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Texture Issues (in 64-bit) #16

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14 tasks
HellDragon-HK opened this issue Dec 3, 2017 · 3 comments
Open
14 tasks

Texture Issues (in 64-bit) #16

HellDragon-HK opened this issue Dec 3, 2017 · 3 comments
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@HellDragon-HK
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HellDragon-HK commented Dec 3, 2017

  • Armor Base
    Visual effects that can be seen in 32 bit are missing in 64 bit
    Armor pickups have a center white yellow vertical light that is missing in both versions
  • Bio Rifle
    Shine missing in 64 bit
    Missing those bright glowing green lights in 64 bit
    HUD Ammo Image doesn't match pickup and needs to be created
  • Enforcer
    The shine is missing in 64 bit, easy to see in 32 bit though
    Outward clip as well as top back of gun is team colored in UT3 and is plain grey in both versions
    HUD Ammo Image doesn't match pickup and needs to be created
  • Shock Rifle
    Shine missing in 64 bit
    Middle of barrel is just a plain patterned purple without an energy visual on 64 bit
    Handle glow/energy visuals are missing in 64 bit
    HUD Ammo Image doesn't match pickup and needs to be created
  • Flak Cannon
    Shine is missing in 64 bit
    HUD Ammo Image doesn't match pickup and needs to be created
  • Impact Hammer
    Yellow lights on handle and pump that pops up when charged don't show in 64 bit
    The shine doesn't work in 64 bit
  • Link Gun
    Glowing lights on gun are not showing up in 64 bit
    HUD Ammo Image doesn't match pickup and needs to be created
  • Longbow AVRiL
    Lights on scope and round part near handle are missing in 64 bit but show in 32 bit
    The shine doesn't work in 64 bit
    HUD Ammo Image doesn't match pickup and needs to be created
  • Rocket Launcher
    Shine missing in 64 bit
    HUD Ammo Image doesn't match pickup and needs to be created
  • Sniper Rifle
    Shine missing in 64 bit
    Scope is plain grey in 64 bit
    HUD Ammo Image doesn't match pickup and needs to be created
  • Stinger Minigun
    Shine is missing in 64 bit but not 32 bit
    HUD Ammo Image doesn't match pickup and needs to be created
  • UDamage
    Spawn base has a purple ring not appearing in 64 bit
  • Weapon Base
    Center of pad glow missing with 64 bit
    When Weapons Stay is turned off on UT3 the yellow cone appears to completely vanish when the weapon is gone, and in UT2004 it almost does this but not quite with 64 bit (still need to check 32 bit)
  • Weapon Locker
    Missing bright glowing green lights in 64 bit
    Lights are bright but they don't have the pulse glow in both versions
    Missing vertical green beam of light in both versions
    Missing large green mist in middle in both versions
    Weapons always visible and don't have that bright green teleport appearance as you get closer in both versions
@HellDragon-HK
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HellDragon-HK commented Dec 3, 2017

I took the time to get some comparison screens of what I'm seeing in-game between the 2....it's kind of depressing and I remember when I first saw the Keg with this mod I thought 'Is that keg empty!?' and literally thought the keg was empty and needed time to refill...anyway here is a link for the screens https://drive.google.com/open?id=1AzLEAYbo1RuoJXVMH1qm_-K6CMcrn2fx

I'll try to get a pack for UT3Vehicles and maybe better look at U2Weapons as well

@GreatEmerald GreatEmerald changed the title Texture Issues Texture Issues (in 64-bit) Dec 3, 2017
@GreatEmerald
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Yeap, those are indeed issues with too complex shaders. I did all the material porting with 32-bit and unfortunately a lot of it does not transfer to 64-bit.

Ideally there would be a way to detect the version and apply the best fitting material, but I don't know any way of doing so.

@HellDragon-HK
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I forgot to list it but I noticed in 64 the spawn effect isn't there for armor when it first shows up either

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