Make timed condition rebuild intervals configurable. #259
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FirstGearGames
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Feature Request
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Been thinking this isn't as necessary as it should be to make it into as a feature. With current settings 200 clients and 5000 objects would take 2.25 seconds to rebuild all objects for all clients, which seems reasonably for timed conditions. |
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Add options to the observer manager to allow developers to control how long it takes to update timed conditions, as well how much additional time is applied as the timed objects increase in count.
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