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metagame.ts
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var fs = require("fs");
import { KMeans } from "./K-Means-TS/kmeans";
const KMEANS: Function = require("./K-Means-TS/kmeans");
export interface FormatJson {
archetypes: Array<Archetype>;
format_cards: Array<FormatCard>;
format_versatile_cards: CardNames;
total_cards_parsed: number;
cards_parsed_by_deck: number;
unique_cards_parsed: number;
total_decks_parsed: number;
}
export interface Archetype {
archetype_name: string;
top_cards: CardNames;
metagame_percentage: number;
instances: number;
best_fit_deck: {
main: Zone;
sb: Zone;
};
}
export interface FormatCard {
card_name: string;
common_archetypes: CardArchetypeRef[];
cards_found_with: CardNames;
total_instances: number;
percentage_of_total_cards: number;
percentage_of_total_decks: number;
}
export interface CardArchetypeRef {
archetype: string;
percent: number;
seenInDecks: number;
decksInArchetype: number;
}
export interface UniqueCard {
card_name: string;
quantity: number;
decks_in: number;
}
export interface InputDeck {
id: string;
name: string;
format: string;
command: CardNames;
main: Zone;
sb: Zone;
}
export interface Deck {
id: string;
cards: Array<Card>;
}
export type Zone = {
name: string;
quantity: number;
}[];
export type Vector = Array<number>;
export type DeckZip = Array<[Deck, number]>;
export type Card = [number, string];
export type CardNames = Array<string>;
class Utils {
/**
* Rounds value to precision digits
* @param value num to round
* @param precision decimal places
*/
static round(value: number, precision: number): number {
const multiplier = Math.pow(10, precision || 0);
return Math.round(value * multiplier) / multiplier;
}
/**
* Get card names from a specific deck
* @param deck
*/
static cardNames(deck: Deck): CardNames {
let names: CardNames = [];
for (const card in deck) {
names.push(card[1]);
}
return names;
}
/**
* Find the number of a particular card in the format
* @param cardName
*/
static quantityOfCard(cardName: string): number {
let q: number = 0;
for (const i in uniqueCards) {
let card_name: string = uniqueCards[i].card_name;
if (card_name == cardName) {
if (card_name.includes(cardName)) {
q = uniqueCards[i].quantity;
}
}
}
return q;
}
/**
* Get the distance between two values
* @param x
* @param y
*/
static distance(x: Array<number>, y: Array<number>): number {
let d: number = 0.0;
for (let [z, elem] of x.entries()) {
d += (elem - y[z]) * (elem - y[z]);
}
return Math.sqrt(d);
}
/**
* Zip two arrays of decks and indexes into one array
* @param a1 Array of decks
* @param a2 Array of indexes
*/
static zipDeck(a1: Array<Deck>, a2: Array<number>): DeckZip {
let deck_zip: DeckZip = [];
for (let j = 0; j < a1.length; j++) {
deck_zip.push([a1[j], a2[j]]);
}
return deck_zip;
}
/**
* Remove duplicates from an array (turn it into a "Set")
* @param arr
*/
static set(arr: Array<any>): Array<any> {
return Object.keys(
arr.reduce(function (seen: boolean, val: any) {
seen[val] = true;
return seen;
}, {})
);
}
}
// GLOBALS
const NUM_VERS: number = 20;
const THRESHOLD: number = 0.32; // percent / 100
const FORMATS: Array<string> = [
"modern",
"pioneer",
"standard",
"pauper",
"legacy"
];
const IGNORE: CardNames = ["Island", "Forest", "Mountain", "Swamp", "Plains"];
var decks: Array<Deck> = [];
var deckZip: DeckZip;
var vectoredCardNames: CardNames = [];
var uniqueCards: Array<UniqueCard> = [];
var totalCards: number = 0;
// TODO: reads the first format - this should be a loop or input parameter
const json = fs.readFileSync(
"input_json/decks-" + FORMATS[0] + ".json",
"utf8"
);
const decks_json: InputDeck[] = JSON.parse(json);
for (const deck of decks_json) {
let deckOfCards: Array<Card> = [];
for (const card of deck.main) {
if (card.name) {
deckOfCards.push([card.quantity, card.name]);
totalCards += card.quantity;
vectoredCardNames.push(card.name);
if (!IGNORE.some(c => card.name.includes(c))) {
let idx = uniqueCards.findIndex(c => c.card_name.includes(card.name));
if (idx === -1) {
uniqueCards.push({
card_name: card.name,
quantity: card.quantity,
decks_in: 1
});
} else {
uniqueCards[idx].quantity += card.quantity;
uniqueCards[idx].decks_in += 1;
}
}
}
}
decks.push({ id: deck.id, cards: deckOfCards });
}
/**
* Find most common cards of a particular deck
* @param deck
* @param k num cards to return
*/
function mostCommonCards(deck: Deck, k: number): CardNames {
deck.cards = deck.cards.sort((a, b) => a[0] - b[0]).reverse();
let card_names: CardNames = [];
for (const card in deck.cards.slice(0, k)) {
let cardName = deck[card][1];
if (!IGNORE.includes(cardName)) {
card_names.push(cardName);
}
}
return card_names;
}
/**
* Get decks of a particular cluster
* @param idx Cluster index
*/
function decksByIdx(idx: number): DeckZip {
let indexes: DeckZip = [];
for (const deck of deckZip.entries()) {
if (deck[1][1] == idx) {
indexes.push([deck[1][0], deck[1][1]]);
}
}
return indexes;
}
/**
* Find how often a card appears in each archetype
* @param cardName
*/
function cardAppearanceRatio(cardName: string): [Array<number>, number] {
let labelCount: Array<number> = Array(NUM_CLUSTERS).fill(0);
for (const deck of deckZip.entries()) {
for (const card of deck[1][0].cards) {
if (card[1].includes(cardName)) {
labelCount[deck[1][1]] += 1;
}
}
}
let totalApps = labelCount.reduce((a, b) => a + b, 0);
let labels: Array<number> = [];
for (const count of labelCount) {
labels.push(count / totalApps);
}
return [labels, totalApps];
}
// Determine "deck vectors" - translate MTG decks to a format that can be used for KM++
function deckToVector(inputDeck: Deck): Vector {
let v: Vector = Array(vectoredCardNames.length).fill(0);
for (const [x, cardName] of vectoredCardNames.entries()) {
for (const card of inputDeck.cards.entries()) {
if (card[1][1] == cardName) {
v[x] += card[0];
}
}
}
return v;
}
let deckVectors: Array<Vector> = [];
for (const deck of decks) {
deckVectors.push(deckToVector(deck));
}
let NUM_CLUSTERS: number = Math.max(Math.round(uniqueCards.length / 32), 1);
let it = 10;
let archetypes: Array<Archetype>;
do {
console.log(NUM_CLUSTERS);
// Determine meta using K-Means++ clustering
const kmeans: KMeans = KMEANS(deckVectors, NUM_CLUSTERS, "kmeans++");
deckZip = Utils.zipDeck(decks, kmeans.indexes);
// Translate K-Means data to a format that can be parsed
let cardCounts: Array<[number, number]> = [];
for (let i = 0; i < NUM_CLUSTERS; i++) {
cardCounts.push([i, decksByIdx(i).length]);
}
let totalInstances: number = 0;
for (const count of cardCounts) {
totalInstances += count[1];
}
/* FOR EACH CLUSTER
Define cluster - Instead of taking the intersection of all the decks in a cluster, which could lead to archetype staples being excluded due to variance, this method involves taking every deck in the cluster and finding the most common cards (or archetype staples) */
archetypes = [];
for (let i = 0; i < NUM_CLUSTERS; i++) {
let cardSet: Array<CardNames> = [];
let deckItems: DeckZip = decksByIdx(i);
for (const deckItem of deckItems) {
cardSet.push(Utils.set(mostCommonCards(deckItem[0], 40)));
}
let cardList: CardNames = Array.prototype.concat.apply([], cardSet);
let countCards = cardList.reduce((a, b) => {
a[b] = (a[b] || 0) + 1;
return a;
}, {});
let sorted_cards = Object.keys(countCards)
.map(k => [k, countCards[k]])
.sort(function (a, b) {
return b[1] - a[1];
});
let cluster: CardNames = [];
for (const cardItem of sorted_cards.slice(0, 20)) {
cluster.push(cardItem[0]);
}
// Calculate percentage of meta, deck name, best_fit deck
let deckArchetype: Archetype = {
archetype_name: "Unknown",
top_cards: cluster,
instances: deckItems.length,
metagame_percentage: Utils.round(
(deckItems.length / totalInstances) * 100,
2
),
best_fit_deck: { main: [], sb: [] }
};
let maxSimilar: number = 0;
for (const deck_obj of decks_json) {
let similar: number = 0;
for (const card of deck_obj.main) {
if (cluster.includes(card.name)) {
similar += 1;
}
if (similar > maxSimilar) {
maxSimilar = similar;
deckArchetype.archetype_name = deck_obj.name;
deckArchetype.best_fit_deck = {
main: deck_obj.main,
sb: deck_obj.sb
};
}
}
}
archetypes.push(deckArchetype);
console.log(
"\nCluster #" + i + " (" + deckArchetype.archetype_name + ") :"
);
console.log(JSON.stringify(deckArchetype.top_cards));
}
for (const archetype of archetypes) {
let diff: number = 0;
let same: number = 0;
for (const arch_card of archetype.best_fit_deck.main) {
archetype.top_cards.forEach(card => {
if (!arch_card.name.includes(card)) {
diff += 1;
}
});
}
NUM_CLUSTERS += Math.round(Math.pow(diff, 2) / 100);
if (diff <= archetype.top_cards.length / 3) {
for (let j = 0; j < archetypes.length; j++) {
archetype.top_cards.forEach(card => {
if (archetypes[j].top_cards.includes(card)) {
same += 1;
}
});
}
NUM_CLUSTERS -= Math.round(Math.pow(same, 2) / 100);
}
}
it++;
} while (NUM_CLUSTERS != archetypes.length && it < 10);
/**
* Calculate and return the cards most commonly seen with a given card name.
* E.g. "Oko, Thief of Crowns" is often seen with "Misty Rainforest"
* @param cardName Name of the card to find references for
* @param limit The number of cards to return
*/
function closestCards(cardName: string, limit: number): CardNames {
const cardApp = cardAppearanceRatio(cardName)[0];
let distances: Array<[string, number]> = [];
for (const unique_card of uniqueCards) {
let dist = Utils.distance(
cardAppearanceRatio(unique_card.card_name)[0],
cardApp
);
distances.push([unique_card.card_name, dist]);
}
distances.sort((a, b) => a[1] - b[1]);
let closestCards: CardNames = [];
for (const dist of distances.slice(0, limit)) {
if (dist[0] != cardName) {
closestCards.push(dist[0]);
}
}
return closestCards;
}
/**
* Get decks a card is commonly found in
* @param cardName
*/
function commonDecks(cardName: string, limit: number = 3): CardArchetypeRef[] {
const common_decks: CardArchetypeRef[] = [];
let i: number = 0;
while (i < NUM_CLUSTERS) {
let decks_w_card: number = 0;
const decksCluster = decksByIdx(i);
for (const deck of decksCluster) {
if (deck[0].cards.some(card => card[1] === cardName)) {
decks_w_card += 1;
}
}
let percent: number = Utils.round((decks_w_card / decks.length) * 100, 2);
if (percent > THRESHOLD * 100) {
common_decks.push({
archetype: outputJson.archetypes[i].archetype_name,
decksInArchetype: decks_w_card,
percent,
seenInDecks: decks.length
});
}
i += 1;
}
common_decks.sort((a, b) => b.percent - a.percent);
return common_decks.slice(0, limit);
}
/**
* Get "versatile" cards of format (cards that see play in a wide variety of archetypes)
* @param k num cards to return
*/
function versatileCards(k: number): CardNames {
const variances: Array<[string, number]> = [];
for (const unique_card of unique_cards) {
let versatility = 0;
for (let x of cardAppearanceRatio(unique_card.card_name)[0]) {
if (x > 0) {
versatility += 1;
}
}
variances.push([unique_card.card_name, versatility]);
}
variances.sort((a, b) => b[1] - a[1]);
let versatile_cards: CardNames = [];
for (const vers_card of variances.slice(0, k)) {
versatile_cards.push(vers_card[0]);
}
return versatile_cards;
}
let outputJson: FormatJson = {
archetypes: archetypes,
format_cards: [],
format_versatile_cards: versatileCards(NUM_VERS),
total_cards_parsed: totalCards,
cards_parsed_by_deck: vectoredCardNames.length,
unique_cards_parsed: uniqueCards.length,
total_decks_parsed: decks.length
};
for (const unique_card of uniqueCards) {
if (unique_card.quantity >= uniqueCards[0].quantity * THRESHOLD) {
let format_card: FormatCard = {
card_name: unique_card.card_name,
common_archetypes: commonDecks(unique_card.card_name),
cards_found_with: closestCards(unique_card.card_name, 7),
total_instances: unique_card.quantity,
percentage_of_total_decks: Utils.round(
(unique_card.decks_in / decks.length) * 100,
2
),
percentage_of_total_cards: Utils.round(
(unique_card.quantity / totalCards) * 100,
2
)
};
outputJson.format_cards.push(format_card);
}
}
outputJson.archetypes.sort((a, b) => b.instances - a.instances);
outputJson.format_cards.sort((a, b) => b.total_instances - a.total_instances);
fs.writeFileSync(
"output_json/" + FORMATS[0] + ".json",
JSON.stringify(outputJson, null, 4),
"utf8"
);