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gl_utils.h
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#include <cstdio>
namespace
{
#define GL_ERROR_CASE(glerror)\
case glerror: snprintf(error, sizeof(error), "%s", #glerror)
void gl_debug(const char *file, int line) {
GLenum err;
while((err = glGetError()) != GL_NO_ERROR){
char error[128];
switch(err) {
GL_ERROR_CASE(GL_INVALID_ENUM); break;
GL_ERROR_CASE(GL_INVALID_VALUE); break;
GL_ERROR_CASE(GL_INVALID_OPERATION); break;
GL_ERROR_CASE(GL_INVALID_FRAMEBUFFER_OPERATION); break;
GL_ERROR_CASE(GL_OUT_OF_MEMORY); break;
default: snprintf(error, sizeof(error), "%s", "UNKNOWN_ERROR"); break;
}
fprintf(stderr, "%s - %s: %d\n", error, file, line);
}
}
#undef GL_ERROR_CASE
#define __GL_DEBUG__ gl_debug(__FILE__, __LINE__);
void validate_shader(GLuint shader, const char *file = 0){
static const unsigned int BUFFER_SIZE = 512;
char buffer[BUFFER_SIZE];
GLsizei length = 0;
glGetShaderInfoLog(shader, BUFFER_SIZE, &length, buffer);
if(length > 0)
{
printf("Shader %d(%s) compile error: %s\n", shader, (file? file: ""), buffer);
}
}
bool validate_program(GLuint program){
static const GLsizei BUFFER_SIZE = 512;
GLchar buffer[BUFFER_SIZE];
GLsizei length = 0;
glGetProgramInfoLog(program, BUFFER_SIZE, &length, buffer);
if(length > 0)
{
printf("Program %d link error: %s\n", program, buffer);
return false;
}
return true;
}
}