From e3f10ab6ffca89efcac31776b6df2c0cdf1c8b6c Mon Sep 17 00:00:00 2001 From: Haru Date: Wed, 1 May 2024 21:32:27 +0200 Subject: [PATCH] Update changelog with the newly merged rebalance changes (#3223) Signed-off-by: Haru --- CHANGELOG.md | 179 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 179 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 526771288be..253babcfb50 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -124,6 +124,185 @@ All these changes only affect Renewal. Pre-renewal is unchanged. - Fixed casting time changed: `0.4` s -> `0.2` s - Variable casting time changed: `1.6` s -> `0.8` s +#### 2-1 Classes + +- Rebalance of the 2-1 job skills, implementation based on kRO and kRO zero patch notes from 2018-10-31, iRO Wiki, rAthena and divine pride info, along with some in-game testing. (#3223, part of issue #2727) + +##### Knight + +- Rebalance of `KN_BOWLINGBASH` (Bowling Bash) + - Area of effect: `3x3` -> `5x5` centered on target + - Number of hits changed + - 2-handed weapons: number of hits depend on number of targets + - 1 target: 2 hits + - 2 ~ 3 targets: 3 hits + - 4 or more targets: 4 hits + - other weapons: 2 hits + - Variable cast time removed + - Knockback increased: 1 cell -> 5 cells + - 1 second cooldown added + - After using the skill, caster can't switch weapons for 1 second + - Gutterline feature removed +- Rebalance of `KN_BRANDISHSPEAR` (Brandish Spear) + - Changed damage type: Short range physical -> Long range physical + - Damage formula changed + - Removed variable cast time + - Added `0.5` s delay after skill + - Added `1` s cooldown. + - SP consumption increased: 12 -> 24. + - After using the skill, caster can't switch weapons for 1 second +- Rebalance of `KN_TWOHANDQUICKEN` (Two-Hand Quicken) + - Gives additional `10%` of ASPD (as equipment ASPD) + - Now gives HIT `+(2 * SkillLevel)` + - Now gives CRIT `+(2 + SkillLevel)` +- Rebalance of `KN_CHARGEATK` (Charge Attack) + - Fixed and variable casttime removed + - Added Cooldown of `0.5` s + +##### Blacksmith +- Rebalance of `BS_ADRENALINE` (Adrenaline Rush) + - Gives additional ASPD `+10%` to caster and party members (as Equip ASPD) + - Added HIT `+(5 + 3 * SkillLevel)` effect to caster and party members +- Rebalance of `BS_OVERTHRUST` (Over Thrust) + - Weapon destruction chance removed + - Party members bonus changed based on skill level: `5%` / `5%` / `10%` / `10%` / `15%` + +##### Assassin +- Rebalance of `AS_SONICBLOW` (Sonic Blow) + - Attack motion removed + - Damage formula changed + - Skill now does `50%` more damage if target has less than `50%` HP + - Skill modifier is no longer halved when Enchant Deadly Poison is active + - Global delay reduced: `2` s -> `0.5` s + - `1` s cooldown added +- Rebalance of `AS_SPLASHER` (Venom Splasher) + - Damage formula changed + - Explosion delay changed + - Cooldown changed + - Red Gemstone requirement removed + - Explosion damage no longer splits between targets + +##### Wizard +- Rebalance of `WZ_VERMILION` (Lord of Vermilion) + - Damage formula changed + - Old: `(100 ~ 330)% x 4 waves` (10 hits each) + - New: `[400 + (Skill Level x 100)]% x 1 wave` (20 hits) + - Fixed casting time changed + - Old: `[2.48 - (Skill Level × 0.08)]` s + - New: `1.5` s at all skill levels + - Variable casting time changed + - Old: `[9.92 - (Skill Level × 0.32)]` s + - New: `[6.5 - (Skill Level × 0.2)]` s + - Global delay of skills reduced + - Old: `5` s at all skill levels + - New: `1` s at all skill levels + - `5` s cooldown added + - Chance of causing blind effect increased +- Rebalance of `WZ_METEOR` (Meteor Storm) + - Fixed casting time reduced + - Old: `2.4` s at all skill levels + - New: `1.5` s at all skill levels + - Variable casting time reduced + - Old: `9.6` s at all skill levels + - New: `6.3` s at all skill levels + - Global delay of skills reduced + - Old: `2` ~ `7` s + - New: `1` s at all skill levels + - Cooldown added: `[2 + (Skill Level x 0.5)]` s +- Rebalance of `WZ_STORMGUST` (Storm Gust) + - Fixed casting time changed + - Old: `[0.8 + (Skill Level * 0.16)]` s + - New: `1.5` s at all skill levels + - Variable casting time changed + - Old: `[3.2 + (Skill Level * 0.64)]` s + - New: `[4.3 + (Skill Level * 0.2)]` s + - Global delay of skills reduced + - Old: `5` s at all skill levels + - New: `1` s at all skill levels + - `6` s cooldown added + - Damage formula changed + - Old: `(100 + 40 * Skill Level)%` MATK + - New: `(70 + 50 * Skill Level)%` MATK +- Rebalance of `WZ_JUPITEL` (Jupitel Thunder) + - Fixed casting time changed + - Old: `[0.32 + (Skill Level × 0.08)]` s + - New: `0.5` s at all skill levels + - Variable casting time changed + - Old: `[1.28 + (Skill Level × 0.32)]` s + - New: `[1.8 + (Skill Level × 0.2)]` s +- Rebalance of `WZ_EARTHSPIKE` (Earth Spike) + - Damage formula changed + - Old: `100%` per hit + - New: `200%` per hit + - Fixed casting time changed + - Old: `(Skill Level x 0.112)` s + - New: `0.2 + (Skill Level x 0.2)` s + - Variable casting time changed + - Old: `(Skill Level x 0.448)` s + - New: `0.7 + (Skill Level x 0.5)` s + - Global delay of skills reduced + - Old: `0.8 + (Skill Level x 0.2)` s + - New: `0.9 + (Skill Level x 0.1)` s +- Rebalance of `WZ_HEAVENDRIVE` (Heaven's Drive) + - Fixed casting time changed + - Old: `(Skill Level x 0.16)` s + - New: `0.8` s at all skill levels + - Variable casting time changed + - Old: `(Skill Level x 0.64)` s + - New: `0.9 + (Skill Level x 0.2)` s + - Global delay of skills reduced + - Old: `1` s at all skill levels + - New: `0.5` s at all skill levels + +##### Priest +- Rebalance of `PR_MAGNUS` (Magnus Exorcismus) + - Fixed casting time reduced: `3` s -> `1` s + - Variable casting time reduced: `12` s -> `4` s + - Global delay of skills reduced: `4` s -> `1` s + - Cooldown added: `6` s + - Skill now deals damage to monsters of all race monsters (instead of only Undead property and Demon race monsters) + - Skill now deals additional `30%` damage per hits to monsters with: + - Demon race + - Shadow property + - Undead race or property +- Rebalance of `PR_MACEMASTERY` (Mace Mastery) + - Also gives CRI `+(SkillLevel)` when equipped with Maces +- Rebalance of `PR_SUFFRAGIUM` (Suffragium) + - Now affects all nearby party members (Range: `18` cells) + - Now casts on Self instead of Target + - Effect reduced: `15%` / `30%` / `45%` -> `10%` / `15%` / `20%` cast time reduction + - Duration changed: + - Old: `30` s / `20` s / `10` s or when you cast a skill + - New: `60` s (no longer ends when you cast a skill) + - SP cost increased: `8` SP -> `45` / `57` / `69` SP + - `0.5` s fixed casting time added + - `1` s variable casting time added + - Global delay of skills reduced: `2` s -> `1` s + - `30` s cooldown added +- Rebalance of `PR_IMPOSITIO` (Impositio Manus) + - Now affects all nearby party members (Range: `18` cells) + - Now casts on Self instead of Target + - Effect changed: + - Old: ATK `+(5 x SkillLevel)` + - New: ATK/MATK `+(5 x SkillLevel)` + - Lower level buffs does not replace an active, higher level, one + - SP cost increased: + - Old: `10 + (Skill Level x 3)` + - New: `56 + (Skill Level x 3)` + - Duration increased: `60` s -> `120` s + - Fixed casting time added: `0.5` s + - Variable casting time added: `1` s + - Global delay reduced: `3` s -> `1` s + - Cooldown added: `30` s + +##### Hunter +- Rebalance of `HT_LANDMINE` (Land Mine), `HT_CLAYMORE` (Claymore Trap) and `HT_BLASTMINE` (Blast Mine) + - Fixed casting time reduced: `1` s -> `0.3` s + - Variable casting time added: `0.5` s +- Rebalance of `HT_BLITZBEAT` (Blitz Beat) + - Damage formula changed + - Auto Blitz Beat no longer splits the damage among multiple targets + ## [v2024.04] `April 2024` ### Added