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(not sure if it's a bug) Blocks that were not directly placed by the player do not emit light to neighbor chunks #9

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Darek505 opened this issue Jul 4, 2024 · 4 comments

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@Darek505
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Darek505 commented Jul 4, 2024

I don't really think this is a bug, perhaps it's intentional behavior for optimization purposes? But if this is the case, is there a configuration option that can be made to disable this?

Example (if needed)

2024-07-04_19 42 03

when a projectile hits the center of a chunk, after the explosion the light from the fire does not move to neighboring chunks

2024-07-04_19 42 25
when a projectile hits the intersection of chunks, after the explosion, the light from the fire moves to neighboring chunks

Also, not sure if it’s a bug, but the light takes a significant amount of time to change to its color
2024-07-04.19-44-06.mp4
@basdxz
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basdxz commented Jul 4, 2024

Can you post the entire client-latest so I can see the mod list?

It would be also worth testing this using Lumi without RPLE, as it might be a bug in that code.

@Darek505
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Darek505 commented Jul 4, 2024

mclo.gs | fml-client-latest.log

in fact, the minimum deps for rple + hbm's ntm is used

tested without rple (only Lumi) and it seems there is a problem with the light and neighboring chunks (but somewhat different? some light passes, but some does not) The problem with flickering (2) is caused only by rple (obviously due to the fact that the error is related with color change)

2024-07-05_02 25 59
Light with Lumi (Some light, unlike rple, reaches neighboring chunks (but some not))

@FalsePattern
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Try enabling the DO_RANDOM_LIGHT_UPDATES option in the Lumi config.

@Darek505
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(Sorry for the late reply) DO_RANDOM_LIGHT_UPDATES does not help, the light still does not spread to neighboring chunks

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