Chironic Hose", augments={'Mag. Acc.+22 "Mag.Atk.Bns."+22','MND+6','Mag. Acc.+14',}},
feet="Vitiation Boots +3",}
sets.midcast['Enfeebling Magic'].Macc = set_combine(sets.midcast['Enfeebling Magic'], {
body="Atrophy Tabard +3"})
sets.midcast['Enfeebling Magic'].Skill = {
main="Grioavolr",
sub="Enki Strap",
ammo="Regal Gem",
head="Viti. Chapeau +3",
body="Atrophy Tabard +3",
hands="Lethargy Gantherots +1",
legs={ name="Chironic Hose", augments={'Mag. Acc.+22 "Mag.Atk.Bns."+22','MND+6','Mag. Acc.+14',}},
feet="Vitiation Boots +3",
neck="Incanter's Torque",
waist="Luminary Sash",
left_ear="Digni. Earring",
right_ear="Regal Earring",
left_ring="Stikini Ring",
right_ring="Stikini Ring",
back={ name="Sucellos's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20',}},}
sets.midcast['Enfeebling Magic'].Potency = {
main="Grioavolr",
sub="Enki Strap",
ammo="Regal Gem",
head="Viti. Chapeau +3",
body="Lethargy Sayon +1",
hands="Lethargy Gantherots +1",
legs={ name="Chironic Hose", augments={'Mag. Acc.+22 "Mag.Atk.Bns."+22','MND+6','Mag. Acc.+14',}},
feet="Vitiation Boots +3",
neck="Incanter's Torque",
waist="Luminary Sash",
left_ear="Digni. Earring",
right_ear="Gwati Earring",
left_ring="Kishar Ring",
right_ring="Stikini Ring",
back={ name="Sucellos's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20',}},
}
sets.Saboteur = set_combine(sets.midcast['Enfeebling Magic'].Potency, {hands="Lethargy Gantherots +1"})
sets.Dia = {head="Vitivation Chapeau +3"}
sets.midcast['Enfeebling Magic'].ParalyzeDuration = {feet="Vitiation Boots +3",}
sets.midcast['Elemental Magic'] = {main="Grioavolr",
sub="Niobid Strap",
ammo="Pemphredo Tathlum",
head={ name="Merlinic Hood", augments={'Mag. Acc.+24 "Mag.Atk.Bns."+24','Magic burst dmg.+8%','Mag. Acc.+2','"Mag.Atk.Bns."+13',}},
body={ name="Merlinic Jubbah", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','Mag. Acc.+12','"Mag.Atk.Bns."+10',}},
hands={ name="Amalric Gages", augments={'MP+60','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','Mag. crit. hit dmg. +4%','MND+4','Mag. Acc.+11','"Mag.Atk.Bns."+14',}},
feet="Vitiation Boots +3",
neck="Sanctity Necklace",
waist="Eschan Stone",
left_ear="Hecate's Earring",
right_ear="Friomisi Earring",
left_ring="Shiva Ring +1",
right_ring="Shiva Ring +1",
back="Izdubar Mantle",}
sets.midcast['Elemental Magic'].Burst = {
main={ name="Grioavolr", augments={'Enfb.mag. skill +14','Mag. Acc.+28','"Mag.Atk.Bns."+17','Magic Damage +7',}},
sub="Enki Strap",
ammo="Pemphredo Tathlum",
head="Ea Hat",
body="Ea Houppelande",
hands="Ea Cuffs",
legs="Ea Slops",
feet="Ea Pigaches",
neck="Mizu. Kubikazari",
waist="Eschan Stone",
left_ear="Hecate's Earring",
right_ear="Friomisi Earring",
left_ring="Mujin Band",
right_ring="Shiva Ring +1",
back="Izdubar Mantle",}
sets.Obi = {waist="Hachirin-no-Obi",}
sets.midcast.Impact = set_combine(sets.midcast['Elemental Magic'], {head=empty,body="Twilight Cloak"})
sets.midcast['Dark Magic'] = {main={ name="Grioavolr", augments={'Enfb.mag. skill +14','Mag. Acc.+28','"Mag.Atk.Bns."+17','Magic Damage +7',}},
sub="Enki Strap",
ammo="Regal Gem",
head={ name="Chironic Hat", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','"Conserve MP"+2','MND+5','Mag. Acc.+15','"Mag.Atk.Bns."+2',}},
body="Atrophy Tabard +3",
hands="Jhakri Cuffs +2",
legs={ name="Chironic Hose", augments={'Mag. Acc.+22 "Mag.Atk.Bns."+22','MND+6','Mag. Acc.+14',}},
feet={ name="Medium's Sabots", augments={'MP+50','MND+10','"Conserve MP"+7','"Cure" potency +5%',}},
neck="Erra Pendant",
waist="Luminary Sash",
left_ear="Digni. Earring",
right_ear="Regal Earring",
left_ring="Stikini Ring",
right_ring="Stikini Ring",
back={ name="Sucellos's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20',}},}
--sets.midcast.Stun = set_combine(sets.midcast['Dark Magic'], {})
sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {ring1="Evanescence ring",
ring2="Archon Ring",
waist="Fucho-no-Obi",
head="Pixie Hairpin +1",
neck="Erra Pendant",
feet={ name="Merlinic Crackows", augments={'Mag. Acc.+23 "Mag.Atk.Bns."+23','Magic burst dmg.+8%','Mag. Acc.+11',}}})
sets.midcast.Aspir = sets.midcast.Drain
sets.midcast.Stun = {main={ name="Grioavolr", augments={'Enfb.mag. skill +14','Mag. Acc.+28','"Mag.Atk.Bns."+17','Magic Damage +7',}},
sub="Enki Strap",
ammo="Regal Gem",
head={ name="Chironic Hat", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','"Conserve MP"+2','MND+5','Mag. Acc.+15','"Mag.Atk.Bns."+2',}},
body="Atrophy Tabard +3",
hands="Jhakri Cuffs +2",
legs={ name="Chironic Hose", augments={'Mag. Acc.+22 "Mag.Atk.Bns."+22','MND+6','Mag. Acc.+14',}},
feet="Jhakri Pigaches +2",
neck="Erra Pendant",
waist="Luminary Sash",
left_ear="Digni. Earring",
right_ear="Regal Earring",
left_ring="Stikini Ring",
right_ring="Stikini Ring",
back={ name="Sucellos's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20',}},}
sets.midcast['Stun'] = {main={ name="Grioavolr", augments={'Enfb.mag. skill +14','Mag. Acc.+28','"Mag.Atk.Bns."+17','Magic Damage +7',}},
sub="Enki Strap",
ammo="Regal Gem",
head={ name="Chironic Hat", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','"Conserve MP"+2','MND+5','Mag. Acc.+15','"Mag.Atk.Bns."+2',}},
body="Atrophy Tabard +3",
hands="Jhakri Cuffs +2",
legs={ name="Chironic Hose", augments={'Mag. Acc.+22 "Mag.Atk.Bns."+22','MND+6','Mag. Acc.+14',}},
feet="Jhakri Pigaches +2",
neck="Erra Pendant",
waist="Luminary Sash",
left_ear="Digni. Earring",
right_ear="Regal Earring",
left_ring="Stikini Ring",
right_ring="Stikini Ring",
back={ name="Sucellos's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20',}},}
-- Sets for special buff conditions on spells
sets.buff.ComposureOther = set_combine(sets.midcast['Enhancing Magic'], {
head="Lethargy Chappel +1",
body="Vitiation Tabard +3",
hands="Atrophy Gloves +3",
legs="Lethargy Fuseau +1",
feet="Lethargy Houseaux +1"})
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {main="Boonwell Staff",}
-- Idle sets
sets.idle.Normal = {main="Terra's Staff",
sub="Irenic Strap",
ammo="Homiliary",
head="Viti. Chapeau +3",
body="Jhakri Robe +2",
hands={ name="Merlinic Dastanas", augments={'Pet: DEX+3','AGI+5','"Refresh"+1','Accuracy+16 Attack+16',}},
legs={ name="Lengo Pants", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Refresh"+1',}},
feet={ name="Merlinic Crackows", augments={'Accuracy+1 Attack+1','"Cure" spellcasting time -2%','"Refresh"+1',}},
neck="Loricate Torque +1",
waist="Flume Belt +1",
left_ear="Merman's Earring",
right_ear="Merman's Earring",
left_ring="Dark Ring",
right_ring="Defending Ring",
back="Solemnity Cape",}
sets.idle.Town = {
main="Terra's Staff",
sub="Irenic Strap",
ammo="Homiliary",
head={ name="Viti. Chapeau +3", augments={'Enhances "Dia III" effect','Enhances "Slow II" effect',}},
body={ name="Viti. Tabard +3", augments={'Enhances "Chainspell" effect',}},
hands={ name="Viti. Gloves +3", augments={'Enhances "Phalanx II" effect',}},
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
feet={ name="Vitiation Boots +3", augments={'Enhances "Paralyze II" effect',}},
neck="Loricate Torque +1",
waist="Flume Belt +1",
left_ear="Merman's Earring",
right_ear="Merman's Earring",
left_ring={ name="Dark Ring", augments={'Phys. dmg. taken -6%','Magic dmg. taken -4%',}},
right_ring="Defending Ring",
back="Solemnity Cape",}
sets.idle.Weak = {
main="Terra's Staff",
sub="Irenic Strap",
ammo="Staunch Tathlum",
head="Aya. Zucchetto +2",
body="Ayanmo Corazza +2",
hands={ name="Buremte Gloves", augments={'Phys. dmg. taken -2%','Magic dmg. taken -2%','Phys. dmg. taken -2%',}},
legs="Aya. Cosciales +2",
feet="Aya. Gambieras +2",
neck="Loricate Torque +1",
waist="Flume Belt +1",
left_ear="Merman's Earring",
right_ear="Merman's Earring",
left_ring={ name="Dark Ring", augments={'Phys. dmg. taken -6%','Magic dmg. taken -4%',}},
right_ring="Defending Ring",
back="Solemnity Cape",}
sets.idle.PDT = {
main="Terra's Staff",
sub="Irenic Strap",
ammo="Staunch Tathlum",
head="Aya. Zucchetto +2",
body="Ayanmo Corazza +2",
hands={ name="Buremte Gloves", augments={'Phys. dmg. taken -2%','Magic dmg. taken -2%','Phys. dmg. taken -2%',}},
legs="Aya. Cosciales +2",
feet="Aya. Gambieras +2",
neck="Loricate Torque +1",
waist="Flume Belt +1",
left_ear="Merman's Earring",
right_ear="Merman's Earring",
left_ring={ name="Dark Ring", augments={'Phys. dmg. taken -6%','Magic dmg. taken -4%',}},
right_ring="Defending Ring",
back="Solemnity Cape",}
sets.idle.MDT = {
main="Terra's Staff",
sub="Irenic Strap",
ammo="Staunch Tathlum",
head="Aya. Zucchetto +2",
body="Ayanmo Corazza +2",
hands={ name="Buremte Gloves", augments={'Phys. dmg. taken -2%','Magic dmg. taken -2%','Phys. dmg. taken -2%',}},
legs="Aya. Cosciales +2",
feet="Aya. Gambieras +2",
neck="Loricate Torque +1",
waist="Flume Belt +1",
left_ear="Merman's Earring",
right_ear="Merman's Earring",
left_ring={ name="Dark Ring", augments={'Phys. dmg. taken -6%','Magic dmg. taken -4%',}},
right_ring="Defending Ring",
back="Solemnity Cape",}
-- Defense sets
sets.defense.PDT = {
main="Emissary",
sub="Beatific Shield +1",
ammo="staunch Tathlum",
head="Gendewitha Caubeen +1",
neck="Loricate Torque +1",
ear1="Merman's Earring",
ear2="Merman's Earring",
body="Ayanmo Corazza +2",
hands="Buremte Gloves",
ring1="Dark Ring",
ring2="Defending ring",
back="Solemnity Cape",
waist="Flume Belt +1",
legs="Ayanmo Cosciales +2",
feet="Ayanmo Gambieras +1"}
sets.defense.MDT = {
main="Bolelabunga",
sub="Genbu's Shield",
ammo="staunch Tathlum",
head="Vitivation Chapeau +3",
neck="Loricate Torque +1",
ear1="Merman's Earring",
ear2="Merman's Earring",
body="Ayanmo Corazza +2",
hands="Ayanmo Manopolas +1",
ring1="Paguroidea Ring",
ring2="Sheltered Ring",
back="Engulfer Cape +1",
waist="Flume Belt +1",
legs="Ayanmo Cosciales +2",
feet="Ayanmo Gambieras +1"}
sets.latent_refresh = {waist="Fucho-no-obi"}
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Normal melee group
sets.engaged = {
main="Sequence",
sub="Ternion Dagger +1",
ammo="Ginsen",
head="Aya. Zucchetto +2",
body="Ayanmo Corazza +2",
hands={ name="Carmine Fin. Ga. +1", augments={'Rng.Atk.+20','"Mag.Atk.Bns."+12','"Store TP"+6',}},
legs={ name="Taeon Tights", augments={'Accuracy+22','"Triple Atk."+2','STR+9',}},
feet={ name="Carmine Greaves +1", augments={'Accuracy+12','DEX+12','MND+20',}},
neck="Anu Torque",
waist="Reiki Yotai",
left_ear="Suppanomimi",
right_ear="Sherida Earring",
left_ring="Petrov Ring",
right_ring="Rajas Ring",
back={ name="Sucellos's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Dbl.Atk."+10',}},}
sets.engaged.Haste_43 = {
main="Sequence",
sub="Ternion Dagger +1",
ammo="Ginsen",
head="Aya. Zucchetto +2",
body="Ayanmo Corazza +2",
hands={ name="Carmine Fin. Ga. +1", augments={'Rng.Atk.+20','"Mag.Atk.Bns."+12','"Store TP"+6',}},
legs={ name="Taeon Tights", augments={'Accuracy+22','"Triple Atk."+2','STR+9',}},
feet={ name="Carmine Greaves +1", augments={'Accuracy+12','DEX+12','MND+20',}},
neck="Anu Torque",
waist="Reiki Yotai",
left_ear="Suppanomimi",
right_ear="Sherida Earring",
left_ring="Petrov Ring",
right_ring="Rajas Ring",
back={ name="Sucellos's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Dbl.Atk."+10',}},}
sets.engaged.Haste_30 = {
main="Sequence",
sub="Ternion Dagger +1",
ammo="Ginsen",
head="Aya. Zucchetto +2",
body="Ayanmo Corazza +2",
hands={ name="Taeon Gloves", augments={'Accuracy+21','"Dual Wield"+4','Weapon skill damage +2%',}},
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
feet={ name="Carmine Greaves +1", augments={'Accuracy+12','DEX+12','MND+20',}},
neck="Lissome Necklace",
waist="Reiki Yotai",
left_ear="Suppanomimi",
right_ear="Sherida Earring",
left_ring="Petrov Ring",
right_ring="Rajas Ring",
back={ name="Sucellos's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Dbl.Atk."+10',}},}
sets.engaged.Defense = {
main="Sequence",
sub={ name="Colada", augments={'Weapon skill damage +4%','AGI+2',}},
ammo="Ginsen",
head={ name="Carmine Mask +1", augments={'Accuracy+20','Mag. Acc.+12','"Fast Cast"+4',}},
body="Ayanmo Corazza +2",
hands="Aya. Manopolas +1",
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
feet={ name="Taeon Boots", augments={'Accuracy+23','"Triple Atk."+2','Crit. hit damage +2%',}},
neck="Lissome Necklace",
waist="Kentarch Belt +1",
left_ear="Cessance Earring",
right_ear="Suppanomimi",
left_ring="Petrov Ring",
right_ring="Rajas Ring",
back={ name="Sucellos's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Dbl.Atk."+10',}}}
sets.Adoulin = {body="Councilor's Garb",}
sets.MoveSpeed = {legs = "Carmine Cuisses +1",}
sets.ConsMP = {body="Seidr Cotehardie"}
end
function refine_various_spells(spell, action, spellMap, eventArgs)
local aspirs = S{'Aspir','Aspir II','Aspir III'}
local sleeps = S{'Sleep','Sleep II'}
local sleepgas = S{'Sleepga','Sleepga II'}
local slows = S{'Slow','Slow II'}
local newSpell = spell.english
local spell_recasts = windower.ffxi.get_spell_recasts()
local cancelling = 'All '..spell.english..' spells are on cooldown. Cancelling spell casting.'
local spell_index
end
function job_precast(spell, action, spellMap, eventArgs)
if spell.english == 'Refresh' then
equip(sets.midcast['Enhancing Magic'])
end
if spell.english == 'Aeolian Edge' then
equip(sets.precast.WS['Aeolian Edge'])
end
if spell.english == "Impact" then
sets.precast.FC = sets.precast['Impact']
end
end
function job_midcast(spell, action, spellMap, eventArgs)
if spell.english == "Impact" then
equip({head=empty,body="Twilight Cloak"})
end
end
function job_post_midcast(spell, action, spellMap, eventArgs)
if spell.skill == 'Enfeebling Magic' and buffactive['Saboteur'] then
equip(sets.Saboteur)
elseif spell.skill == 'Enfeebling Magic' and state.Enfeeb.Value == 'None' then
equip(sets.midcast['Enfeebling Magic'])
elseif spell.skill == 'Enfeebling Magic' and state.Enfeeb.Value == 'Potency' then
equip(sets.midcast['Enfeebling Magic'].Potency)
end
if spell.english == "Dia III" then
equip(set_combine(sets.midcast['Enfeebling Magic'].Potency, sets.Dia))
end
if spell.skill == 'Enfeebling Magic' and (spell.english:startswith('Paralyze') and state.Enfeeb.Value == 'Potency') then
equip(sets.midcast['Enfeebling Magic'].Potency)
elseif spell.skill == 'Enfeebling Magic' and (spell.english:startswith('Paralyze') and (state.Enfeeb.Value == 'None' or state.Enfeeb.Value == 'Skill')) then
equip(set_combine(sets.midcast['Enfeebling Magic'], sets.midcast['Enfeebling Magic'].ParalyzeDuration))
end
if spell.skill == 'Elemental Magic' and spell.english ~= 'Impact' and (player.mp-spell.mp_cost) < 600 then
equip(sets.ConsMP)
end
if spell.skill == 'Elemental Magic' and (spell.element == world.weather_element or spell.element == world.day_element) then
equip(sets.Obi)
end
if spell.skill == 'Healing Magic' and (spell.element == world.weather_element or spell.element == world.day_element) and spell.target.type == 'PLAYER' then
equip(set_combine(sets.midcast.Cure, sets.Obi))
end
if spell.english == "Temper" or spell.english == "Temper II" or spell.english:startswith('Protect') or spell.english:startswith('Shell') then
equip(sets.midcast['Enhancing Magic'].Skill)
end
if spell.english == "Frazzle II" or spell.english == "Frazzle" then
equip(sets.midcast['Enfeebling Magic'].Macc)
end
if spell.english == "Frazzle III" or (spell.english == "Distract III" and (state.Enfeeb.Value == 'None' or state.Enfeeb.Value == 'Potency')) then
equip(sets.midcast['Enfeebling Magic'].Potency)
end
if spell.english:startswith('En') then
equip(sets.midcast['Enhancing Magic'].Skill)
end
if spell.english == "Invisible" or spell.english == "Sneak" then
equip(sets.midcast['Enhancing Magic'])
end
if spell.skill == 'Enhancing Magic' and buffactive['Composure'] and spell.target.type == 'PLAYER' then
equip(sets.buff.ComposureOther)
end
if spell.action_type == "Magic" and spellMap == 'Cure' and spell.target.type == 'SELF' then
equip(sets.midcast.CureSelf)
end
if spell.skill == "Enhancing Magic" and
spell.english:startswith('Gain') then
equip(sets.midcast['Enhancing Magic'].GainSpell)
elseif ((spell.english:startswith('Haste') or spell.english:startswith("Flurry")
or spell.english == 'Sneak' or spell.english == 'Invisible' or
spell.english == 'Deodorize' or spell.english:startswith('Regen')) and spell.target.type == 'SELF') then
equip(sets.midcast['Enhancing Magic'].SelfDuration)
end
if spell.skill == 'Enfeebling Magic' and buffactive['Stymie'] then
equip(sets.midcast['Enfeebling Magic'].Potency, {feet="Uk'uxkaj Boots",})
end
if spell.english == "Refresh" or spell.english == "Refresh II" or spell.english == "Refresh III" then
equip(sets.midcast.Refresh)
end
end
function job_aftercast(spell, action, spellMap, eventArgs)
if not spell.interrupted then
if spell.english == "Sleep II" or spell.english == "Sleepga II" then -- Sleep II Countdown --
send_command('wait 60;input /echo Sleep Effect: [WEARING OFF IN 30 SEC.];wait 15;input /echo Sleep Effect: [WEARING OFF IN 15 SEC.];wait 10;input /echo Sleep Effect: [WEARING OFF IN 5 SEC.]')
elseif spell.english == "Sleep" or spell.english == "Sleepga" then -- Sleep & Sleepga Countdown --
send_command('wait 30;input /echo Sleep Effect: [WEARING OFF IN 30 SEC.];wait 15;input /echo Sleep Effect: [WEARING OFF IN 15 SEC.];wait 10;input /echo Sleep Effect: [WEARING OFF IN 5 SEC.]')
elseif spell.english == "Break" or spell.english == "Breakga" then -- Break Countdown --
send_command('wait 25;input /echo Break Effect: [WEARING OFF IN 5 SEC.]')
elseif spell.english == "Paralyze" then -- Paralyze Countdown --
send_command('wait 115;input /echo Paralyze Effect: [WEARING OFF IN 5 SEC.]')
elseif spell.english == "Slow" then -- Slow Countdown --
send_command('wait 115;input /echo Slow Effect: [WEARING OFF IN 5 SEC.]')
end
end
end
function refine_various_spells(spell, action, spellMap, eventArgs)
local refreshes = S{'Refresh','Refresh II','Refresh III'}
local newSpell = spell.english
local spell_recasts = windower.ffxi.get_spell_recasts()
local spell_index
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
-- Handle notifications of general user state change.
function job_state_change(stateField, newValue, oldValue)
if stateField == 'Offense Mode' then
if newValue == 'None' then
enable('main','sub','range')
else
disable('main','sub','range')
end
end
end
function job_get_spell_map(spell, default_spell_map)
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
function job_buff_change(buff, gain)
if (buff and gain) or (buff and not gain) then
send_command('gs c update')
end
end
function customize_melee_set(meleeSet)
if (buffactive['Embrava'] or buffactive['March'] or buffactive[580] or buffactive['Mighty Guard']) then
meleeSet = set_combine(sets.engaged, sets.engaged.Haste_43)
end
return meleeSet
end
-- Modify the default idle set after it was constructed.
function customize_idle_set(idleSet)
if player.mpp < 51 then
idleSet = set_combine(idleSet, sets.latent_refresh)
elseif state.IdleMode.value == 'PDT' then
idleSet = sets.idle.PDT
elseif state.IdleMode.value == 'MDT' then
idleSet = sets.idle.MDT
elseif state.IdleMode.value == 'Normal' then
idleSet = sets.idle.Normal
end
return idleSet
end
function equip_gear_by_status(status)
if status == 'Engaged' then
send_command('gs c cycle OffenseMode')
end
end
mov = {counter=0}
if player and player.index and windower.ffxi.get_mob_by_index(player.index) then
mov.x = windower.ffxi.get_mob_by_index(player.index).x
mov.y = windower.ffxi.get_mob_by_index(player.index).y
mov.z = windower.ffxi.get_mob_by_index(player.index).z
end
mov = {counter=0}
if player and player.index and windower.ffxi.get_mob_by_index(player.index) then
mov.x = windower.ffxi.get_mob_by_index(player.index).x
mov.y = windower.ffxi.get_mob_by_index(player.index).y
mov.z = windower.ffxi.get_mob_by_index(player.index).z
end
moving = false
windower.raw_register_event('prerender',function()
mov.counter = mov.counter + 1;
if mov.counter>15 then
local pl = windower.ffxi.get_mob_by_index(player.index)
if pl and pl.x and mov.x then
dist = math.sqrt( (pl.x-mov.x)^2 + (pl.y-mov.y)^2 + (pl.z-mov.z)^2 )
if dist > 1 and not moving then
state.Moving.value = true
send_command('gs c update')
if world.area:contains("Adoulin") then
send_command('gs equip sets.Adoulin')
else
send_command('gs equip sets.MoveSpeed')
end
moving = true
elseif dist < 1 and moving then
state.Moving.value = false
send_command('gs c update')
moving = false
end
end
if pl and pl.x then
mov.x = pl.x
mov.y = pl.y
mov.z = pl.z
end
mov.counter = 0
end
end)
-- Set eventArgs.handled to true if we don't want the automatic display to be run.
function display_current_job_state(eventArgs)
display_current_caster_state()
eventArgs.handled = true
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'BLM' then
set_macro_page(10, 5)
elseif player.sub_job == 'WHM' then
set_macro_page(10, 5)
elseif player.sub_job == 'THF' then
set_macro_page(10, 5)
else
set_macro_page(10, 5)
end