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A pouch with a scroll-able list, starts empty but is added to every time the player finds a random item with no gameplay value.
Items could be constructed from variable lists such as [quality] [nature] item [flavor]
generating results such as
"A poorly-made plastic toy, covered in dirt"
"An exquisite tarnished brass pen"
etc...
Basically a fluff item generator. The player of course would be able to discard unwanted "items" from the pouch, keeping what matters to them for roleplay purposes.
This is not even remotely a priority feature, do not bug me about it.
The text was updated successfully, but these errors were encountered:
A pouch with a scroll-able list, starts empty but is added to every time the player finds a random item with no gameplay value.
Items could be constructed from variable lists such as
[quality] [nature] item [flavor]
generating results such as
Basically a fluff item generator. The player of course would be able to discard unwanted "items" from the pouch, keeping what matters to them for roleplay purposes.
This is not even remotely a priority feature, do not bug me about it.
The text was updated successfully, but these errors were encountered: