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fix reason_effect of handtrap effect (#587)
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* fix reason_effect of handtrap effect

* fix
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purerosefallen authored May 14, 2024
1 parent 607a170 commit 3fd1f4e
Showing 1 changed file with 10 additions and 0 deletions.
10 changes: 10 additions & 0 deletions effect.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -206,9 +206,16 @@ int32 effect::get_required_handorset_effects(effect_set* eset, uint8 playerid, c
int32 available = 0;
effect_set tmp_eset;
handler->filter_effect(ecode, &tmp_eset);
if(!tmp_eset.size())
return available;
effect* oreason = pduel->game_field->core.reason_effect;
uint8 op = pduel->game_field->core.reason_player;
pduel->game_field->core.reason_player = playerid;
pduel->game_field->save_lp_cost();
for(int32 i = 0; i < tmp_eset.size(); ++i) {
auto peffect = tmp_eset[i];
if(peffect->check_count_limit(playerid)) {
pduel->game_field->core.reason_effect = peffect;
pduel->lua->add_param(peffect, PARAM_TYPE_EFFECT);
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
pduel->lua->add_param(e.event_cards , PARAM_TYPE_GROUP);
Expand All @@ -225,6 +232,9 @@ int32 effect::get_required_handorset_effects(effect_set* eset, uint8 playerid, c
}
}
}
pduel->game_field->core.reason_effect = oreason;
pduel->game_field->core.reason_player = op;
pduel->game_field->restore_lp_cost();
return available;
}
// check if an EFFECT_TYPE_ACTIONS effect can be activated
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