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add AddFusionProcUltimate #2852

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102 changes: 23 additions & 79 deletions c93053159.lua
Original file line number Diff line number Diff line change
@@ -1,17 +1,8 @@
--白の枢機竜
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,68468459)
aux.AddMaterialCodeList(c,68468459)
--aux.AddFusionProcCodeFun(c,68468459,s.mfilter,6,true,true)
aux.AddFusionProcCodeFun(c,68468459,s.mfilter,6,true,true)
c:EnableReviveLimit()
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_FUSION_MATERIAL)
e0:SetCondition(s.Alba_System_Drugmata_Fusion_Condition())
e0:SetOperation(s.Alba_System_Drugmata_Fusion_Operation())
c:RegisterEffect(e0)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
Expand Down Expand Up @@ -45,79 +36,32 @@ end
function s.splimit(e,se,sp,st)
return bit.band(st,SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION
end
function s.Alba_System_Drugmata_Fusion_Filter(c,mg,fc,tp,chkf,gc)
if not c:IsFusionCode(68468459) and not c:IsHasEffect(EFFECT_FUSION_SUBSTITUTE) then return false end
local g=mg:Filter(s.matfilter,c,tp)
aux.GCheckAdditional=aux.dncheck
local res=g:CheckSubGroup(s.Alba_System_Drugmata_Fusion_Gcheck,6,6,fc,tp,c,chkf,gc)
aux.GCheckAdditional=nil
return res
function s.samecheck(c,sg)
local fuscodes={c:GetFusionCode()}
for _,code in ipairs(fuscodes) do
if not sg:IsExists(Card.IsCode,1,nil,code) then return true end
end
return false
end
function s.matfilter(c,tp)
return c:IsLocation(LOCATION_GRAVE) and c:IsControler(tp) and not c:IsHasEffect(6205579)
function s.migfilter(c,fc)
return c:IsLocation(LOCATION_GRAVE) and c:IsControler(fc:GetControler())
end
function s.Alba_System_Drugmata_Fusion_Gcheck(g,fc,tp,ec,chkf,gc)
local sg=g:Clone()
sg:AddCard(ec)
if sg:IsExists(aux.TuneMagicianCheckX,1,nil,sg,EFFECT_TUNE_MAGICIAN_F) then return false end
if gc and not sg:IsContains(gc) then return false end
if aux.FCheckAdditional and not aux.FCheckAdditional(tp,sg,fc)
or aux.FGoalCheckAdditional and not aux.FGoalCheckAdditional(tp,sg,fc) then return false end
return g:GetClassCount(Card.GetFusionCode)==g:GetCount()
and (chkf==PLAYER_NONE or Duel.GetLocationCountFromEx(tp,tp,sg,fc)>0)

if not s.abs_list then
s.abs_list={}
end
function s.Alba_System_Drugmata_Fusion_Condition()
return function(e,g,gc,chkf)
if g==nil then return aux.MustMaterialCheck(nil,e:GetHandlerPlayer(),EFFECT_MUST_BE_FMATERIAL) end
local fc=e:GetHandler()
local tp=e:GetHandlerPlayer()
if gc then
if not g:IsContains(gc) then return false end
return g:IsExists(s.Alba_System_Drugmata_Fusion_Filter,1,nil,g,fc,tp,chkf,gc)
end
return g:IsExists(s.Alba_System_Drugmata_Fusion_Filter,1,nil,g,fc,tp,chkf,nil)
end
end
function s.Alba_System_Drugmata_Fusion_Operation()
return function(e,tp,eg,ep,ev,re,r,rp,gc,chkf)
local fc=e:GetHandler()
local tp=e:GetHandlerPlayer()
local fg=eg:Clone()
local g=nil
local sg=nil
while not sg do
if g then
fg:AddCard(g:GetFirst())
end
if gc then
if s.Alba_System_Drugmata_Fusion_Filter(gc,fg,fc,tp,chkf) then
g=Group.FromCards(gc)
fg:RemoveCard(gc)
local mg=fg:Filter(s.matfilter,fc,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL)
sg=mg:SelectSubGroup(tp,s.Alba_System_Drugmata_Fusion_Gcheck,false,6,6,fc,tp,g:GetFirst(),chkf,gc)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL)
g=fg:FilterSelect(tp,s.Alba_System_Drugmata_Fusion_Filter,1,1,nil,fg,fc,tp,chkf,gc)
fg:Sub(g)
local mg=fg:Filter(s.matfilter,fc,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL)
sg=mg:SelectSubGroup(tp,s.Alba_System_Drugmata_Fusion_Gcheck,true,6,6,fc,tp,g:GetFirst(),chkf,gc)
end
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL)
g=fg:FilterSelect(tp,s.Alba_System_Drugmata_Fusion_Filter,1,1,nil,fg,fc,tp,chkf,nil)
fg:Sub(g)
local mg=fg:Filter(s.matfilter,fc,tp)
aux.GCheckAdditional=aux.dncheck
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL)
sg=mg:SelectSubGroup(tp,s.Alba_System_Drugmata_Fusion_Gcheck,true,6,6,fc,tp,g:GetFirst(),chkf)
aux.GCheckAdditional=nil
end
end
g:Merge(sg)
Duel.SetFusionMaterial(g)

function s.mfilter(c,fc,sub,mg,sg)
if not s.migfilter(c,fc) then return false end
if sg then
if #sg==0 then return false end -- must select at 2nd place, to determine which one is abs
if #sg==1 then
s.abs_list[fc]=sg:GetFirst()
return true
end
return s.samecheck(c,sg-s.abs_list[fc])
end
return true
end
function s.costfilter(c)
return c:IsAbleToGraveAsCost()
Expand Down
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