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rename effect
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purerosefallen committed Feb 15, 2025
1 parent b172bc8 commit 3f2f594
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Showing 3 changed files with 9 additions and 9 deletions.
4 changes: 2 additions & 2 deletions card.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1039,10 +1039,10 @@ uint32_t card::get_mat_level(card* pcard, uint32_t level_effect_code, uint32_t a
return get_level();
}
uint32_t card::get_synchro_level(card* pcard) {
return get_mat_level(pcard, EFFECT_SYNCHRO_LEVEL, EFFECT_ALLOW_FOR_SYNCHRO);
return get_mat_level(pcard, EFFECT_SYNCHRO_LEVEL, EFFECT_SYNCHRO_LEVEL_EX);
}
uint32_t card::get_ritual_level(card* pcard) {
return get_mat_level(pcard, EFFECT_RITUAL_LEVEL, EFFECT_ALLOW_FOR_RITUAL);
return get_mat_level(pcard, EFFECT_RITUAL_LEVEL, EFFECT_RITUAL_LEVEL_EX);
}
uint32_t card::check_xyz_level(card* pcard, uint32_t lv) {
if(status & STATUS_NO_LEVEL)
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4 changes: 2 additions & 2 deletions effect.h
Original file line number Diff line number Diff line change
Expand Up @@ -530,8 +530,8 @@ const std::map<uint64_t, uint64_t> category_checklist{
#define EFFECT_KAISER_COLOSSEUM 370
#define EFFECT_REPLACE_DAMAGE 371
#define EFFECT_XYZ_MIN_COUNT 372
#define EFFECT_ALLOW_FOR_SYNCHRO 373
#define EFFECT_ALLOW_FOR_RITUAL 374
#define EFFECT_SYNCHRO_LEVEL_EX 373
#define EFFECT_RITUAL_LEVEL_EX 374

//#define EVENT_STARTUP 1000
#define EVENT_FLIP 1001
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10 changes: 5 additions & 5 deletions field.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1842,18 +1842,18 @@ void field::get_ritual_material(uint8_t playerid, effect* peffect, card_set* mat
for(auto& pcard : player[playerid].list_mzone) {
if(pcard && pcard->is_affect_by_effect(peffect)
&& pcard->is_releasable_by_nonsummon(playerid, REASON_EFFECT) && pcard->is_releasable_by_effect(playerid, peffect)
&& (no_level || pcard->get_level() > 0 || pcard->is_affected_by_effect(EFFECT_ALLOW_FOR_RITUAL)))
&& (no_level || pcard->get_level() > 0 || pcard->is_affected_by_effect(EFFECT_RITUAL_LEVEL_EX)))
material->insert(pcard);
if(pcard && pcard->is_affected_by_effect(EFFECT_OVERLAY_RITUAL_MATERIAL))
for(auto& mcard : pcard->xyz_materials)
if (no_level || mcard->get_level() > 0 || pcard->is_affected_by_effect(EFFECT_ALLOW_FOR_RITUAL))
if (no_level || mcard->get_level() > 0 || pcard->is_affected_by_effect(EFFECT_RITUAL_LEVEL_EX))
material->insert(mcard);
}
for(auto& pcard : player[1 - playerid].list_mzone) {
if(pcard && pcard->is_affect_by_effect(peffect)
&& pcard->is_affected_by_effect(EFFECT_EXTRA_RELEASE) && pcard->is_position(POS_FACEUP)
&& pcard->is_releasable_by_nonsummon(playerid, REASON_EFFECT) && pcard->is_releasable_by_effect(playerid, peffect)
&& (no_level || pcard->get_level() > 0 || pcard->is_affected_by_effect(EFFECT_ALLOW_FOR_RITUAL)))
&& (no_level || pcard->get_level() > 0 || pcard->is_affected_by_effect(EFFECT_RITUAL_LEVEL_EX)))
material->insert(pcard);
}
for(auto& pcard : player[playerid].list_hand)
Expand All @@ -1862,11 +1862,11 @@ void field::get_ritual_material(uint8_t playerid, effect* peffect, card_set* mat
for(auto& pcard : player[playerid].list_grave)
if((pcard->data.type & TYPE_MONSTER)
&& pcard->is_affected_by_effect(EFFECT_EXTRA_RITUAL_MATERIAL) && pcard->is_removeable(playerid, POS_FACEUP, REASON_EFFECT)
&& (no_level || pcard->get_level() > 0 || pcard->is_affected_by_effect(EFFECT_ALLOW_FOR_RITUAL)))
&& (no_level || pcard->get_level() > 0 || pcard->is_affected_by_effect(EFFECT_RITUAL_LEVEL_EX)))
material->insert(pcard);
for(auto& pcard : player[playerid].list_extra)
if(pcard->is_affected_by_effect(EFFECT_EXTRA_RITUAL_MATERIAL)
&& (no_level || pcard->get_level() > 0 || pcard->is_affected_by_effect(EFFECT_ALLOW_FOR_RITUAL)))
&& (no_level || pcard->get_level() > 0 || pcard->is_affected_by_effect(EFFECT_RITUAL_LEVEL_EX)))
material->insert(pcard);
}
void field::get_fusion_material(uint8_t playerid, card_set* material_all, card_set* material_base, uint32_t location) {
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