forked from aragan/ffxi-gearswap
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCOR2.lua
798 lines (691 loc) · 31.5 KB
/
COR2.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
--[[
gs c toggle LuzafRing -- Toggles use of Luzaf Ring on and off
Offense mode is melee or ranged. Used ranged offense mode if you are engaged
for ranged weaponskills, but not actually meleeing.
Weaponskill mode, if set to 'Normal', is handled separately for melee and ranged weaponskills.
--]]
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
-- Whether to use Luzaf's Ring
state.LuzafRing = M(false, "Luzaf's Ring")
-- Whether a warning has been given for low ammo
state.warned = M(false)
send_command('wait 2;input /lockstyleset 200')
define_roll_values()
end
include('organizer-lib')
organizer_items = {
"Trump Card Case",
waist="Chr. Bul. Pouch",
}
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseMode:options('Ranged', 'Melee', 'Acc', 'CRIT')
state.RangedMode:options('Normal', 'Acc')
state.WeaponskillMode:options('Normal', 'Acc', 'Att', 'Mod')
state.CastingMode:options('Normal', 'Resistant')
state.IdleMode:options('Normal', 'PDT', 'Refresh')
no_shoot_ammo = S{"Animikii Bullet", "Hauksbok Bullet"}
gear.RAbullet = "Decimating Bullet"
gear.WSbullet = "Chrono Bullet"
gear.MAbullet = "Chrono Bullet"
gear.QDbullet = "Decimating Bullet"
options.ammo_warning_limit = 15
-- Additional local binds
send_command('bind ^` input /ja "Double-up" <me>')
send_command('bind !` input /ja "Bolter\'s Roll" <me>')
select_default_macro_book()
end
-- Called when this job file is unloaded (eg: job change)
function user_unload()
send_command('unbind ^`')
send_command('unbind !`')
end
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
-- Precast Sets
-- Precast sets to enhance JAs
sets.precast.JA['Triple Shot'] = {hands="Oshosi Gloves",head="Chass. Tricorne +1",body="Oshosi Vest",}
sets.precast.JA['Snake Eye'] = {legs="Lanun Culottes"}
sets.precast.JA['Wild Card'] = {feet="Lanun Bottes +3"}
sets.precast.JA['Random Deal'] = {body="Lanun Frac +3"}
sets.precast.CorsairRoll = {
head={ name="Lanun Tricorne +1", augments={'Enhances "Winning Streak" effect',}},
hands="Chasseur's Gants +1",
neck="Regal Necklace",
back={ name="Camulus's Mantle", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Weapon skill damage +10%','Damage taken-5%',}},}
sets.precast.CorsairRoll["Caster's Roll"] = set_combine(sets.precast.CorsairRoll, {legs="Navarch's Culottes +2"})
sets.precast.CorsairRoll["Courser's Roll"] = set_combine(sets.precast.CorsairRoll, {feet="Navarch's Bottes +2"})
sets.precast.CorsairRoll["Blitzer's Roll"] = set_combine(sets.precast.CorsairRoll, {head="Navarch's Tricorne +2"})
sets.precast.CorsairRoll["Tactician's Roll"] = set_combine(sets.precast.CorsairRoll, {body="Navarch's Frac +2"})
sets.precast.CorsairRoll["Allies' Roll"] = set_combine(sets.precast.CorsairRoll, {hands="Navarch's Gants +2"})
sets.precast.LuzafRing = {ring2="Luzaf's Ring"}
sets.precast.FoldDoubleBust = {hands="Lanun Gants"}
sets.precast.CorsairShot = {head="Blood Mask"}
-- Waltz set (chr and vit)
sets.precast.Waltz = {
}
-- Don't need any special gear for Healing Waltz.
sets.precast.Waltz['Healing Waltz'] = {
}
-- Fast cast sets for spells
sets.precast.FC = { head={ name="Carmine Mask", augments={'Accuracy+15','Mag. Acc.+10','"Fast Cast"+3',}},
hands={ name="Leyline Gloves", augments={'Accuracy+15','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Fast Cast"+3',}},
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
left_ear="Etiolation Earring",
right_ear="Loquac. Earring",
left_ring="Prolix Ring",
right_ring="Kishar Ring",
}
sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {body="Passion Jacket",})
sets.precast.RA = {
range={ name="Fomalhaut", augments={'Path: A',}},
ammo="Decimating Bullet",
hands={ name="Carmine Fin. Ga. +1", augments={'Rng.Atk.+20','"Mag.Atk.Bns."+12','"Store TP"+6',}},
head="Chass. Tricorne +1",
body="Laksa. Frac +3",
legs={ name="Adhemar Kecks +1", augments={'AGI+12','"Rapid Shot"+13','Enmity-6',}},
feet="Meg. Jam. +1",
waist="Yemaya Belt",
back={ name="Camulus's Mantle", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Weapon skill damage +10%','Damage taken-5%',}},
}
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {
head="Nyame Helm",
body="Laksa. Frac +3",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet={ name="Lanun Bottes +3", augments={'Enhances "Wild Card" effect',}},
neck="Sanctity Necklace",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Ishvara Earring",
left_ring="Regal Ring",
right_ring="Epaminondas's Ring",
back={ name="Camulus's Mantle", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Weapon skill damage +10%','Damage taken-5%',}},
}
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
sets.precast.WS['Evisceration'] = sets.precast.WS, {
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body="Mummu Jacket +2",
hands="Mummu Wrists +2",
legs="Mummu Kecks +2",
feet="Mummu Gamash. +2",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Odr Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Mummu Ring",
right_ring="Regal Ring",
back="Atheling Mantle",
}
sets.precast.WS['Savage Blade'] = set_combine(sets.precast.WS, {
head="Meghanada Visor +2",
body="Laksa. Frac +3",
hands="Meg. Gloves +2",
legs="Nyame Flanchard",
feet={ name="Lanun Bottes +3", augments={'Enhances "Wild Card" effect',}},
neck="Caro Necklace",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Ishvara Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Regal Ring",
right_ring="Epaminondas's Ring",
back={ name="Camulus's Mantle", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Weapon skill damage +10%','Damage taken-5%',}},
})
sets.precast.WS['Aeolian Edge'] = set_combine(sets.precast.WS, {
head="Nyame Helm",
body="Laksa. Frac +3",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet={ name="Lanun Bottes +3", augments={'Enhances "Wild Card" effect',}},
neck="Baetyl Pendant",
waist="Orpheus's Sash",
left_ear="Friomisi Earring",
right_ear="Hecate's Earring",
left_ring="Dingir Ring",
right_ring="Epaminondas's Ring",
back={ name="Camulus's Mantle", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Weapon skill damage +10%','Damage taken-5%',}},
})
sets.precast.WS['Requiescat'] = set_combine(sets.precast.WS, {
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands="Meg. Gloves +2",
legs="Meg. Chausses +2",
feet={ name="Lanun Bottes +3", augments={'Enhances "Wild Card" effect',}},
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Telos Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Regal Ring",
right_ring="Rufescent Ring",
back="Atheling Mantle",
})
sets.precast.WS['Last Stand'] = {
head={ name="Lanun Tricorne +3", augments={'Enhances "Winning Streak" effect',}},
body="Laksa. Frac +3",
hands="Meg. Gloves +2",
legs="Nyame Flanchard",
feet={ name="Lanun Bottes +3", augments={'Enhances "Wild Card" effect',}},
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Ishvara Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Regal Ring",
right_ring="Epaminondas's Ring",
back={ name="Camulus's Mantle", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Weapon skill damage +10%','Damage taken-5%',}},
}
sets.precast.WS['Last Stand'].Acc = {
head={ name="Lanun Tricorne +3", augments={'Enhances "Winning Streak" effect',}},
body="Laksa. Frac +3",
hands="Meg. Gloves +2",
legs="Nyame Flanchard",
feet={ name="Lanun Bottes +3", augments={'Enhances "Wild Card" effect',}},
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Ishvara Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Dingir Ring",
right_ring="Epaminondas's Ring",
back={ name="Camulus's Mantle", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Weapon skill damage +10%','Damage taken-5%',}},
}
sets.precast.WS['Wildfire'] = {
head="Nyame Helm",
body="Laksa. Frac +3",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet={ name="Lanun Bottes +3", augments={'Enhances "Wild Card" effect',}},
neck="Baetyl Pendant",
waist="Eschan Stone",
left_ear="Friomisi Earring",
right_ear="Hecate's Earring",
left_ring="Dingir Ring",
right_ring="Epaminondas's Ring",
back={ name="Camulus's Mantle", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Weapon skill damage +10%','Damage taken-5%',}},
}
sets.precast.WS['Leaden Salute'] = {main="Naegling",sub="Tauret",range="Molybdosis",ammo="Orichalc. Bullet",head="Pixie Hairpin +1",
body="Laksa. Frac +3",hands={ name="Herculean Gloves", augments={'"Mag.Atk.Bns."+24','STR+15',}},legs={ name="Herculean Trousers", augments={'"Mag.Atk.Bns."+22','Weapon skill damage +2%','INT+11','Mag. Acc.+8',}},
feet={ name="Lanun Bottes +3", augments={'Enhances "Wild Card" effect',}},neck="Sanctity Necklace",waist="Svelt. Gouriz +1",left_ear="Friomisi Earring",right_ear="Hecate's Earring",
left_ring="Dingir Ring",right_ring="Epaminondas's Ring",back={ name="Camulus's Mantle", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Weapon skill damage +10%','Damage taken-5%',}},}
-- Midcast Sets
sets.midcast.FastRecast = {
head={ name="Carmine Mask", augments={'Accuracy+15','Mag. Acc.+10','"Fast Cast"+3',}},
hands={ name="Leyline Gloves", augments={'Accuracy+15','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Fast Cast"+3',}},
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
left_ear="Etiolation Earring",
right_ear="Loquac. Earring",
left_ring="Prolix Ring",
right_ring="Kishar Ring",
}
-- Specific spells
sets.midcast.Utsusemi = sets.midcast.FastRecast
sets.midcast.CorsairShot = {
head="Nyame Helm",
body="Laksa. Frac +3",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet={ name="Lanun Bottes +3", augments={'Enhances "Wild Card" effect',}},
neck="Baetyl Pendant",
waist="Eschan Stone",
left_ear="Friomisi Earring",
right_ear="Hecate's Earring",
left_ring="Dingir Ring",
right_ring="Epaminondas's Ring",
back={ name="Camulus's Mantle", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Weapon skill damage +10%','Damage taken-5%',}},
}
sets.midcast.CorsairShot.Acc = {
head="Nyame Helm",
body="Laksa. Frac +3",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet={ name="Lanun Bottes +3", augments={'Enhances "Wild Card" effect',}},
neck="Baetyl Pendant",
waist="Eschan Stone",
left_ear="Friomisi Earring",
right_ear="Hecate's Earring",
left_ring="Dingir Ring",
right_ring="Epaminondas's Ring",
back={ name="Camulus's Mantle", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Weapon skill damage +10%','Damage taken-5%',}},
}
sets.midcast.CorsairShot['Light Shot'] = {
head="Malignance Chapeau",
body="Laksa. Frac +3",
hands="Malignance Gloves",
legs="Malignance Tights",
feet={ name="Lanun Bottes +3", augments={'Enhances "Wild Card" effect',}},
neck="Sanctity Necklace",
waist="Eschan Stone",
left_ear="Digni. Earring",
right_ear="Friomisi Earring",
left_ring="Stikini Ring +1",
right_ring="Stikini Ring +1",
back={ name="Camulus's Mantle", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Weapon skill damage +10%','Damage taken-5%',}},
}
sets.midcast.CorsairShot['Dark Shot'] = sets.midcast.CorsairShot['Light Shot']
-- Ranged gear
sets.midcast.RA = {
head="Ikenga's Hat",
body="Mummu Jacket +2",
hands="Malignance Gloves",
legs="Ikenga's Trousers",
feet="Malignance Boots",
neck="Iskur Gorget",
waist="Yemaya Belt",
left_ear="Enervating Earring",
right_ear="Telos Earring",
left_ring="Dingir Ring",
right_ring="Ilabrat Ring",
back={ name="Camulus's Mantle", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Weapon skill damage +10%','Damage taken-5%',}},
}
sets.midcast.RA.Acc = {main="Naegling",
sub="Tauret",
range="Molybdosis",
ammo="Orichalc. Bullet",
head="Malignance Chapeau",
body="Laksa. Frac +3",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck="Iskur Gorget",
waist="Eschan Stone",
left_ear="Crep. Earring",
right_ear="Telos Earring",
left_ring="Cacoethic Ring",
right_ring="Regal Ring",
back={ name="Camulus's Mantle", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Weapon skill damage +10%','Damage taken-5%',}},
}
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {
head="Meghanada Visor +2",
body="Meg. Cuirie +2",
hands="Meg. Gloves +2",
legs="Meg. Chausses +2",
feet="Meg. Jam. +2",
left_ear="Infused Earring",
ring1="Sheltered Ring",ring2="Paguroidea Ring"}
-- Idle sets
sets.idle = {
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
feet="Malignance Boots",
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Flume Belt +1",
left_ear="Odnowa Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Defending Ring",
right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
back="Moonlight Cape",}
sets.idle.Town = {
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
feet="Hermes' Sandals +1",
}
-- Defense sets
sets.defense.PDT = {
head="Malignance Chapeau",
body="Nyame Mail",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Flume Belt +1",
left_ear="Telos Earring",
right_ear="Genmei Earring",
left_ring="Defending Ring",
right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
back="Moonlight Cape",
}
sets.defense.MDT = {head="Malignance Chapeau",
body="Nyame Mail",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck="Warder's Charm +1",
left_ear="Etiolation Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Defending Ring",
right_ring="Shadow Ring",
back="Engulfer Cape +1",
}
sets.Kiting = {
legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
feet="Hermes' Sandals +1", }
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Normal melee group
sets.engaged.Melee = {main="Naegling",
sub="Demers. Degen +1",
range={ name="Anarchy +2", augments={'Delay:+60','TP Bonus +1000',}},
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wrist. +1", augments={'Accuracy+20','Attack+20','"Subtle Blow"+8',}},
legs="Meg. Chausses +2",
feet={ name="Herculean Boots", augments={'Attack+5','"Triple Atk."+4','AGI+4','Accuracy+1',}},
neck="Iskur Gorget",
waist="Windbuffet Belt +1",
left_ear="Suppanomimi",
right_ear="Telos Earring",
left_ring="Epona's Ring",
right_ring="Petrov Ring",
back="Atheling Mantle",
}
sets.engaged.Acc = { main="Tauret",
sub="Gleti's Knife",
range={ name="Anarchy +2", augments={'Delay:+60','TP Bonus +1000',}},
head="Malignance Chapeau",
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck="Iskur Gorget",
waist="Windbuffet Belt +1",
left_ear="Cessance Earring",
right_ear="Telos Earring",
left_ring="Epona's Ring",
right_ring="Petrov Ring",
back="Atheling Mantle",
}
sets.engaged.CRIT = {
main="Naegling",
sub="Demers. Degen +1",
range="Molybdosis",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body="Mummu Jacket +2",
hands="Mummu Wrists +2",
legs={ name="Zoar Subligar +1", augments={'Path: A',}},
feet="Mummu Gamash. +2",
neck="Nefarious Collar +1",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Cessance Earring",
right_ear="Brutal Earring",
left_ring="Epona's Ring",
right_ring="Hetairoi Ring",
back="Atheling Mantle",
}
sets.engaged.CRIT.DW = {
main="Naegling",
sub="Demers. Degen +1",
range="Molybdosis",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body="Mummu Jacket +2",
hands="Mummu Wrists +2",
legs={ name="Zoar Subligar +1", augments={'Path: A',}},
feet="Mummu Gamash. +2",
neck="Nefarious Collar +1",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Cessance Earring",
right_ear="Brutal Earring",
left_ring="Epona's Ring",
right_ring="Hetairoi Ring",
back="Atheling Mantle",
}
sets.engaged.Melee.DW = {
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wrist. +1", augments={'Accuracy+20','Attack+20','"Subtle Blow"+8',}},
legs="Meg. Chausses +2",
feet={ name="Herculean Boots", augments={'Attack+5','"Triple Atk."+4','AGI+4','Accuracy+1',}},
neck="Iskur Gorget",
waist="Windbuffet Belt +1",
left_ear="Suppanomimi",
right_ear="Telos Earring",
left_ring="Epona's Ring",
right_ring="Petrov Ring",
back="Atheling Mantle",
}
sets.engaged.Acc.DW = {
ammo="Orichalc. Bullet",
head="Malignance Chapeau",
body="Mummu Jacket +2",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck="Iskur Gorget",
waist="Yemaya Belt",
left_ear="Cessance Earring",
right_ear="Telos Earring",
left_ring="Petrov Ring",
right_ring="Ilabrat Ring",
back={ name="Camulus's Mantle", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Weapon skill damage +10%','Damage taken-5%',}},
}
sets.engaged.Ranged = {
head="Malignance Chapeau",
body={ name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
hands={ name="Adhemar Wrist. +1", augments={'Accuracy+20','Attack+20','"Subtle Blow"+8',}},
legs="Malignance Tights",
feet="Malignance Boots",
neck="Iskur Gorget",
waist="Windbuffet Belt +1",
left_ear="Cessance Earring",
right_ear="Telos Earring",
left_ring="Epona's Ring",
right_ring="Petrov Ring",
back={ name="Camulus's Mantle", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','Weapon skill damage +10%','Damage taken-5%',}},
}
sets.Doom = { neck="Nicander's Necklace",
waist="Gishdubar Sash",
left_ring="Purity Ring",
right_ring="Blenmot's Ring +1",}
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
-- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
function job_precast(spell, action, spellMap, eventArgs)
-- Check that proper ammo is available if we're using ranged attacks or similar.
if spell.action_type == 'Ranged Attack' or spell.type == 'WeaponSkill' or spell.type == 'CorsairShot' then
do_bullet_checks(spell, spellMap, eventArgs)
end
-- gear sets
if (spell.type == 'CorsairRoll' or spell.english == "Double-Up") and state.LuzafRing.value then
equip(sets.precast.LuzafRing)
elseif spell.type == 'CorsairShot' and state.CastingMode.value == 'Resistant' then
classes.CustomClass = 'Acc'
elseif spell.english == 'Fold' and buffactive['Bust'] == 2 then
if sets.precast.FoldDoubleBust then
equip(sets.precast.FoldDoubleBust)
eventArgs.handled = true
end
end
end
function job_buff_change(buff,gain)
if buff == "doom" then
if gain then
equip(sets.Doom)
send_command('@input /p Doomed, please Cursna.')
send_command('@input /item "Holy Water" <me>')
disable('ring1','ring2','waist','neck')
else
enable('ring1','ring2','waist','neck')
send_command('input /p Doom removed.')
handle_equipping_gear(player.status)
end
end
end
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
function job_aftercast(spell, action, spellMap, eventArgs)
if spell.type == 'CorsairRoll' and not spell.interrupted then
display_roll_info(spell)
end
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
-- Return a customized weaponskill mode to use for weaponskill sets.
-- Don't return anything if you're not overriding the default value.
function get_custom_wsmode(spell, spellMap, default_wsmode)
if buffactive['Transcendancy'] then
return 'Brew'
end
end
-- Called by the 'update' self-command, for common needs.
-- Set eventArgs.handled to true if we don't want automatic equipping of gear.
function job_update(cmdParams, eventArgs)
if newStatus == 'Engaged' and player.equipment.main == 'Chatoyant Staff' then
state.OffenseMode:set('Ranged')
end
end
-- Set eventArgs.handled to true if we don't want the automatic display to be run.
function display_current_job_state(eventArgs)
local msg = ''
msg = msg .. 'Off.: '..state.OffenseMode.current
msg = msg .. ', Rng.: '..state.RangedMode.current
msg = msg .. ', WS.: '..state.WeaponskillMode.current
msg = msg .. ', QD.: '..state.CastingMode.current
if state.DefenseMode.value ~= 'None' then
local defMode = state[state.DefenseMode.value ..'DefenseMode'].current
msg = msg .. ', Defense: '..state.DefenseMode.value..' '..defMode
end
if state.Kiting.value then
msg = msg .. ', Kiting'
end
if state.PCTargetMode.value ~= 'default' then
msg = msg .. ', Target PC: '..state.PCTargetMode.value
end
if state.SelectNPCTargets.value then
msg = msg .. ', Target NPCs'
end
msg = msg .. ', Roll Size: ' .. ((state.LuzafRing.value and 'Large') or 'Small')
add_to_chat(122, msg)
eventArgs.handled = true
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
function define_roll_values()
rolls = {
["Corsair's Roll"] = {lucky=5, unlucky=9, bonus="Experience Points"},
["Ninja Roll"] = {lucky=4, unlucky=8, bonus="Evasion"},
["Hunter's Roll"] = {lucky=4, unlucky=8, bonus="Accuracy"},
["Chaos Roll"] = {lucky=4, unlucky=8, bonus="Attack"},
["Magus's Roll"] = {lucky=2, unlucky=6, bonus="Magic Defense"},
["Healer's Roll"] = {lucky=3, unlucky=7, bonus="Cure Potency Received"},
["Puppet Roll"] = {lucky=4, unlucky=8, bonus="Pet Magic Accuracy/Attack"},
["Choral Roll"] = {lucky=2, unlucky=6, bonus="Spell Interruption Rate"},
["Monk's Roll"] = {lucky=3, unlucky=7, bonus="Subtle Blow"},
["Beast Roll"] = {lucky=4, unlucky=8, bonus="Pet Attack"},
["Samurai Roll"] = {lucky=2, unlucky=6, bonus="Store TP"},
["Evoker's Roll"] = {lucky=5, unlucky=9, bonus="Refresh"},
["Rogue's Roll"] = {lucky=5, unlucky=9, bonus="Critical Hit Rate"},
["Warlock's Roll"] = {lucky=4, unlucky=8, bonus="Magic Accuracy"},
["Fighter's Roll"] = {lucky=5, unlucky=9, bonus="Double Attack Rate"},
["Drachen Roll"] = {lucky=3, unlucky=7, bonus="Pet Accuracy"},
["Gallant's Roll"] = {lucky=3, unlucky=7, bonus="Defense"},
["Wizard's Roll"] = {lucky=5, unlucky=9, bonus="Magic Attack"},
["Dancer's Roll"] = {lucky=3, unlucky=7, bonus="Regen"},
["Scholar's Roll"] = {lucky=2, unlucky=6, bonus="Conserve MP"},
["Bolter's Roll"] = {lucky=3, unlucky=9, bonus="Movement Speed"},
["Caster's Roll"] = {lucky=2, unlucky=7, bonus="Fast Cast"},
["Courser's Roll"] = {lucky=3, unlucky=9, bonus="Snapshot"},
["Blitzer's Roll"] = {lucky=4, unlucky=9, bonus="Attack Delay"},
["Tactician's Roll"] = {lucky=5, unlucky=8, bonus="Regain"},
["Allies's Roll"] = {lucky=3, unlucky=10, bonus="Skillchain Damage"},
["Miser's Roll"] = {lucky=5, unlucky=7, bonus="Save TP"},
["Companion's Roll"] = {lucky=2, unlucky=10, bonus="Pet Regain and Regen"},
["Avenger's Roll"] = {lucky=4, unlucky=8, bonus="Counter Rate"},
}
end
function display_roll_info(spell)
rollinfo = rolls[spell.english]
local rollsize = (state.LuzafRing.value and 'Large') or 'Small'
if rollinfo then
add_to_chat(104, spell.english..' provides a bonus to '..rollinfo.bonus..'. Roll size: '..rollsize)
add_to_chat(104, 'Lucky roll is '..tostring(rollinfo.lucky)..', Unlucky roll is '..tostring(rollinfo.unlucky)..'.')
end
end
-- Determine whether we have sufficient ammo for the action being attempted.
function do_bullet_checks(spell, spellMap, eventArgs)
local bullet_name
local bullet_min_count = 1
if spell.type == 'WeaponSkill' then
if spell.skill == "Marksmanship" then
if spell.element == 'None' then
-- physical weaponskills
bullet_name = gear.WSbullet
else
-- magical weaponskills
bullet_name = gear.MAbullet
end
else
-- Ignore non-ranged weaponskills
return
end
elseif spell.type == 'CorsairShot' then
bullet_name = gear.QDbullet
elseif spell.action_type == 'Ranged Attack' then
bullet_name = gear.RAbullet
if buffactive['Triple Shot'] then
bullet_min_count = 3
end
end
local available_bullets = player.inventory[bullet_name] or player.wardrobe[bullet_name]
-- If no ammo is available, give appropriate warning and end.
if not available_bullets then
if spell.type == 'CorsairShot' and player.equipment.ammo ~= 'empty' then
add_to_chat(104, 'No Quick Draw ammo left. Using what\'s currently equipped ('..player.equipment.ammo..').')
return
elseif spell.type == 'WeaponSkill' and player.equipment.ammo == gear.RAbullet then
add_to_chat(104, 'No weaponskill ammo left. Using what\'s currently equipped (standard ranged bullets: '..player.equipment.ammo..').')
return
else
add_to_chat(104, 'No ammo ('..tostring(bullet_name)..') available for that action.')
eventArgs.cancel = true
return
end
end
-- Don't allow shooting or weaponskilling with ammo reserved for quick draw.
if spell.type ~= 'CorsairShot' and bullet_name == gear.QDbullet and available_bullets.count <= bullet_min_count then
add_to_chat(104, 'No ammo will be left for Quick Draw. Cancelling.')
eventArgs.cancel = true
return
end
-- Low ammo warning.
if spell.type ~= 'CorsairShot' and state.warned.value == false
and available_bullets.count > 1 and available_bullets.count <= options.ammo_warning_limit then
local msg = '***** LOW AMMO WARNING: '..bullet_name..' *****'
--local border = string.repeat("*", #msg)
local border = ""
for i = 1, #msg do
border = border .. "*"
end
add_to_chat(104, border)
add_to_chat(104, msg)
add_to_chat(104, border)
state.warned:set()
elseif available_bullets.count > options.ammo_warning_limit and state.warned then
state.warned:reset()
end
end
function special_ammo_check()
-- Stop if Animikii/Hauksbok equipped
if no_shoot_ammo:contains(player.equipment.ammo) then
cancel_spell()
add_to_chat(123, '** Action Canceled: [ '.. player.equipment.ammo .. ' equipped!! ] **')
return
end
end
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
set_macro_page(4, 2)
end