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Form1.Designer.cs
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namespace PlayerDataBackupTool_CSharp
{
partial class Form1
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
this.listPlayer = new System.Windows.Forms.ListBox();
this.listTime = new System.Windows.Forms.ListBox();
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.button4 = new System.Windows.Forms.Button();
this.textBox1 = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.button5 = new System.Windows.Forms.Button();
this.progressBar1 = new System.Windows.Forms.ProgressBar();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// listPlayer
//
this.listPlayer.FormattingEnabled = true;
this.listPlayer.ItemHeight = 18;
this.listPlayer.Location = new System.Drawing.Point(12, 12);
this.listPlayer.Name = "listPlayer";
this.listPlayer.Size = new System.Drawing.Size(566, 580);
this.listPlayer.TabIndex = 0;
this.listPlayer.SelectedIndexChanged += new System.EventHandler(this.listPlayer_SelectedIndexChanged);
//
// listTime
//
this.listTime.FormattingEnabled = true;
this.listTime.ItemHeight = 18;
this.listTime.Location = new System.Drawing.Point(584, 12);
this.listTime.Name = "listTime";
this.listTime.Size = new System.Drawing.Size(207, 580);
this.listTime.TabIndex = 1;
//
// button1
//
this.button1.Location = new System.Drawing.Point(797, 207);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(173, 59);
this.button1.TabIndex = 2;
this.button1.Text = "一键备份";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(797, 142);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(173, 59);
this.button2.TabIndex = 3;
this.button2.Text = "还原选中";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// button3
//
this.button3.Location = new System.Drawing.Point(797, 77);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(173, 59);
this.button3.TabIndex = 4;
this.button3.Text = "删库跑路";
this.button3.UseVisualStyleBackColor = true;
this.button3.Click += new System.EventHandler(this.button3_Click);
//
// button4
//
this.button4.Location = new System.Drawing.Point(797, 12);
this.button4.Name = "button4";
this.button4.Size = new System.Drawing.Size(173, 59);
this.button4.TabIndex = 5;
this.button4.Text = "刷新数据";
this.button4.UseVisualStyleBackColor = true;
this.button4.Click += new System.EventHandler(this.button4_Click);
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(12, 598);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(316, 28);
this.textBox1.TabIndex = 6;
this.textBox1.TextChanged += new System.EventHandler(this.textBox1_TextChanged);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(334, 601);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(233, 18);
this.label1.TabIndex = 7;
this.label1.Text = "<- 请输入要查检索的玩家名";
this.label1.Click += new System.EventHandler(this.label1_Click);
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(12, 637);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(17, 18);
this.label2.TabIndex = 8;
this.label2.Text = ">";
//
// button5
//
this.button5.Location = new System.Drawing.Point(797, 272);
this.button5.Name = "button5";
this.button5.Size = new System.Drawing.Size(173, 58);
this.button5.TabIndex = 9;
this.button5.Text = "修改配置";
this.button5.UseVisualStyleBackColor = true;
this.button5.Click += new System.EventHandler(this.button5_Click);
//
// progressBar1
//
this.progressBar1.Location = new System.Drawing.Point(584, 624);
this.progressBar1.Name = "progressBar1";
this.progressBar1.Size = new System.Drawing.Size(386, 28);
this.progressBar1.TabIndex = 10;
this.progressBar1.Click += new System.EventHandler(this.progressBar1_Click);
//
// timer1
//
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 18F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.AutoScroll = true;
this.ClientSize = new System.Drawing.Size(1002, 664);
this.Controls.Add(this.progressBar1);
this.Controls.Add(this.button5);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.button4);
this.Controls.Add(this.button3);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Controls.Add(this.listTime);
this.Controls.Add(this.listPlayer);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.HelpButton = true;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.MaximizeBox = false;
this.Name = "Form1";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Minecraft服务器玩家背包备份还原工具";
this.Load += new System.EventHandler(this.Form1_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.ListBox listPlayer;
private System.Windows.Forms.ListBox listTime;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.Button button4;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Button button5;
private System.Windows.Forms.ProgressBar progressBar1;
private System.Windows.Forms.Timer timer1;
}
}