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ForbiddenMaze.py
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ForbiddenMaze.py
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# Author: Hari Om Chadha
# This is a maze game where the player has to solve a few riddles to get the key to the exit and then solve the maze in the given time
import time
import sys
import os
from datetime import datetime, timedelta
# these are the four different maze layouts.
# 1s are walls and 0s are the path the player can walk on
easy = [[1,1,1,1,1,1,1,1,1],
[1,1,1,1,0,1,1,1,1],
[1,1,0,0,0,1,0,1,1],
[1,1,0,1,1,1,0,1,1],
[1,1,0,0,0,0,0,1,1],
[1,1,0,1,0,1,1,1,1],
[1,1,0,1,0,0,0,1,1],
[1,1,1,1,0,1,1,1,1],
[1,1,1,1,0,1,1,1,1],
[1,1,1,1,1,1,1,1,1]]
medium = [[1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,0,1,1,1,1,1,1],
[1,1,0,0,0,1,0,1,0,0,0,1,1],
[1,1,0,1,0,1,0,1,1,1,0,1,1],
[1,1,0,1,0,1,0,0,0,0,0,1,1],
[1,1,0,1,1,1,1,1,1,1,0,1,1],
[1,1,0,1,0,0,0,0,0,0,0,1,1],
[1,1,0,1,0,1,1,1,1,1,1,1,1],
[1,1,0,1,0,0,0,1,0,0,0,1,1],
[1,1,0,1,1,1,0,1,1,1,0,1,1],
[1,1,0,0,0,0,0,0,0,0,0,1,1],
[1,1,1,1,1,1,0,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1]]
hard = [[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,1],
[1,1,0,1,1,1,1,1,0,1,1,1,0,1,0,1,0,1,1,1,1,1,1],
[1,1,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,1,1,1,1],
[1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,1,1],
[1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,1,0,1,0,1,1],
[1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1],
[1,1,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,1,1,1,0,1,1],
[1,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,0,0,0,1,1],
[1,1,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,1],
[1,1,0,1,0,1,1,1,0,1,1,1,1,1,1,1,0,1,0,1,0,1,1],
[1,1,0,0,0,1,0,0,0,1,0,0,0,1,1,1,0,1,0,1,0,1,1],
[1,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,0,1,0,1,0,1,1],
[1,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,0,1,1],
[1,1,0,1,1,1,0,1,1,1,0,1,0,1,0,1,1,1,0,1,0,1,1],
[1,1,0,1,1,1,0,1,1,1,0,1,0,1,0,1,1,1,0,1,0,1,1],
[1,1,0,0,0,1,0,0,1,1,0,1,0,1,0,1,0,0,0,1,0,1,1],
[1,1,1,1,0,1,1,0,1,1,0,1,0,1,0,1,0,1,1,1,0,1,1],
[1,1,0,0,0,1,1,0,1,1,0,0,0,1,0,0,0,1,1,1,0,1,1],
[1,1,0,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1],
[1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1],
[1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]
veryHard = [[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1],
[1,1,1,1,0,1,0,1,0,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,1,1,0,1,1,1,1,1,0,1,1],
[1,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,0,0,1,0,1,0,1,1],
[1,1,0,1,1,1,0,1,0,1,0,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,0,1,0,1,0,1,1],
[1,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,1],
[1,1,0,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,1],
[1,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,0,1,1],
[1,1,1,1,1,1,1,1,0,1,0,1,1,1,0,1,0,1,1,1,0,1,0,1,0,1,1,1,1,1,1,1,0,1,0,1,0,1,0,1,1,1,1],
[1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1],
[1,1,0,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,0,1,1],
[1,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,1,0,1,1],
[1,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,1,0,1,0,1,0,1,0,1,1,1,0,1,1,1,0,1,1],
[1,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,1],
[1,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,0,1,1,1,0,1,1,1,1,1,1,1,1],
[1,1,0,0,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,1,1],
[1,1,0,1,1,1,0,1,0,1,1,1,1,1,1,1,0,1,1,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,0,1,0,1,1],
[1,1,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,1],
[1,1,0,1,0,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,0,1,1,1,1,1,1,1,0,1,1],
[1,1,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,1],
[1,1,0,1,0,1,0,1,1,1,0,1,0,1,0,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,1,1,1],
[1,1,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1],
[1,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,0,1,1,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1],
[1,1,0,0,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,1,1],
[1,1,0,1,1,1,0,1,1,1,0,1,0,1,1,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1],
[1,1,0,1,0,1,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,1],
[1,1,0,1,0,1,0,1,0,1,1,1,1,1,0,1,0,1,1,1,0,1,1,1,0,1,0,1,0,1,0,1,1,1,1,1,0,1,1,1,0,1,1],
[1,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,1,0,0,0,1,1],
[1,1,0,1,1,1,0,1,1,1,0,1,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,0,1,1,1,1],
[1,1,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1],
[1,1,1,1,0,1,1,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,0,1,0,1,1],
[1,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,1,1],
[1,1,0,1,1,1,0,1,0,1,0,1,0,1,1,1,0,1,1,1,1,1,0,1,1,1,0,1,0,1,0,1,1,1,1,1,0,1,0,1,0,1,1],
[1,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,1,1],
[1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,1,1],
[1,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,1],
[1,1,0,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,0,1,0,1,0,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1],
[1,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,1,1],
[1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,0,1,0,1,1,1,0,1,0,1,1,1,0,1,0,1,0,1,1,1,1,1,0,1,0,1,1],
[1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]
mazeDesign = easy
y = 0
x = 0
winX = 0
winY = 0
currentDirection = 0
secondsGame = 0
attempts = 0
riddle1 = False
riddle2 = False
riddle3 = False
win = False
new = True
cheats = False
up = False
left = False
down = False
right = False
userUp = up
userLeft = left
userDown = down
userRight = right
choices = "forward(w)"
directionPrint = ""
endTime = ""
name = ""
#asks the user to choose a difficulty. Recurssive if the input is invalid
#assigns the global variables their values based on the choice
def difficulty():
global mazeDesign
global y
global x
global winX
global winY
global currentDirection
global secondsGame
global attempts
a = input("""Please pick your difficulty:
(1)Easy (recommended for beginners)
(2)Medium
(3)Hard
(4)Very Hard (ONLY PICK IF YOU ARE A MAZE GENIUS)
""").lower()
a.replace(" ","")
if a == "1" or a == "easy":
mazeDesign = easy
y = 8
x = 4
winY = 1
winX = 4
currentDirection = 0
secondsGame = 500
attempts = 10
elif a == "2" or a == "medium":
mazeDesign = medium
y = 11
x = 6
winY = 1
winX = 6
currentDirection = 0
secondsGame = 600
attempts = 8
elif a == "3" or a == "hard":
mazeDesign = hard
y = 22
x = 11
winY = 1
winX = 10
currentDirection = 0
secondsGame = 700
attempts = 6
elif a == "4" or a == "veryhard":
mazeDesign = veryHard
y = 41
x = 22
winY = 1
winX = 20
currentDirection = 0
secondsGame = 800
attempts = 5
else:
print("That's an invalid input.")
difficulty()
return
#prints out the entire storyline before the riddles
def start():
global name
name = input("Please enter your name: ").upper()
if name == "":
start()
return
difficulty()
for i in range (50):
print("\n")
print(f"""
This story starts with a person named {name}. {name} is a regular human who is absolutely mediocre in every way.
{name} has no charisma, fortitude, strength, intelligence, wisdom or rizz. Like I said: MEDIOCRE
They spend their entire day doing exactly what a human with mediorce stats would do.""")
b = input("You will have to press ENTER to continue to the next prompt everytime. Press ENTER now.\n")
print("BUT")
b = input()
print(f"""
One night {name} gets a chance to change all of this and be the person they has always wanted to be.
It all starts when {name} goes to bed on the fateful night in April 2006...\n""")
b = input
a = [f"{name} wakes up in the middle of the night to a wisper in their ear. They see a small glimpse of someone who disappears right after",
"""
...
;::::;
;::::; :;
;:::::' :;
;:::::; ;.
,:::::' ; OOO
::::::; ; OOOOO
;:::::; ; OOOOOOOO
,;::::::; ;' / OOOOOOO
;:::::::::`. ,,,;. / / DOOOOOO
.';:::::::::::::::::;, / / DOOOO
,::::::;::::::;;;;::::;, / / DOOO
;`::::::`'::::::;;;::::: ,#/ / DOOO
:`:::::::`;::::::;;::: ;::# / DOOO
::`:::::::`;:::::::: ;::::# / DOO
`:`:::::::`;:::::: ;::::::#/ DOO
:::`:::::::`;; ;:::::::::## OO
::::`:::::::`;::::::::;:::# OO
`:::::`::::::::::::;'`:;::# O
`:::::`::::::::;' / / `:#
::::::`:::::;' / / `#
Internet""",
f"{name}: Why am I in an empty field? Where am I?",
f"Mysterious voice: AH! Looks like we have a new creature to do our tests on.",
f"{name}: Who...What are you? Why am I here?",
f"Mysterious voice: Will you shut up already? You know what? If you shut up I might let you leave.",
f"{name}: WHO ARE YOU?? WHY AM I HERE?",
f"Mysterious voice: Alright, that's it. In you go for testing you puny creature."]
for i in a:
print(i)
b = input()
for i in range(50):
print("\n")
print("""
WELCOME TO THE
█████▒▒█████ ██▀███ ▄▄▄▄ ██▓▓█████▄ ▓█████▄ ▓█████ ███▄ █ ███▄ ▄███▓ ▄▄▄ ▒███████▒▓█████
▓██ ▒▒██▒ ██▒▓██ ▒ ██▒▓█████▄ ▓██▒▒██▀ ██▌▒██▀ ██▌▓█ ▀ ██ ▀█ █ ▓██▒▀█▀ ██▒▒████▄ ▒ ▒ ▒ ▄▀░▓█ ▀
▒████ ░▒██░ ██▒▓██ ░▄█ ▒▒██▒ ▄██▒██▒░██ █▌░██ █▌▒███ ▓██ ▀█ ██▒ ▓██ ▓██░▒██ ▀█▄ ░ ▒ ▄▀▒░ ▒███
░▓█▒ ░▒██ ██░▒██▀▀█▄ ▒██░█▀ ░██░░▓█▄ ▌░▓█▄ ▌▒▓█ ▄ ▓██▒ ▐▌██▒ ▒██ ▒██ ░██▄▄▄▄██ ▄▀▒ ░▒▓█ ▄
░▒█░ ░ ████▓▒░░██▓ ▒██▒░▓█ ▀█▓░██░░▒████▓ ░▒████▓ ░▒████▒▒██░ ▓██░ ▒██▒ ░██▒ ▓█ ▓██▒▒███████▒░▒████▒
▒ ░ ░ ▒░▒░▒░ ░ ▒▓ ░▒▓░░▒▓███▀▒░▓ ▒▒▓ ▒ ▒▒▓ ▒ ░░ ▒░ ░░ ▒░ ▒ ▒ ░ ▒░ ░ ░ ▒▒ ▓▒█░░▒▒ ▓░▒░▒░░ ▒░ ░
░ ░ ▒ ▒░ ░▒ ░ ▒░▒░▒ ░ ▒ ░ ░ ▒ ▒ ░ ▒ ▒ ░ ░ ░░ ░░ ░ ▒░ ░ ░ ░ ▒ ▒▒ ░░░▒ ▒ ░ ▒ ░ ░ ░
░ ░ ░ ░ ░ ▒ ░░ ░ ░ ░ ▒ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ▒ ░ ░ ░ ░ ░ ░
░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░
░ ░ ░ ░
BY HARI OM CHADHA""")
b = input()
print(f"""\n\n
This is a game of intelligence which is divided in 2 parts:""")
b = input()
print(f"""
PART 1: RIDDLES
The door at the end of the maze is locked so you must solve 3 riddles to get the key to the door
Faliure to solve the riddles in {attempts} attempts will lead to IMMINENT DEATH.
""")
b = input()
print(f"""
PART 2: THE MAZE
You will have exactly {secondsGame} seconds to solve the entire maze.
Failure to reach the exit will lead to IMMINENT DEATH
Completing the maze will prove that you are worthy of living and will be granted everything you desire.\n""")
b = input("Press ENTER to begin the riddles.")
riddles()
return
#prompts the user to answer the three riddles
def riddles():
global riddle1
global riddle2
global riddle3
if not riddle1:
for i in range(40):
print("\n")
print("""
RIDDLE 1:
What does man love more than life,
fear more than death or mortal strife,
What the poor have, the rich require,
and what contented men desire,
What the miser spends and the spendthrift saves
And all men carry to their graves?
""")
answer = input("Answer: ").lower()
if answer == "nothing":
print("That is correct!")
b = input("press ENTER to continue")
riddle1 = True
elif answer == "": #attempts are not reduced if the player accidentally presses enter
riddles()
return
else:
riddleIncorrect()
return
if not riddle2:
for i in range(40):
print("\n")
print("""
RIDDLE 2:
You can't see me.
You can't touch me.
You can't hear me.
You can't taste me.
You can use me or create me.
You can find me.
I can be interrupted/broken easily.
Some enjoy me and others fear me. What am I?\n
""")
answer = input("Answer: ").lower()
if answer == "silence":
print("That is correct!")
b = input("Press ENTER to continue")
riddle2 = True
elif answer == "": #attempts are not reduced if the player accidentally presses enter
riddles()
return
else:
riddleIncorrect()
return
if not riddle3:
for i in range(40):
print("\n")
print("""
RIDDLE 3:
I have a bed but never sleep,
I have a mouth but never speak.
I can run but never flee,
I'm full of pages, can you see?\n
""")
answer = input("Answer: ").lower()
if answer == "book":
print("That is correct!")
b = input("Press ENTER to continue")
riddle3 = True
elif answer == "": #attempts are not reduced if the player accidentally presses enter
riddles()
return
else:
riddleIncorrect()
return
print("\n"*50)
print("""
You are smarter than I thought. Here's the key to the exit:
8 8 8 8 ,ooo.
8a8 8a8 oP ?b
d888a888zzzzzzzzzzzzzzzzzzzz8 8b
8o___oP' HC
I hope you are ready to die in the maze!
""")
b = input()
updateDirections()
chooseDirection()
return
#used to reduce the number of attemtpts and calls the death function if attempts == 0
def riddleIncorrect():
global attempts
print("That is incorrect.\n")
attempts -= 1
if attempts == 0:
b = input(f"Looks like you ran out of tries. Bye bye {name}")
death()
else:
print(f"You have {attempts} attempts left.")
b = input("press ENTER to continue")
riddles()
return
return
#checks to see what directoins are open from the players persepective
def openDirections():
global choices
choices = ""
if userUp:
choices += "forward(w)"
if userLeft:
if choices != "":
choices += "/"
choices += " left(a)"
if userDown:
if choices != "":
choices += "/"
choices += " backward(s)"
if userRight:
if choices != "":
choices += "/"
choices += " right(d)"
return
#asks the user to pick a direction
def chooseDirection():
global currentDirection
global new
global cheats
openDirections()
if new:
art()
print("Use the compass at the top to a keep track of the direction you are facing.")
b = input(f"You have exactly {secondsGame:.2f} seconds to complete the maze. Press ENTER to move forward.\n").lower()
direction = "w"
timeCheck()
new = False
elif cheats:
timeCheck()
if secondsGame <= 0:
print("You RAN OUT OF TIME even after having the map of the maze. HOW??")
print("Mysterious Voice: You are actually the most disappointing person I have ever seen.")
death()
return
print(f"Time left: {secondsGame:.2f} seconds")
direction = input(f"You have either reached an intersection or a dead end. Please choose a path: {choices} OR type 'map' to see the map.\n").lower()
else:
timeCheck()
if secondsGame <= 0:
print("You RAN OUT OF TIME")
death()
return
print(f"Time left: {secondsGame:.2f} seconds")
direction = input(f"You have either reached an intersection or a dead end. Please choose a path: {choices}\n").lower()
if direction == "w":
if userUp:
check()
else:
print("There's a wall in this direction. Try a different one")
chooseDirection()
#the currentDirection variable is used to track which way the player is facing
#0 == north, 1 == east, -1 == west, -2/2 == south
elif direction == "a":
if userLeft:
currentDirection -= 1
check()
else:
print("There's a wall in this direction. Try a different one")
chooseDirection()
elif direction == "d":
if userRight:
currentDirection += 1
check()
else:
print("There's a wall in this direction. Try a different one")
chooseDirection()
elif direction == "s":
if userDown:
currentDirection += 2
check()
else:
print("There's a wall in this direction. Try a different one")
chooseDirection()\
#checks if a cheat code has been used
elif direction == "cheats":
if not cheats:
print("\n"*50)
art()
print("Mysterious voice: OH NO! I am cursed to give the map to the player when that is said.")
print("You can now access the map whenever you want BUT you still need to escape before the time runs out!")
cheats = True
chooseDirection()
else:
print("Cheats have already been activated.")
chooseDirection()
elif direction == "map" and cheats:
map()
art()
chooseDirection()
else:
print("That's not a direction. Please try again")
chooseDirection()
return
#changes the value of currentDirection if it is not 0,1,-1,-2,2
def check():
global currentDirection
if currentDirection == -3:
currentDirection = 1
elif currentDirection == 3:
currentDirection = -1
elif currentDirection == 4:
currentDirection = 0
move(currentDirection)
return
#used to find the closed intersection/turn/dead end in the maze.
#moves the player to that location and updates the x and y variables
def move(a):
global x
global y
tempEnd = -99
#facing north
if a == 0:
#finds the location of the wall right in front of the player
for i in range (y - 1, -1, -1):
if mazeDesign[i][x] == 1:
tempEnd = i + 1
break
#finds the nearest intersection
for i in range (y - 1, tempEnd - 1, -1):
if mazeDesign[i][x-1] == 0:
closestIntersection = i
break
if mazeDesign[i][x+1] == 0:
closestIntersection = i
break
#updates the location
try:
if closestIntersection >= tempEnd:
y = closestIntersection
else:
y = tempEnd
except:
y = tempEnd
#facing west
elif a == -1:
#finds the location of the wall right in front of the player
for i in range (x - 1, -1, -1):
if mazeDesign[y][i] == 1:
tempEnd = i + 1
break
#finds the nearest intersection
for i in range (x - 1, tempEnd - 1, -1):
if mazeDesign[y-1][i] == 0:
closestIntersection = i
break
if mazeDesign[y+1][i] == 0:
closestIntersection = i
break
#updates the location
try:
if closestIntersection >= tempEnd:
x = closestIntersection
else:
x = tempEnd
except:
x = tempEnd
#facing east
elif a == 1:
#finds the location of the wall right in front of the player
for i in range (x + 1, len(mazeDesign[y]), 1):
if mazeDesign[y][i] == 1:
tempEnd = i - 1
break
#finds the nearest intersection
for i in range (x + 1, tempEnd + 1, 1):
if mazeDesign[y-1][i] == 0:
closestIntersection = i
break
if mazeDesign[y+1][i] == 0:
closestIntersection = i
break
#updates the location
try:
if closestIntersection <= tempEnd:
x = closestIntersection
else:
x = tempEnd
except:
x = tempEnd
#facing south
elif a == 2 or a == -2:
#finds the location of the wall right in front of the player
for i in range (y + 1, len(mazeDesign), 1):
if mazeDesign[i][x] == 1:
tempEnd = i - 1
break
#finds the nearest intersection
for i in range (y + 1, tempEnd + 1, 1):
if mazeDesign[i][x-1] == 0:
closestIntersection = i
break
if mazeDesign[i][x+1] == 0:
closestIntersection = i
break
#updates the location
try:
if closestIntersection <= tempEnd:
y = closestIntersection
else:
y = tempEnd
except:
y = tempEnd
animation()
updateDirections()
if not win:
art()
chooseDirection()
return
#maze doesn't turn so the player directions are tracked as booleans based on which way they are facing
#this functions updates the directions the player can move in
def updateDirections():
global up
global left
global down
global right
global userUp
global userLeft
global userDown
global userRight
global win
if mazeDesign[y - 1][x] == 0:
up = True
else:
up = False
if mazeDesign[y][x - 1] == 0:
left = True
else:
left = False
if mazeDesign[y + 1][x] == 0:
down = True
else:
down = False
if mazeDesign[y][x + 1] == 0:
right = True
else:
right = False
if currentDirection == 0:
userUp = up
userRight = right
userLeft = left
userDown = down
elif currentDirection == -1:
userUp = left
userRight = up
userLeft = down
userDown = right
elif currentDirection == 1:
userUp = right
userRight = down
userLeft = up
userDown = left
elif currentDirection == 2 or currentDirection == -2:
userUp = down
userRight = left
userLeft = right
userDown = up
if x == winX and y == winY:
winGame()
return
#this function prints the intercetion based on the open paths
#all intersections are made by conncatinating three different parts (right, front, and left)
def art():
os.system('cls||clear') #use for VScode
#print("\n"*50) #use for idle
leftOpenArt = ['█████ ',
'████████ ',
'████████ ',
'████████ ',
'████████▓▓▓▓▓▓██████',
'████████▓▓▓▓▓▓██████',
'████████▓▓▓▓▓▓██████',
'████████▓▓▓▓▓▓██████',
'████████▓▓▓▓▓▓██████',
'████████▓▓▓▓▓▓██████',
'████████▓▓▓▓▓▓██████',
'████████▓▓▓▓▓▓██████',
'████████▓▓▓▓▓▓██████',
'████████▓▓▓▓▓▓██████',
'████████▓▓▓▓▓▓██████',
'████████▓▓▓▓▓▓██████',
'████████▓▓▓▓▓▓██████',
'████████▓▓▓▓▓▓██████',
'████████▓▓▓▓▓▓██████',
'████████▓▓▓▓▓▓██████',
'████████▓▓▓▓▓▓████▓▓',
'████████▒▒▒▒▒▒▒▒▒▒▒▒',
'████████▒▒▒▒▒▒▒▒▒▒▒▒',
'████████▒▒▒▒▒▒▒▒▒▒▒▒',
'████████▒▒▒▒▒▒▒▒▒▒▒▒',
'██████▓▒▒▒▒▒▒▒▒▒▒▒▒▒',
'████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒']
upOpenArt = [' ',
' ',
' ',
' ',
' ',
'█ █',
'██ ██',
'██ ██',
'██ ██',
'██ ██',
'██ ██',
'██ ██',
'██ ██',
'██ ██',
'██ ██',
'██ ██',
'██ ██',
'██ ██',
'██ ██',
'▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒']
rightOpenArt = [' █████\n',
' ████████\n',
' ████████\n',
' ████████\n',
'██████▓▓▓▓▓▓████████\n',
'██████▓▓▓▓▓▓████████\n',
'██████▓▓▓▓▓▓████████\n',
'██████▓▓▓▓▓▓████████\n',
'██████▓▓▓▓▓▓████████\n',
'██████▓▓▓▓▓▓████████\n',
'██████▓▓▓▓▓▓████████\n',
'██████▓▓▓▓▓▓████████\n',
'██████▓▓▓▓▓▓████████\n',
'██████▓▓▓▓▓▓████████\n',
'██████▓▓▓▓▓▓████████\n',
'██████▓▓▓▓▓▓████████\n',
'██████▓▓▓▓▓▓████████\n',
'██████▓▓▓▓▓▓████████\n',
'██████▓▓▓▓▓▓████████\n',
'██████▓▓▓▓▓▓████████\n',
'▓▓████▓▓▓▓▓▓████████\n',
'▒▒▒▒▒▒▒▒▒▒▒▒████████\n',
'▒▒▒▒▒▒▒▒▒▒▒▒████████\n',
'▒▒▒▒▒▒▒▒▒▒▒▒████████\n',
'▒▒▒▒▒▒▒▒▒▒▒▒████████\n',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▓██████\n',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒████\n',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ HC\n']
leftClosedArt = ['█████ ',
'█████████ ',
'███████████ ',
'████████████████ ',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'██████████████████▓▓',
'████████████████▓▒▒▒',
'██████████████▒▒▒▒▒▒',
'████████████▓▒▒▒▓▒▒▒',
'██████████▒▒▒▒▒▒▒▒▒▒',
'████████▒▒▒▒▒▒▒▒▒▒▒▒',
'██████▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'██▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒']
upClosedArt = [' ',
' ',
' ',
' ',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'████████████████████',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒']
deadEndArt = [' ',
' ',
' ',
' ',
'█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█',
'█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█',
'█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█',
'█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█',
'█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█',
'█▓▓▓▓▓▓ DEAD ▓▓▓▓▓▓█',
'█▓▓▓▓▓▓ END! ▓▓▓▓▓▓█',
'█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█',
'█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█',
'█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█',
'█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█',
'█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█',
'█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█',
'█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█',
'█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█',
'▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒']
rightClosedArt = [' █████\n',
' ████████\n',
' ████████████\n',
' ██████████████████\n',
'████████████████████\n',
'████████████████████\n',
'████████████████████\n',
'████████████████████\n',
'████████████████████\n',
'████████████████████\n',
'████████████████████\n',
'████████████████████\n',
'████████████████████\n',
'████████████████████\n',
'████████████████████\n',
'████████████████████\n',
'████████████████████\n',
'████████████████████\n',
'████████████████████\n',
'████████████████████\n',
'▓▓██████████████████\n',
'▒▒▒▓▓███████████████\n',
'▒▒▒▒▒▒▒▒████████████\n',
'▒▒▒▒▒▒▒▒▓▒██████████\n',
'▒▒▒▒▒▒▒▒▒▒▒▒████████\n',
'▒▒▒▒▒▒▓▒▒▒▒▒▒▒██████\n',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒████\n',
'▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ HC\n']
if new:
directionArt()
print(directionPrint)
print("""
88888888888888888888888888888888888888888888888888888888888888888888888
88.._| | `-. | `. -_-_ _-_ _- _- -_ - .'| |.'| | _..88
88 `-.._ | |`! |`. -_ -__ -_ _- _-_- .' |.;' | _.!-'| 88
88 | `-!._ | `;! ;. _______________ ,'| .-' | _!.i' | 88
88..__ | |`-!._ | `.| |____ ENTER_____||."'| _!.;' | _|..88
88 |``"..__ | |`";.| i|_|MMMMMMMMMMM|_|'| _!-| | _|..-|' 88
88 | |``--..|_ | `;!| |MMMMMMMMMMM| |.'j |_..!-'| | 88
88 | | | |`-,!_|_|MMMMMMMMMMM|_||.!-;' | | | 88
88___|______|____!.,.!,.!,!| |MMMMMMMMMMM| |,!,.!.,.!..__|_____|_____88
88 | | | | | |_|MMMMMMMMMMM|_|| | | | | | 88
88 | | |..!-;'i| |MMMMMMMMMMM| | |`-..| | | | 88
88 | _!.-j' | _!,"|_|MMMMMMMMMMM|_||!._| `i-!.._ | | 88
88 _!.-'| | _."| !;| |MMMMMMMMMMM| |`.| `-._| |``-.._ | 88
88..-i' | _.''| !-| !|_|MMMMMMMMMMM|_|.|`-. | ``._ | |``"..88
88 | |.| |.| !| | |MMMMMMMMMMM| ||`. |`! | `". | 88
88 | _.-' | .' |.' |/|_|MMMMMMMMMMM|_|! |`! `,.| |-._| 88
88 _!"'| !.'| .'| .'|[ ]MMMMMMMMMMM[ ] \| `. | `._ | `-._ 88
88-' | .' |.| |/| / \|`. |`! |.| |`-88
88 |_.'| .' | .' |/ \ \ | `. | `._- | 88
88 .' | .' |/| / \ |`! |`.| `. | 88
88 _.' !'| .' | / \| ` | `. |`.| 88
88888888888888888888888888888888888888888888888888888888888888 Internet
""")
else:
if userLeft:
printLeft = leftOpenArt
else:
printLeft = leftClosedArt
if userUp:
printUp = upOpenArt
elif not userLeft and not userRight:
printUp = deadEndArt
else:
printUp = upClosedArt
if userRight:
printRight = rightOpenArt
else:
printRight = rightClosedArt
directionArt()
print(directionPrint)
for i in range (len(printLeft)):
print(printLeft[i]+printUp[i]+printRight[i], end = "")
return
#prints the animation that makes it look like the player is going forward
#uses 6 images with very small differeneces to make the animation
def animation():
a = """
█████ █████
█████████ ████████
███████████ ████████████
████████████████ ████████████████
████████████████████ ███████████████████
█████████████████████ █████████████████████
█████████████████████ █████████████████████
█████████████████████ █████████████████████
█████████████████████ █████████████████████
█████████████████████ █████████████████████
█████████████████████ █████████████████████
█████████████████████ █████████████████████
████████████████ ███ █ ██████████████████
█████████████████████ █████████████████████
██████████ ████████ ███████ ███████████
█████████████████████ █████████████████████
███ ███████████████ ██████████████ ████
█████████████████████ █████████████████████
█████████████████████ █████████████████████
████████████████████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒████████████████████
██████████████████▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██████████████████
████████████████▒▒▒▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓███████████████
██████████████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒████████████
████████████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██████████
██████████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓████████
████████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██████
██████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒████
██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ HC"""
b = """
█████ █████
█████████ ████████
███████████ ████████████
████████████████ ████████████████
████████████████████ ███████████████████
█████████████████████ █████████████████████
█████████████████████ █████████████████████
█████████████████████ █████████████████████
█████████████████████ █████████████████████
█████████████████████ █████████████████████
█████████████████████ █████████████████████
████████████████████ █████████████████████
███████████████ ████ ██ █████████████████
█████████████████████ █████████████████████
█████████ █████████ ████████ ██████████
█████████████████████ █████████████████████
██ ████████████████ ███████████████ ███
█████████████████████ █████████████████████
█████████████████████ █████████████████████
████████████████████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓████████████████████
██████████████████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██████████████████
████████████████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒███████████████
██████████████▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒████████████
████████████▒▒▒▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓██████████
██████████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒████████
████████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██████
██████▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▓████
██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ HC"""
c = """
█████ █████
█████████ ████████
███████████ ████████████
████████████████ ████████████████
████████████████████ ███████████████████
█████████████████████ █████████████████████
█████████████████████ █████████████████████
█████████████████████ █████████████████████
█████████████████████ █████████████████████
█████████████████████ █████████████████████
█████████████████████ █████████████████████
███████████████████ ████████████████████
██████████████ █████ ████ ███████████████
█████████████████████ █████████████████████