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main.js
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const carCanvas=document.getElementById("carCanvas");
carCanvas.width=1150;
const frameduration = 1000 / 300
const maxSpeed = 8.55
const TrafficDistance = 300
const movingTrafficDensity=0.75
const movingTrafficCount = movingTrafficDensity*TrafficDistance
const DoMovingTraffic = true
const stationaryTrafficDensity = 0.5
const stationaryTrafficCount = stationaryTrafficDensity*TrafficDistance
const DoStationaryTraffic = false
let KillBarrier=600
const killBarrierSpeed=4
let IterationIsDone = false
const NeuralNetworkAdaptabillityValue = 0.2
// How much new iterations differ from previous best on a scale of 0 to 1
const carCtx=carCanvas.getContext("2d");
const networkCtx=carCanvas.getContext("2d");
const road=new Road(carCanvas.width/2,carCanvas.width*0.95);
const numberOfAI=100 //Amount of AI per AI that survived previous iteration
//const SurivingAi=5 //Amount of AI that survive every iteration.
const cars=generateCars(numberOfAI);
let bestCar=cars[0]; // Initialize the best car, otherwise program freaks out.
if(localStorage.getItem("bestBrain")){
for(let i=0;i<cars.length;i++){
cars[i].brain=JSON.parse(
localStorage.getItem("bestBrain"));
if(i!=0){
NeuralNetwork.mutate(cars[i].brain,NeuralNetworkAdaptabillityValue);
}
}
}
const traffic = [];
if(DoMovingTraffic){
for (let i=0;i<movingTrafficCount;i++){
traffic.push(new Car(road.getLaneCenter(Math.floor(Math.random()*(road.laneCount))),(Math.floor(Math.random()*(-TrafficDistance))*100)-450,78,132,"MOVINGDUMMY",Math.floor(Math.random()*(maxSpeed+1))+1))
}
}
if(DoStationaryTraffic){
for (let i=0;i<stationaryTrafficCount;i++){
traffic.push(new Car(road.getLaneCenter(Math.floor(Math.random()*(road.laneCount))),(Math.floor(Math.random()*(-TrafficDistance))*100)-450,78,132,"STATIONARYDUMMY"));
}
}
traffic.push(new Car(road.getLaneCenter(Math.floor(road.laneCount/2)),-800,78,132,"STATIONARYDUMMY"))
const trafficimg = new Image();
trafficimg.src = './yellow.png';
const carimg = new Image();
carimg.src = './red.png'
function checkDamage(){
for(let i=0;i<cars.length;i++){
if(cars[i].damaged==false){
return false
}
}
return true
}
function FindBestCars(){
bestCar=cars.find(
c=>c.y==Math.min(
...cars.map(c=>c.y)
)
);
}
function ReloadPage(){
location.reload();
}
function UpdateCars(){
for(let i=0;i<cars.length;i++){
cars[i].update(road.borders,traffic,KillBarrier);
}
}
function DrawCars(){
for(let i=0;i<cars.length;i++){
cars[i].draw(carCtx, carimg, traffic);
}
}
function UpdateTraffic(){
for(let i=0;i<traffic.length;i++){
traffic[i].update(road.borders,[]);
}
}
function DrawTraffic(){
for(let i=0;i<traffic.length;i++){
traffic[i].draw(carCtx,trafficimg)
}
}
function update(){
KillBarrier-=killBarrierSpeed
UpdateTraffic();
UpdateCars();
FindBestCars();
if(bestCar.y<(TrafficDistance*-110-500) || checkDamage()){
save();
ReloadPage();;
}
setTimeout(update, 1000/60);
}
function render(){
carCanvas.height=window.innerHeight;
carCtx.save();
carCtx.translate(0,-bestCar.y+carCanvas.height*0.8);
road.draw(carCtx);
DrawTraffic();
DrawCars();
bestCar.draw(carCtx, carimg ,traffic, true)
carCtx.restore();
requestAnimationFrame(render);
}
function generateCars(amount){
const cars=[];
for(let i=0;i<amount;i++){
cars.push(new Car(road.getLaneCenter(Math.floor(road.laneCount/2)),300,78,132,"AI",maxSpeed))
}
return cars;
}
function save(){
localStorage.setItem("bestBrain",
JSON.stringify(bestCar.brain));
}
function discard(){
localStorage.removeItem("bestBrain")
}
update();
render();