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DRK2.lua
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-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------
-- This lua is based off of the Kinematics template and uses Motenten globals. --
-- --
-----------------------------Authors of this file--------------------------------
------ ****************************************** ------
--- ---
-- Aragan (Asura) --------------- [Author Primary] --
-- --
---------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
include('organizer-lib')
end
-- Setup vars that are user-independent.
function job_setup()
state.CapacityMode = M(false, 'Capacity Point Mantle')
send_command('wait 2;input /lockstyleset 200')
include('Mote-TreasureHunter')
state.TreasureMode:set('None')
state.Buff.Souleater = buffactive.souleater or false
state.Buff['Last Resort'] = buffactive['Last Resort'] or false
-- Set the default to false if you'd rather SE always stay acitve
state.SouleaterMode = M(true, 'Soul Eater Mode')
-- state.LastResortMode = M(false, 'Last Resort Mode')
-- Use Gavialis helm?
use_gavialis = true
-- Weaponskills you want Gavialis helm used with (only considered if use_gavialis = true)
wsList = S{}
-- Greatswords you use.
gsList = S{'Ragnarok','Caladbolg','Nandaka'}
scytheList = S{'Liberator', 'Apocalypse'}
remaWeapons = S{'Apocalypse', 'Liberator', 'Caladbolg', 'Ragnarok','Nandaka'}
shields = S{}
-- Mote has capitalization errors in the default Absorb mappings, so we use our own
absorbs = S{'Absorb-STR', 'Absorb-DEX', 'Absorb-VIT', 'Absorb-AGI', 'Absorb-INT', 'Absorb-MND', 'Absorb-CHR', 'Absorb-Attri', 'Absorb-MaxAcc', 'Absorb-TP'}
-- Offhand weapons used to activate DW mode
swordList = S{}
get_combat_form()
get_combat_weapon()
update_melee_groups()
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseMode:options('Normal', 'STP', 'MidAcc', 'MaxAcc', 'SubtleBlow', 'crit', 'counter')
state.HybridMode:options('Normal', 'Meva', 'PDT')
state.WeaponskillMode:options('Normal', 'MaxAcc', 'Max') ---Max for Scythe removes Ratri for safer WS---For Resolution removes Agrosy for Meva---
state.CastingMode:options('Normal', 'Resistant')
state.PhysicalDefenseMode:options('PDT', 'HP', 'SE')
state.MagicalDefenseMode:options('MDT', 'HP')
war_sj = player.sub_job == 'WAR' or false
-- Additional local binds
send_command('bind ^= gs c cycle treasuremode')
send_command('bind != gs c toggle CapacityMode')
send_command('bind @f9 gs c toggle SouleaterMode')
select_default_macro_book()
end
function user_unload()
send_command('unbind ^f11')
send_command('unbind !f11')
send_command('unbind @f10')
send_command('unbind @f11')
end
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Precast sets
--------------------------------------
-- Precast sets to enhance JAs
sets.precast.JA['Last Resort'] = {back="Ankou's mantle"}
sets.precast.JA['Nether Void'] = {Legs="Heathen's Flanchard +1"}
sets.precast.JA['Blood Weapon'] = {body="Fallen's Cuirass +3"}
sets.precast.JA['Arcane Circle'] = {feet="Ignominy Sollerets +3"}
sets.precast.JA['Weapon Bash'] = {hands="Ignominy Gauntlets +3"}
sets.precast.JA['Souleater'] = {head="Ignominy Burgonet +3"}
sets.precast.JA['Dark Seal'] = {head="Fallen's Burgeonet +3"}
sets.precast.JA['Diabolic Eye'] = {hands="Fall. Fin. Gaunt. +3"}
-- Waltz set (chr and vit)
sets.precast.Waltz = {}
-- Don't need any special gear for Healing Waltz.
sets.precast.Waltz['Healing Waltz'] = {}
sets.precast.Step = {waist="Chaac Belt"}
sets.precast.Flourish1 = {waist="Chaac Belt"}
-- Fast cast sets for spells
sets.precast.FC = {
ammo="Sapience Orb",
head={ name="Carmine Mask +1", augments={'Accuracy+20','Mag. Acc.+12','"Fast Cast"+4',}},
body="Sacro Breastplate",
hands={ name="Leyline Gloves", augments={'Accuracy+14','Mag. Acc.+13','"Mag.Atk.Bns."+13','"Fast Cast"+2',}},
legs="Sakpata's Cuisses",
feet={ name="Carmine Greaves +1", augments={'HP+80','MP+80','Phys. dmg. taken -4',}},
neck="Orunmila's Torque",
waist="Tempus Fugit +1",
left_ear="Malignance Earring",
right_ear="Enchntr. Earring +1",
left_ring="Prolix Ring",
right_ring="Kishar Ring",
}
sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {
sub="Utu Grip",
ammo="Knobkierrie",
head="Ratri Sallet",
body="Ratri Plate",
hands="Ratri Gadlings",
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}},
feet="Sulev. Leggings +2",
neck="Fotia Gorget",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +250',}},
right_ear="Thrud Earring",
left_ring="Regal Ring",
right_ring="Niqmaddu Ring",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+1','Weapon skill damage +10%',}},
}
sets.precast.WS.MaxAcc = set_combine(sets.precast.WS, {
})
sets.precast.WS.Max = set_combine(sets.precast.WS, {
})
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
sets.precast.WS['Catastrophe'] = {
sub="Utu Grip",
ammo="Knobkierrie",
head="Ratri Sallet",
body="Ratri Plate",
hands="Ratri Gadlings",
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}},
feet="Sulev. Leggings +2",
neck="Fotia Gorget",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +250',}},
right_ear="Thrud Earring",
left_ring="Regal Ring",
right_ring="Niqmaddu Ring",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+1','Weapon skill damage +10%',}},
}
sets.precast.WS['Catastrophe'].MaxAcc = set_combine(sets.precast.WS['Catastrophe'], {})
sets.precast.WS['Catastrophe'].Max = set_combine(sets.precast.WS['Catastrophe'], {})
sets.precast.WS['Insurgency'] = {
sub="Utu Grip",
ammo="Knobkierrie",
head="Sakpata's Helm",
body="Sakpata's Plate",
hands="Sakpata's Gauntlets",
legs="Sakpata's Cuisses",
feet="Sakpata's Leggings",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +250',}},
right_ear="Thrud Earring",
left_ring="Regal Ring",
right_ring="Niqmaddu Ring",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+1','Weapon skill damage +10%',}},
}
sets.precast.WS['Insurgency'].MaxAcc = set_combine(sets.precast.WS['Insurgency'], {})
sets.precast.WS['Insurgency'].Max = set_combine(sets.precast.WS['Insurgency'], {head="Sakpata's Helm",})
sets.precast.WS['Cross Reaper'] = {
sub="Utu Grip",
ammo="Knobkierrie",
head="Sakpata's Helm",
body="Sakpata's Plate",
hands="Sakpata's Gauntlets",
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}},
feet="Sakpata's Leggings",
neck="Fotia Gorget",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +250',}},
right_ear="Thrud Earring",
left_ring="Regal Ring",
right_ring="Niqmaddu Ring",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+1','Weapon skill damage +10%',}},
}
sets.precast.WS['Cross Reaper'].MaxAcc = set_combine(sets.precast.WS['Catastrophe'], {})
sets.precast.WS['Cross Reaper'].Max = set_combine(sets.precast.WS['Catastrophe'], {})
sets.precast.WS['Quietus'] = {
sub="Utu Grip",
ammo="Knobkierrie",
head="Ratri Sallet",
body="Ratri Plate",
hands="Ratri Gadlings",
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}},
feet="Sulev. Leggings +2",
neck="Fotia Gorget",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +250',}},
right_ear="Thrud Earring",
left_ring="Regal Ring",
right_ring="Niqmaddu Ring",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+1','Weapon skill damage +10%',}},
}
sets.precast.WS['Entropy '] = {
ammo={ name="Seeth. Bomblet +1", augments={'Path: A',}},
head="Hjarrandi Helm",
body="Sakpata's Plate",
hands="Sakpata's Gauntlets",
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}},
feet="Flam. Gambieras +2",
neck="Fotia Gorget",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Schere Earring",
right_ear="Cessance Earring",
left_ring="Regal Ring",
right_ring="Niqmaddu Ring",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+1','Weapon skill damage +10%',}},
}
sets.precast.WS['Infernal Scythe'] = { ammo="Knobkierrie",
head="Pixie Hairpin +1",
body="Ratri Plate",
hands={ name="Valorous Mitts", augments={'"Store TP"+1','MND+1','Weapon skill damage +8%','Accuracy+8 Attack+8','Mag. Acc.+1 "Mag.Atk.Bns."+1',}},
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}},
feet="Sulev. Leggings +2",
neck="Baetyl Pendant",
waist="Orpheus's Sash",
left_ear="Friomisi Earring",
right_ear="Malignance Earring",
left_ring="Archon Ring",
right_ring="Epaminondas's Ring",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+1','Weapon skill damage +10%',}},
}
sets.precast.WS['Infernal Scythe'].MaxAcc = set_combine(sets.precast.WS['Torcleaver'], {})
sets.precast.WS['Infernal Scythe'].Max = set_combine(sets.precast.WS['Torcleaver'], {
})
sets.precast.WS['Resolution'] = {
ammo="Coiste Bodhar",
head="Flam. Zucchetto +2",
body="Sakpata's Plate",
hands="Sakpata's Gauntlets",
legs="Sakpata's Cuisses",
feet="Flam. Gambieras +2",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +250',}},
right_ear="Schere Earring",
left_ring="Niqmaddu Ring",
right_ring="Beithir Ring",
back={ name="Ankou's Mantle", augments={'STR+20','Accuracy+20 Attack+20','"Dbl.Atk."+10',}},
}
sets.precast.WS['Resolution'].MaxAcc = set_combine(sets.precast.WS['Resolution'], {})
sets.precast.WS['Resolution'].Max = set_combine(sets.precast.WS['Resolution'], {})
sets.precast.WS['Ground Strike'] = {
sub="Utu Grip",
ammo="Knobkierrie",
head="Ratri Sallet",
body="Ratri Plate",
hands="Ratri Gadlings",
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}},
feet="Sulev. Leggings +2",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +250',}},
right_ear="Thrud Earring",
left_ring="Beithir Ring",
right_ring="Niqmaddu Ring",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+1','Weapon skill damage +10%',}},
}
sets.precast.WS['Scourge'] = set_combine(sets.precast.WS['Torcleaver'], {})
sets.precast.WS['Scourge'].MaxAcc = set_combine(sets.precast.WS['Torcleaver'], {})
sets.precast.WS['Scourge'].Max = set_combine(sets.precast.WS['Torcleaver'], {})
sets.precast.WS['Torcleaver'] = {ammo="Knobkierrie",
head="Sakpata's Helm",
body="Ignominy Cuirass +3",
hands="Sakpata's Gauntlets",
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}},
feet="Sulev. Leggings +2",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +250',}},
right_ear="Thrud Earring",
left_ring="Niqmaddu Ring",
right_ring="Karieyh Ring +1",
back={ name="Ankou's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','VIT+10','Weapon skill damage +10%','Damage taken-5%',}},
}
sets.precast.WS['Torcleaver'].MaxAcc = set_combine(sets.precast.WS['Torcleaver'], {})
sets.precast.WS['Torcleaver'].Max = set_combine(sets.precast.WS['Torcleaver'], {
})
sets.precast.WS['Scourge'] = set_combine(sets.precast.WS, {left_ear="Kikou's earring"})
sets.precast.WS['Scourge'].MaxAcc = set_combine(sets.precast.WS.MaxAcc, {left_ear="Kikou's earring"})
sets.precast.WS['Scourge'].Max = set_combine(sets.precast.WS.Max, {left_ear="Kikou's earring"})
--------------------------------------
-- Midcast sets
--------------------------------------
sets.midcast.FastRecast = {}
sets.midcast.Enmity = {}
sets.midcast.Stun = set_combine(sets.midcast['Dark Magic'], {})
sets.midcast.Cure = {}
sets.midcast['Dread Spikes'] = {
ammo="Egoist's Tathlum",
head="Sakpata's Helm",
body="Heathen's Cuirass +1",
hands="Sakpata's Gauntlets",
legs="Sakpata's Cuisses",
feet="Sakpata's Leggings",
neck="Bathy Choker +1",
waist="Gold Mog. Belt",
left_ear="Tuisto Earring",
right_ear="Odnowa Earring +1",
left_ring="Moonlight Ring",
right_ring="Moonlight Ring",
back="Moonlight Cape",
}
sets.midcast['Dark Magic'] = {
ammo="Pemphredo Tathlum",
head="Sakpata's Helm",
body={ name="Fall. Cuirass +3", augments={'Enhances "Blood Weapon" effect',}},
hands="Sakpata's Gauntlets",
legs={ name="Fall. Flanchard +3", augments={'Enhances "Muted Soul" effect',}},
feet="Sakpata's Leggings",
neck="Erra Pendant",
waist="Casso Sash",
left_ear="Malignance Earring",
right_ear="Dignitary's Earring",
left_ring="Evanescence Ring",
right_ring="Archon Ring",
back={ name="Ankou's Mantle", augments={'INT+20','Mag. MaxAcc+20 /Mag. Dmg.+20','"Fast Cast"+10',}},
}
sets.midcast.Absorb = set_combine(sets.midcast['Dark Magic'], {
head="Ignominy Burgonet +2", -- 17
-- neck="Sanctity Necklace",
-- back="Niht Mantle",
-- hands="Flamma Manopolas +2",
back="Chuparrosa Mantle",
hands="Pavor Gauntlets",
ring1="Evanescence Ring", -- 10
ring2="Kishar Ring",
})
-- Drain spells
sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {
head="Fallen's Burgeonet +3",
ear1="Malignance Earring",
ear2="Hirudinea Earring",
ring2="Excelsis Ring",
feet="Ratri Sollerets +1"
})
sets.midcast.Aspir = sets.midcast.Drain
sets.midcast.Drain.Acc = set_combine(sets.midcast.Drain, {
hands="Leyline Gloves",
waist="Eschan Stone", -- macc/matk 7
})
sets.midcast.Aspir.Acc = sets.midcast.Drain.Acc
sets.midcast['Elemental Magic'] = {
ammo="Pemphredo Tathlum",
head="Ratri Sallet", -- 45 macc
neck="Eddy Necklace", -- 11 matk
ear1="Malignance Earring",
ear2="Friomisi Earring", -- 10 matk
body="Fallen's Cuirass +3",
hands="Carmine Finger Gauntlets +1",
ring1="Resonance Ring", -- int 8
ring2="Regal Ring", -- matk 4
waist="Eschan Stone", -- macc/matk 7
legs="Eschite Cuisses", -- matk 25
back="Aput Mantle", -- mdmg 10
feet="Founder's Greaves" -- matk 29
}
sets.midcast['Enfeebling Magic'] = set_combine(sets.midcast['Dark Magic'], {
ammo="Pemphredo Tathlum",
head="Befouled Crown",
neck="Erra Pendant", -- 10 + 17 macc
body="Ignominy Cuirass +3",
hands="Flamma Manopolas +2",
ring1="Kishar Ring",
ring2="Regal Ring", -- 10 macc
waist="Eschan Stone",
legs="Fallen's Flanchard +3", -- 18 + 39macc
back="Aput Mantle",
feet="Flamma Gambieras +2"
})
--------------------------------------
-- Idle/resting/defense/etc sets
--------------------------------------
-- Idle sets
sets.idle = {
ammo="Staunch Tathlum +1",
head="Sakpata's Helm",
body="Sakpata's Plate",
hands="Sakpata's Gauntlets",
legs="Carmine Cuisses +1",
feet="Sakpata's Leggings",
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Carrier's Sash",
left_ear="Infused Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Stikini Ring +1",
right_ring="Defending Ring",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+1','Weapon skill damage +10%',}},
}
sets.idle.Town = {
ammo="Staunch Tathlum +1",
head="Sakpata's Helm",
body="Sakpata's Plate",
hands="Sakpata's Gauntlets",
legs="Carmine Cuisses +1",
feet="Sakpata's Leggings",
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Carrier's Sash",
left_ear="Infused Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Stikini Ring +1",
right_ring="Defending Ring",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+1','Weapon skill damage +10%',}},
}
sets.idle.Field = set_combine(sets.idle, {
ammo="Staunch Tathlum +1",
head="Sakpata's Helm",
body="Sakpata's Plate",
hands="Sakpata's Gauntlets",
legs="Carmine Cuisses +1",
feet="Sakpata's Leggings",
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Carrier's Sash",
left_ear="Infused Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Stikini Ring +1",
right_ring="Defending Ring",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+1','Weapon skill damage +10%',}},
})
sets.idle.Regen = set_combine(sets.idle.Field, {})
sets.idle.Weak = {head="Twilight Helm",body="Twilight Mail"}
sets.idle.Refresh = set_combine(sets.idle, {
left_ring="Stikini Ring +1",
})
sets.idle.Sphere = set_combine(sets.idle, { body="Makora Meikogai" })
--------------------------------------
-- Defense sets
--------------------------------------
-- Basic defense sets.
sets.defense.PDT = {
head="Sakpata's Helm",
body="Sakpata's Plate",
hands="Sakpata's Gauntlets",
legs="Sakpata's Cuisses",
feet="Sakpata's Leggings",
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Tuisto Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
right_ring="Moonlight Ring",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},
}
sets.defense.HP = {
ammo="Coiste Bodhar",
head="Hjarrandi Helm",
body="Heath. Cuirass +1",
hands="Sakpata's Gauntlets",
legs="Sakpata's Cuisses",
feet="Sakpata's Leggings",
neck={ name="Unmoving Collar +1", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Tuisto Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
right_ring="Moonlight Ring",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+1','Weapon skill damage +10%',}},
}
sets.defense.SE = {
ammo="Eluder's Sachet",
head="Ratri Sallet",
body="Ratri Plate",
hands="Ratri Gadlings",
legs="Ratri Cuisses",
feet="Flam. Gambieras +2",
neck="Nicander's Necklace",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Cessance Earring",
right_ear="Dedition Earring",
left_ring="Niqmaddu Ring",
right_ring="Chirich Ring +1",
back="Atheling Mantle",
}
sets.defense.MDT = {
head="Sulevia's mask +1",neck="Warder's Charm +1",ear1="Odnowa Earring",ear2="Odnowa Earring +1",
body="Souveran cuirass",hands="Souveran handschuhs +1",ring1="Moonlight Ring",ring2="Moonlight Ring",
back="Moonbeam cape",waist="Gold Moogle Belt",legs="Souveran diechlings +1",feet="Souveran Schuhs +1"
}
sets.Kiting = {legs="Carmine Cuisses +1",
}
--------------------------------------
-- Engaged sets
--------------------------------------
sets.engaged ={
sub="Utu Grip",
ammo="Coiste Bodhar",
head="Flam. Zucchetto +2",
body="Sakpata's Plate",
hands="Sakpata's Gauntlets",
legs="Sakpata's Cuisses",
feet="Sakpata's Leggings",
neck={ name="Vim Torque +1", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Telos Earring",
right_ear="Schere Earring",
left_ring="Fortified Ring",
right_ring="Niqmaddu Ring",
back="Atheling Mantle",
}
sets.engaged.STP = {
ammo="Coiste Bodhar",
head="Flam. Zucchetto +2",
body="Flamma Korazin +2",
hands="Flam. Manopolas +2",
legs="Sulev. Cuisses +2",
feet="Flam. Gambieras +2",
neck={ name="Vim Torque +1", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Cessance Earring",
right_ear="Dedition Earring",
left_ring="Niqmaddu Ring",
right_ring="Chirich Ring +1",
back="Atheling Mantle",
}
sets.engaged.MidAcc = {
head="Sakpata's Helm",
body="Sakpata's Plate",
hands="Sakpata's Gauntlets",
legs="Sakpata's Cuisses",
feet="Sakpata's Leggings",
neck={ name="Vim Torque +1", augments={'Path: A',}},
waist="Kentarch Belt +1",
left_ear="Telos Earring",
right_ear="Digni. Earring",
right_ring="Moonlight Ring",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+1','Weapon skill damage +10%',}},
}
sets.engaged.crit = set_combine(sets.engaged, {
sub="Utu Grip",
ammo="Yetshila +1",
head="Hjarrandi Helm",
body="Hjarrandi Breast.",
hands="Flam. Manopolas +2",
legs={ name="Emicho Hose", augments={'Pet: Accuracy+15','Pet: Attack+15','Pet: "Dbl. Atk."+3',}},
feet="Thereoid Greaves",
neck="Asperity Necklace",
waist="Ioskeha Belt +1",
left_ear="Schere Earring",
right_ear="Brutal Earring",
left_ring="Regal Ring",
right_ring="Niqmaddu Ring",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+1','Weapon skill damage +10%',}},
})
sets.engaged.MaxAcc = {
ammo={ name="Seeth. Bomblet +1", augments={'Path: A',}},
head="Sulevia's Mask +2",
body="Sulevia's Plate. +2",
hands="Sulev. Gauntlets +2",
legs="Sulev. Cuisses +2",
feet="Flam. Gambieras +2",
neck={ name="Vim Torque +1", augments={'Path: A',}},
waist="Ioskeha Belt +1",
left_ear="Mache Earring +1",
right_ear="Telos Earring",
left_ring="Chirich Ring +1",
right_ring="Chirich Ring +1",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+1','Weapon skill damage +10%',}},
}
sets.engaged.SubtleBlow = set_combine(sets.engaged, {
hands="Sakpata's Gauntlets",
neck={ name="Bathy Choker +1", augments={'Path: A',}},
waist="Sarissapho. Belt",
left_ear="Digni. Earring",
right_ear="Schere Earring",
left_ring="Chirich Ring +1",
right_ring="Chirich Ring +1",
back="Atheling Mantle",
})
sets.engaged.counter = set_combine(sets.engaged.STP, {
ammo="Amar Cluster",
head={ name="Founder's Corona", augments={'DEX+10','Accuracy+15','Mag. Acc.+15','Magic dmg. taken -5%',}},
body="Obviation Cuirass",
hands={ name="Founder's Gauntlets", augments={'STR+7','Attack+10','"Mag.Atk.Bns."+8','Phys. dmg. taken -2%',}},
legs="Sakpata's Cuisses",
feet="Sakpata's Leggings",
left_ear="Cryptic Earring",
right_ear="Dominance Earring",
back="Tantalic Cape",
})
-- These only apply when delay is capped.
sets.engaged.Haste = set_combine(sets.engaged, {
waist="Windbuffet Belt +1"
})
sets.engaged.Haste.STP = set_combine(sets.engaged.STP, {
waist="Windbuffet Belt +1"
})
sets.engaged.Haste.crit = set_combine(sets.engaged.crit, {
waist="Windbuffet Belt +1"
})
sets.engaged.Haste.SubtleBlow = set_combine(sets.engaged.SubtleBlow, {
waist="Windbuffet Belt +1"
})
sets.engaged.Haste.counter = set_combine(sets.engaged.counter, {
waist="Windbuffet Belt +1"
})
sets.engaged.Meva = {ammo="Coiste Bodhar",
head="Sakpata's Helm",
body="Sakpata's Plate",
hands="Sakpata's Gauntlets",
legs="Sakpata's Cuisses",
feet="Sakpata's Leggings",
neck={ name="Vim Torque +1", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Brutal Earring",
right_ear="Dedition Earring",
left_ring="Niqmaddu Ring",
right_ring="Petrov Ring",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},
}
sets.engaged.PDT = {ammo={ name="Seeth. Bomblet +1", augments={'Path: A',}},
head="Hjarrandi Helm",
body="Hjarrandi Breast.",
hands="Flam. Manopolas +2",
legs="Ig. Flanchard +3",
feet="Flam. Gambieras +2",
neck={ name="Vim Torque +1", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Cessance Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Defending Ring",
right_ring="Moonlight Ring",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},
}
sets.engaged.MidAcc.Meva = set_combine(sets.engaged.Meva, {})
sets.engaged.MidAcc.PDT = {ammo={ name="Seeth. Bomblet +1", augments={'Path: A',}},
head="Hjarrandi Helm",
body="Hjarrandi Breast.",
hands="Flam. Manopolas +2",
legs="Ig. Flanchard +3",
feet="Flam. Gambieras +2",
neck={ name="Vim Torque +1", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Cessance Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Defending Ring",
right_ring="Moonlight Ring",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},
}
sets.engaged.MaxAcc.Meva = set_combine(sets.engaged.Meva, {})
sets.engaged.MaxAcc.PDT = {ammo={ name="Seeth. Bomblet +1", augments={'Path: A',}},
head="Hjarrandi Helm",
body="Hjarrandi Breast.",
hands="Flam. Manopolas +2",
legs="Ig. Flanchard +3",
feet="Flam. Gambieras +2",
neck={ name="Vim Torque +1", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Cessance Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Defending Ring",
right_ring="Moonlight Ring",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},
}
end
function job_pretarget(spell, action, spellMap, eventArgs)
if spell.type:endswith('Magic') and buffactive.silence then
eventArgs.cancel = true
send_command('input /item "Echo Drops" <me>')
end
end
function job_post_precast(spell, action, spellMap, eventArgs)
if spell.type == 'WeaponSkill' then
if world.time >= 17*60 or world.time < 7*60 and player.tp > 2600 then -- Dusk to Dawn time.
equip({ear1="Lugra Earring +1", ear2="Thrud Earring"})
end
if world.time >= 17*60 or world.time < 7*60 then
equip({ear2="Thrud Earring"})
end
if player.tp > 2700 then
equip({ear1="Lugra Earring +1"})
end
end
end
function job_pretarget(spell, action, spellMap, eventArgs)
if spell.type:endswith('Magic') and buffactive.silence then
eventArgs.cancel = true
send_command('input /item "Echo Drops" <me>')
end
end
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
-- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
function job_precast(spell, action, spellMap, eventArgs)
aw_custom_aftermath_timers_precast(spell)
end
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
function job_midcast(spell, action, spellMap, eventArgs)
end
-- Run after the default midcast() is done.
-- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
function job_post_midcast(spell, action, spellMap, eventArgs)
if spell.english:startswith('Drain') then
if player.status == 'Engaged' and state.CastingMode.current == 'Normal' and player.hpp < 70 then
classes.CustomClass = 'OhShit'
end
end
if (state.HybridMode.current == 'PDT' and state.PhysicalDefenseMode.current == 'Reraise') then
equip(sets.Reraise)
end
end
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
function job_aftercast(spell, action, spellMap, eventArgs)
aw_custom_aftermath_timers_aftercast(spell)
if state.Buff[spell.english] ~= nil then
state.Buff[spell.english] = not spell.interrupted or buffactive[spell.english]
end
end
function job_post_aftercast(spell, action, spellMap, eventArgs)
if spell.type == 'WeaponSkill' then
if state.Buff.Souleater and state.SouleaterMode.value then
send_command('@wait 1.0;cancel souleater')
--enable("head")
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- Customization hooks for idle and melee sets, after they've been automatically constructed.
-------------------------------------------------------------------------------------------------------------------
-- Called before the Include starts constructing melee/idle/resting sets.
-- Can customize state or custom melee class values at this point.
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
function job_handle_equipping_gear(status, eventArgs)
end
-- Modify the default idle set after it was constructed.
function customize_idle_set(idleSet)
if player.hpp < 50 then
idleSet = set_combine(idleSet, sets.idle.Regen)
elseif player.mpp < 50 then
idleSet = set_combine(idleSet, sets.idle.Refresh)
end
if state.IdleMode.current == 'Sphere' then
idleSet = set_combine(idleSet, sets.idle.Sphere)
end
if state.HybridMode.current == 'PDT' then
idleSet = set_combine(idleSet, sets.defense.PDT)
end
return idleSet
end
-- Modify the default melee set after it was constructed.
function customize_melee_set(meleeSet)
if state.TreasureMode.value == 'Fulltime' then
meleeSet = set_combine(meleeSet, sets.TreasureHunter)
end
if state.CapacityMode.value then
meleeSet = set_combine(meleeSet, sets.CapacityMantle)
end
if state.Buff['Souleater'] then
meleeSet = set_combine(meleeSet, sets.buff.Souleater)
end
--meleeSet = set_combine(meleeSet, select_earring())
return meleeSet
end
-------------------------------------------------------------------------------------------------------------------
-- General hooks for other events.
-------------------------------------------------------------------------------------------------------------------
-- Called when the player's status changes.
function job_status_change(newStatus, oldStatus, eventArgs)
if newStatus == "Engaged" then
--if state.Buff['Last Resort'] then
-- send_command('@wait 1.0;cancel hasso')
--end
-- handle weapon sets
if remaWeapons:contains(player.equipment.main) then
state.CombatWeapon:set(player.equipment.main)
end
-- if gsList:contains(player.equipment.main) then
-- state.CombatWeapon:set("GreatSword")
-- elseif scytheList:contains(player.equipment.main) then
-- state.CombatWeapon:set("Scythe")
-- elseif remaWeapons:contains(player.equipment.main) then
-- state.CombatWeapon:set(player.equipment.main)
-- else -- use regular set, which caters to Liberator
-- state.CombatWeapon:reset()
-- end
--elseif newStatus == 'Idle' then
-- determine_idle_group()
end
end
-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff, gain)
if state.Buff[buff] ~= nil then
handle_equipping_gear(player.status)
end
if S{'madrigal'}:contains(buff:lower()) then
if buffactive.madrigal and state.OffenseMode.value == 'MaxAcc' then
equip(sets.MadrigalBonus)
end
end
if S{'haste', 'march', 'embrava', 'geo-haste', 'indi-haste', 'last resort'}:contains(buff:lower()) then
if (buffactive['Last Resort']) then
if (buffactive.embrava or buffactive.haste) and buffactive.march then
state.CombatForm:set("Haste")
if not midaction() then
handle_equipping_gear(player.status)
end
end
else
if state.CombatForm.current ~= 'DW' and state.CombatForm.current ~= 'SW' then
state.CombatForm:reset()
end
if not midaction() then
handle_equipping_gear(player.status)
end
end
end
-- Drain II/III HP Boost. Set SE to stay on.
-- if buff == "Max HP Boost" and state.SouleaterMode.value then
-- if gain or buffactive['Max HP Boost'] then
-- state.SouleaterMode:set(false)
-- else
-- state.SouleaterMode:set(true)
-- end
-- end
-- Make sure SE stays on for BW
if buff == 'Blood Weapon' and state.SouleaterMode.value then
if gain or buffactive['Blood Weapon'] then
state.SouleaterMode:set(false)
else
state.SouleaterMode:set(true)
end
end
-- AM custom groups
if buff:startswith('Aftermath') then
if player.equipment.main == 'Liberator' then
classes.CustomMeleeGroups:clear()
if (buff == "Aftermath: Lv.3" and gain) or buffactive['Aftermath: Lv.3'] then
classes.CustomMeleeGroups:append('AM3')
add_to_chat(8, '-------------Mythic AM3 UP-------------')
-- elseif (buff == "Aftermath: Lv.3" and not gain) then
-- add_to_chat(8, '-------------Mythic AM3 DOWN-------------')
end
if not midaction() then
handle_equipping_gear(player.status)
end
else
classes.CustomMeleeGroups:clear()
if buff == "Aftermath" and gain or buffactive.Aftermath then
classes.CustomMeleeGroups:append('AM')
end
if not midaction() then
handle_equipping_gear(player.status)
end
end
end
-- if buff == "Samurai Roll" then
-- classes.CustomRangedGroups:clear()
-- if (buff == "Samurai Roll" and gain) or buffactive['Samurai Roll'] then
-- classes.CustomRangedGroups:append('SamRoll')
-- end