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Room_0.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Room_0.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ccastill <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/05/17 20:05:24 by carlos #+# #+# */
/* Updated: 2020/06/01 07:07:15 by ccastill ### ########.fr */
/* */
/* ************************************************************************** */
#include "Nostromo.h"
void Room_0()
{
//corridor();
printf("Estás en la Room_0\n");
//Efecto de sonido
Mix_Chunk *jumpEffect = Mix_LoadWAV("gun.wav");
Mix_PlayChannel(-1,jumpEffect ,0);
fgets(next->str, TAM_MAX, stdin);
verb(next->str);
deploy_room();
}