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snake.py
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import curses
import random
import time
from curses import KEY_DOWN, KEY_UP, KEY_LEFT, KEY_RIGHT
def setup():
WIDTH = 150
HEIGHT = 30
SPEED = 500
screen = curses.newwin(HEIGHT, WIDTH, 0, 0)
screen.keypad(1)
curses.curs_set(0)
screen.border(0)
screen.timeout(SPEED)
curses.init_pair(1, curses.COLOR_BLUE, curses.COLOR_BLACK)
curses.init_pair(2, curses.COLOR_CYAN, curses.COLOR_BLACK)
curses.init_pair(3, curses.COLOR_GREEN, curses.COLOR_BLACK)
curses.init_pair(4, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
curses.init_pair(5, curses.COLOR_RED, curses.COLOR_BLACK)
curses.init_pair(6, curses.COLOR_WHITE, curses.COLOR_BLACK)
curses.init_pair(7, curses.COLOR_YELLOW, curses.COLOR_BLACK)
curses.init_pair(8, curses.COLOR_BLACK, curses.COLOR_BLACK)
curses.init_pair(10, curses.COLOR_BLUE, curses.COLOR_BLUE)
curses.init_pair(11, curses.COLOR_CYAN, curses.COLOR_CYAN)
curses.init_pair(12, curses.COLOR_GREEN, curses.COLOR_GREEN)
curses.init_pair(13, curses.COLOR_MAGENTA, curses.COLOR_MAGENTA)
curses.init_pair(14, curses.COLOR_RED, curses.COLOR_RED)
curses.init_pair(15, curses.COLOR_WHITE, curses.COLOR_WHITE)
curses.init_pair(16, curses.COLOR_YELLOW, curses.COLOR_YELLOW)
curses.init_pair(20, curses.COLOR_BLACK, curses.COLOR_WHITE)
curses.init_pair(21, curses.COLOR_CYAN, curses.COLOR_WHITE)
key_default = KEY_RIGHT
key_conflict_dict = {
KEY_DOWN:KEY_UP,
KEY_UP:KEY_DOWN,
KEY_LEFT:KEY_RIGHT,
KEY_RIGHT:KEY_LEFT
}
snake = [[10,23],[10,22],[10,21],[10,20]]
active_fruit, new_fruit = fruit(snake, HEIGHT, WIDTH)
return snake, key_conflict_dict, key_default, screen, HEIGHT, WIDTH, active_fruit, new_fruit, len(snake), SPEED
def my_raw_input(screen, key_conflict_dict, key_default):
ch = screen.getch()
if ch == 27:
return ch
elif ch in [KEY_UP, KEY_DOWN, KEY_LEFT, KEY_RIGHT]:
if key_conflict_dict[ch] != key_default:
return ch
return key_default
def logic_processor(snake, key_default, screen, color):
if key_default == KEY_DOWN:
if "Fruit" in snake:
snake.remove("Fruit")
else:
screen.addstr(snake[-1][0], snake[-1][1], " ")
snake.pop()
snake.insert(0, [int(snake[0][0]) + 1, snake[0][1]])
screen.addstr(snake[0][0], snake[0][1], "*", curses.color_pair(color[0][1]))
elif key_default == KEY_UP:
if "Fruit" in snake:
snake.remove("Fruit")
else:
screen.addstr(snake[-1][0], snake[-1][1], " ")
snake.pop()
snake.insert(0, [int(snake[0][0]) - 1, snake[0][1]])
screen.addstr(snake[0][0], snake[0][1], "*", curses.color_pair(color[0][1]))
elif key_default == KEY_LEFT:
if "Fruit" in snake:
snake.remove("Fruit")
else:
screen.addstr(snake[-1][0], snake[-1][1], " ")
snake.pop()
snake.insert(0, [snake[0][0], int(snake[0][1]) - 1])
screen.addstr(snake[0][0], snake[0][1], "*", curses.color_pair(color[0][1]))
elif key_default == KEY_RIGHT:
if "Fruit" in snake:
snake.remove("Fruit")
else:
screen.addstr(snake[-1][0], snake[-1][1], " ")
snake.pop()
snake.insert(0, [snake[0][0], int(snake[0][1]) + 1])
screen.addstr(snake[0][0], snake[0][1], "*", curses.color_pair(color[0][1]))
return snake, color
def out_of_bounds(snake, HEIGHT, WIDTH, screen, color):
if snake[0][0] > HEIGHT - 2:
snake[0] = [ 1, snake[0][1] ]
screen.addstr(snake[0][0], snake[0][1], "*", curses.color_pair(color[0][1]))
screen.border(0)
elif snake[0][0] < 1:
snake[0] = [ 28, snake[0][1] ]
screen.addstr(snake[0][0], snake[0][1], "*", curses.color_pair(color[0][1]))
screen.border(0)
elif snake[0][1] > WIDTH - 2:
snake[0] = [ snake[0][0], 1 ]
screen.addstr(snake[0][0], snake[0][1], "*", curses.color_pair(color[0][1]))
screen.border(0)
elif snake[0][1] < 1:
snake[0] = [ snake[0][0], 148 ]
screen.addstr(snake[0][0], snake[0][1], "*", curses.color_pair(color[0][1]))
screen.border(0)
return snake, color
def debugger(screen, snake, active_fruit, new_fruit, key_default, speed, color):
color_codes = {
1:"BLUE", 2:"CYAN",
3:"GREEN", 4:"MAGENTA",
5:"RED", 6:"WHITE",
7:"YELLOW", 8:"BLACK",
10:"BLUE",
11:"CYAN", 12:"GREEN",
13:"MAGENTA", 14:"RED",
15:"WHITE", 16:"YELLOW"
}
for X in range(1, 10):
screen.addstr(X, 2, 33 * " ")
screen.addstr(1, 2, "====DEBUGGING INFO====")
screen.addstr(2, 2, f"New_Fruit - {str(new_fruit)}")
screen.addstr(3, 2, f"Snake - {str(snake[0])}")
screen.addstr(4, 2, f"Active_Fruit - {str(active_fruit)}")
screen.addstr(5, 2, f"Key_Default - {str(key_default)}")
screen.addstr(6, 2, f"Snake Speed - {str(speed)}")
screen.addstr(7, 2, f"Snake Fruit color - {str(color[0][0])} - {color_codes[color[0][0]]}")
screen.addstr(8, 2, f"Snake Head color - {str(color[0][1])} - {color_codes[color[0][1]]}")
screen.addstr(9, 2, f"Snake Body color - {str(color[0][2])} - {color_codes[color[0][2]]}")
if new_fruit[0] < 10 and new_fruit[1] < 35:
screen.addstr(new_fruit[0], new_fruit[1], "0", curses.color_pair(color[0][0]))
for a in range(len(snake)):
if a == 0:
if snake[0][0] < 10 and snake[0][1] < 35:
screen.addstr(snake[0][0], snake[0][1], "*", curses.color_pair(color[0][1]))
else:
if snake[a][0] < 10 and snake[a][1] < 35:
screen.addstr(snake[a][0], snake[a][1], "*", curses.color_pair(color[0][2]))
return color
def printer(screen, snake, new_fruit, score, color):
screen.addstr(0, 50, "SCORE - " + str(score), curses.color_pair(21))
if new_fruit in snake:
screen.addstr(new_fruit[0], new_fruit[1], "*", curses.color_pair(color[0][1]))
else:
screen.addstr(new_fruit[0], new_fruit[1], "O", curses.color_pair(color[0][0]))
screen.addstr(snake[1][0], snake[1][1], "*", curses.color_pair(color[0][2]))
screen.refresh()
return color
def fruit(snake, HEIGHT, WIDTH):
new_fruit = [random.randint(1, HEIGHT - 2), random.randint(1, WIDTH - 2)]
while new_fruit in snake:
new_fruit = [random.randint(1, HEIGHT - 2), random.randint(1, WIDTH - 2)]
return True, new_fruit
def position_change(screen, position, entries):
ch = screen.getch()
if ch == KEY_UP:
if position > 1:
return position - 1, False
else:
return entries, False
elif ch == KEY_DOWN:
if position < entries:
return position + 1, False
return 1, False
elif ch == 10:
return position, True
else:
return position, False
def snake_speed(snake, default_speed, last_len):
if last_len < len(snake):
default_speed -= int(default_speed * (1/100))
last_len += 1
return default_speed, last_len
def random_colors(color):
if color[1][0]:
color[0][0] += 1
if color[0][0] > 7: color[0][0] = 1
if color[1][1]:
color[0][1] += 1
if color[0][1] > 16: color[0][1] = 10
if color[1][2]:
color[0][2] += 1
if color[0][2] > 16: color[0][2] = 10
return color
def snake_head_color(screen, color):
position = 1
enter = False
while True:
list_color = [2,2,2,2,2,2,2,2,2]
list_color[position-1] = 21
screen.addstr(5, 65, "=====Snake Head Color=====", curses.color_pair(4))
screen.addstr(7, 75, "Blue", curses.color_pair(list_color[0]))
screen.addstr(8, 75, "Cyan", curses.color_pair(list_color[1]))
screen.addstr(9, 75, "Green", curses.color_pair(list_color[2]))
screen.addstr(10, 75, "Magenta", curses.color_pair(list_color[3]))
screen.addstr(11, 75, "Red", curses.color_pair(list_color[4]))
screen.addstr(12, 75, "White", curses.color_pair(list_color[5]))
screen.addstr(13, 75, "Yellow", curses.color_pair(list_color[6]))
screen.addstr(14, 75, "Rainbow", curses.color_pair(list_color[7]))
screen.addstr(15, 75, "Back", curses.color_pair(list_color[8]))
position, enter = position_change(screen, position, 9)
screen.refresh()
if enter == True:
if position == 8:
color[1][1] = True
break
if position != 9:
color[1][1] = False
color[0][1] = (10 + (position - 1))
break
screen.clear()
screen.border(0)
return color
def snake_body_color(screen, color):
position = 1
enter = False
while True:
list_color = [2,2,2,2,2,2,2,2,2]
list_color[position-1] = 21
screen.addstr(5, 65, "=====Snake Body Color=====", curses.color_pair(4))
screen.addstr(7, 75, "Blue", curses.color_pair(list_color[0]))
screen.addstr(8, 75, "Cyan", curses.color_pair(list_color[1]))
screen.addstr(9, 75, "Green", curses.color_pair(list_color[2]))
screen.addstr(10, 75, "Magenta", curses.color_pair(list_color[3]))
screen.addstr(11, 75, "Red", curses.color_pair(list_color[4]))
screen.addstr(12, 75, "White", curses.color_pair(list_color[5]))
screen.addstr(13, 75, "Yellow", curses.color_pair(list_color[6]))
screen.addstr(14, 75, "Rainbow", curses.color_pair(list_color[7]))
screen.addstr(15, 75, "Back", curses.color_pair(list_color[8]))
position, enter = position_change(screen, position, 9)
screen.refresh()
if enter == True:
if position == 8:
color[1][2] = True
break
if position != 9:
color[1][2] = False
color[0][2] = 10 + (position - 1)
break
screen.clear()
screen.border(0)
return color
def snake_fruit_color(screen, color):
position = 1
enter = False
while True:
list_color = [2,2,2,2,2,2,2,2,2]
list_color[position-1] = 21
screen.addstr(5, 65, "=====Snake Fruit Color=====", curses.color_pair(4))
screen.addstr(7, 75, "Blue", curses.color_pair(list_color[0]))
screen.addstr(8, 75, "Cyan", curses.color_pair(list_color[1]))
screen.addstr(9, 75, "Green", curses.color_pair(list_color[2]))
screen.addstr(10, 75, "Magenta", curses.color_pair(list_color[3]))
screen.addstr(11, 75, "Red", curses.color_pair(list_color[4]))
screen.addstr(12, 75, "White", curses.color_pair(list_color[5]))
screen.addstr(13, 75, "Yellow", curses.color_pair(list_color[6]))
screen.addstr(14, 75, "Rainbow", curses.color_pair(list_color[7]))
screen.addstr(15, 75, "Back", curses.color_pair(list_color[8]))
position, enter = position_change(screen, position, 9)
screen.refresh()
if enter == True:
if position == 8:
color[1][0] = True
break
if position != 9:
color[1][0] = False
color[0][0] = position
break
screen.clear()
screen.border(0)
return color
def color_menu(screen, color):
position = 1
enter = False
while True:
list_color = [2,2,2,2,2]
list_color[position-1] = 21
screen.addstr(5, 65, "====COLOR SCHEMS====", curses.color_pair(21))
screen.addstr(7, 65, "Snake Body Color", curses.color_pair(list_color[0]))
screen.addstr(8, 65, "Snake Head Color", curses.color_pair(list_color[1]))
screen.addstr(9, 65, "Snake Fruit Color", curses.color_pair(list_color[2]))
screen.addstr(10, 71, "Back", curses.color_pair(list_color[3]))
position, enter = position_change(screen, position, 4)
screen.refresh()
if enter == True:
screen.clear()
screen.border(0)
if position == 1:
color = snake_body_color(screen, color)
elif position == 2:
color = snake_head_color(screen, color)
elif position == 3:
color = snake_fruit_color(screen, color)
elif position == 4:
break
screen.clear()
screen.border(0)
return color
def menu(screen, color):
position = 1
enter = False
while True:
list_color = [2,2,2]
list_color[position-1] = 21
screen.addstr(5, 66, "====MAIN MENU====", curses.color_pair(21))
screen.addstr(7, 68, "Color Schems", curses.color_pair(list_color[0]))
screen.addstr(8, 69, "Play Game", curses.color_pair(list_color[1]))
screen.addstr(9, 71, "Quit", curses.color_pair(list_color[2]))
screen.refresh()
position, enter = position_change(screen, position, 3)
if enter == True:
screen.clear()
screen.border(0)
if position == 1:
color = color_menu(screen, color)
elif position == 2:
break
elif position == 3:
return False, color
screen.clear()
screen.border(0)
return True, color
def snake_main(snake, key_conflict_dict, key_default, screen, HEIGHT, WIDTH, active_fruit, new_fruit, last_len, speed, color, score):
for a in range(len(snake)):
if a == 0:
screen.addstr(snake[a][0], snake[a][1], "*", curses.color_pair(color[0][1]))
else:
screen.addstr(snake[a][0], snake[a][1], "*", curses.color_pair(color[0][2]))
while True:
color = random_colors(color)
speed, last_len = snake_speed(snake, speed, last_len)
screen.timeout(speed)
key_default = my_raw_input(screen, key_conflict_dict, key_default)
if key_default == 27:
break
if new_fruit in snake:
active_fruit = False
snake.insert(0, "Fruit")
score += 100
if not active_fruit:
active_fruit, new_fruit = fruit(snake, HEIGHT, WIDTH)
snake, color = logic_processor(snake, key_default, screen, color)
snake, color = out_of_bounds(snake, HEIGHT, WIDTH, screen, color)
if snake[0] in snake[1:]:
break
# color = debugger(screen, snake, active_fruit, new_fruit, key_default, speed, color) # TODO disable for DEBUGGER
color = printer(screen, snake, new_fruit, score, color)
screen.clear()
screen.border(0)
screen.addstr(10, 70, "Game Over!")
screen.addstr(12, 70, "SCORE - " + str(score), curses.color_pair(21))
screen.refresh()
time.sleep(3)
return
def main(screen):
close = True
color= [ [2, 16, 13], [False, False, False] ]
while close:
snake, key_conflict_dict, key_default, screen, HEIGHT, WIDTH, active_fruit, new_fruit, last_len, speed = setup()
close, color = menu(screen, color)
if close: snake_main(snake, key_conflict_dict, key_default, screen, HEIGHT, WIDTH, active_fruit, new_fruit, last_len, speed, color, 0)
screen.clear()
screen.border(0)
return
if __name__ == "__main__":
curses.wrapper(main)