Option to sync velocity with NetworkTransform. #451
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AlphaLul
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Feature Request
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These two are not the same thing. Synchronizing velocities on a NetworkTransform will still result in jitter on collision and massive desyncs. |
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For some games with movement where players switch directions quickly, predicting via rigidbody can result in jittery movement, making it better to use a NetworkTransform instead. However, if you want to have predicted/client-side forces on remote clients, you need to synchronize the velocity. It would be nice to have an option to synchronize the velocity of your rigidbody/rigidbody2d to make this easier.
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