Object Pooling causing memory leak #556
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This should have been filed as a bug report. Will review but closing this. |
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This has been resolved in 4.0.9 and 3.11.15. |
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Hi, I am using fish-net for my game. I am using object pooling in game when Client game disconnect from server . network objects gets added in cache and also get destroyed on scene unload on server which is causing memory leak how I can avoid that happening
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