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Items ItemKept don't currently apply to the kept on death algorithm meaning items marked as always saved aren't always saved, or wilderness lost one's are always lost etc...
Probably worth renaming?
ShouldKeep
ShouldKeepItem
KeepItem
KeepType
KeptItemType
ItemKept.Wilderness should also be inverted. i.e. ItemKept.OutsideWilderness
The text was updated successfully, but these errors were encountered:
Items ItemKept don't currently apply to the kept on death algorithm meaning items marked as always saved aren't always saved, or wilderness lost one's are always lost etc...
Probably worth renaming?
ItemKept.Wilderness should also be inverted. i.e. ItemKept.OutsideWilderness
The text was updated successfully, but these errors were encountered: