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Armor Base
Visual effects that can be seen in 32 bit are missing in 64 bit
Armor pickups have a center white yellow vertical light that is missing in both versions
Bio Rifle
Shine missing in 64 bit
Missing those bright glowing green lights in 64 bit
HUD Ammo Image doesn't match pickup and needs to be created
Enforcer
The shine is missing in 64 bit, easy to see in 32 bit though
Outward clip as well as top back of gun is team colored in UT3 and is plain grey in both versions
HUD Ammo Image doesn't match pickup and needs to be created
Shock Rifle
Shine missing in 64 bit
Middle of barrel is just a plain patterned purple without an energy visual on 64 bit
Handle glow/energy visuals are missing in 64 bit
HUD Ammo Image doesn't match pickup and needs to be created
Flak Cannon
Shine is missing in 64 bit
HUD Ammo Image doesn't match pickup and needs to be created
Impact Hammer
Yellow lights on handle and pump that pops up when charged don't show in 64 bit
The shine doesn't work in 64 bit
Link Gun
Glowing lights on gun are not showing up in 64 bit
HUD Ammo Image doesn't match pickup and needs to be created
Longbow AVRiL
Lights on scope and round part near handle are missing in 64 bit but show in 32 bit
The shine doesn't work in 64 bit
HUD Ammo Image doesn't match pickup and needs to be created
Rocket Launcher
Shine missing in 64 bit
HUD Ammo Image doesn't match pickup and needs to be created
Sniper Rifle
Shine missing in 64 bit
Scope is plain grey in 64 bit
HUD Ammo Image doesn't match pickup and needs to be created
Stinger Minigun
Shine is missing in 64 bit but not 32 bit
HUD Ammo Image doesn't match pickup and needs to be created
UDamage
Spawn base has a purple ring not appearing in 64 bit
Weapon Base
Center of pad glow missing with 64 bit
When Weapons Stay is turned off on UT3 the yellow cone appears to completely vanish when the weapon is gone, and in UT2004 it almost does this but not quite with 64 bit (still need to check 32 bit)
Weapon Locker
Missing bright glowing green lights in 64 bit
Lights are bright but they don't have the pulse glow in both versions
Missing vertical green beam of light in both versions
Missing large green mist in middle in both versions
Weapons always visible and don't have that bright green teleport appearance as you get closer in both versions
The text was updated successfully, but these errors were encountered:
I took the time to get some comparison screens of what I'm seeing in-game between the 2....it's kind of depressing and I remember when I first saw the Keg with this mod I thought 'Is that keg empty!?' and literally thought the keg was empty and needed time to refill...anyway here is a link for the screens https://drive.google.com/open?id=1AzLEAYbo1RuoJXVMH1qm_-K6CMcrn2fx
I'll try to get a pack for UT3Vehicles and maybe better look at U2Weapons as well
Yeap, those are indeed issues with too complex shaders. I did all the material porting with 32-bit and unfortunately a lot of it does not transfer to 64-bit.
Ideally there would be a way to detect the version and apply the best fitting material, but I don't know any way of doing so.
Visual effects that can be seen in 32 bit are missing in 64 bit
Armor pickups have a center white yellow vertical light that is missing in both versions
Shine missing in 64 bit
Missing those bright glowing green lights in 64 bit
HUD Ammo Image doesn't match pickup and needs to be created
The shine is missing in 64 bit, easy to see in 32 bit though
Outward clip as well as top back of gun is team colored in UT3 and is plain grey in both versions
HUD Ammo Image doesn't match pickup and needs to be created
Shine missing in 64 bit
Middle of barrel is just a plain patterned purple without an energy visual on 64 bit
Handle glow/energy visuals are missing in 64 bit
HUD Ammo Image doesn't match pickup and needs to be created
Shine is missing in 64 bit
HUD Ammo Image doesn't match pickup and needs to be created
Yellow lights on handle and pump that pops up when charged don't show in 64 bit
The shine doesn't work in 64 bit
Glowing lights on gun are not showing up in 64 bit
HUD Ammo Image doesn't match pickup and needs to be created
Lights on scope and round part near handle are missing in 64 bit but show in 32 bit
The shine doesn't work in 64 bit
HUD Ammo Image doesn't match pickup and needs to be created
Shine missing in 64 bit
HUD Ammo Image doesn't match pickup and needs to be created
Shine missing in 64 bit
Scope is plain grey in 64 bit
HUD Ammo Image doesn't match pickup and needs to be created
Shine is missing in 64 bit but not 32 bit
HUD Ammo Image doesn't match pickup and needs to be created
Spawn base has a purple ring not appearing in 64 bit
Center of pad glow missing with 64 bit
When Weapons Stay is turned off on UT3 the yellow cone appears to completely vanish when the weapon is gone, and in UT2004 it almost does this but not quite with 64 bit (still need to check 32 bit)
Missing bright glowing green lights in 64 bit
Lights are bright but they don't have the pulse glow in both versions
Missing vertical green beam of light in both versions
Missing large green mist in middle in both versions
Weapons always visible and don't have that bright green teleport appearance as you get closer in both versions
The text was updated successfully, but these errors were encountered: