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For some reason, when testing the demo scene I noticed that the skeleton hand movement was amplified compared to the actual movement input, while pose data is having the opposite problem where it lags slightly behind the controller's position.
HMD: Valve Index @ 120Hz
The text was updated successfully, but these errors were encountered:
This is an upstream issue I already reported to Valve. They are smoothing controller tracking slightly differently then the skeleton data causing this disparity.
Similar to GodotVR/godot_openvr#121 but slightly worse here.
Illustration: https://www.youtube.com/watch?v=aKm0C06oFiQ
For some reason, when testing the demo scene I noticed that the skeleton hand movement was amplified compared to the actual movement input, while pose data is having the opposite problem where it lags slightly behind the controller's position.
HMD: Valve Index @ 120Hz
The text was updated successfully, but these errors were encountered: