From 9a54dbd98133c99e42face2a5d05fd964406f574 Mon Sep 17 00:00:00 2001 From: Fabian Date: Tue, 19 Nov 2024 13:54:37 +0100 Subject: [PATCH] test --- Assets/Scripts/GameManager/DataManager.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/GameManager/DataManager.cs b/Assets/Scripts/GameManager/DataManager.cs index cf7fd8bf..2f9c0262 100644 --- a/Assets/Scripts/GameManager/DataManager.cs +++ b/Assets/Scripts/GameManager/DataManager.cs @@ -42,12 +42,12 @@ public class DataManager : MonoBehaviour [SerializeField] private List characterAnimators; [SerializeField] private List characterHeads; private PlayerAnimation animationScript; - private Image minimapHead; + //private Image minimapHead; void Start() { animationScript = GameObject.FindObjectOfType(); - minimapHead = GameObject.FindGameObjectsWithTag("MinimapFace")[0].GetComponent(); + //minimapHead = GameObject.FindGameObjectsWithTag("MinimapFace")[0].GetComponent(); } /// @@ -366,7 +366,7 @@ public void SetupCharacter() string selectedBody = playerData.GetCurrentCharacter(); string selectedHead = playerData.GetCurrentAccessory(); animationScript.SetOutfitAnimator(selectedBody, selectedHead); - switch (selectedBody) + /*switch (selectedBody) { case "character_blue_and_purple": minimapHead.sprite = Resources.Load("Minimap/character1_face"); @@ -386,7 +386,7 @@ public void SetupCharacter() default: minimapHead.sprite = Resources.Load("Minimap/character0345_face"); break; - } + }*/ } ///