-
Notifications
You must be signed in to change notification settings - Fork 21
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
FA M6 - Allies no longer die to nuke #368
Comments
We really need some dedicated people to work on the co-op maps 😄 . |
The mission wasn't touched in a long time. Maybe Rhiza got better at eco, so anti nuke production didn't stall? :D |
Should the Sera keep trying until it kills Rhiza? Or should the anti nuke be removed? |
I Guess xD didnt a balance patch change the build time or something? I think Sera should keep trying until Anti runs out. From what i can see, the first two Sera nukes came out faster than Yolo allows, is the Yolo scripted in some way so it doesn't actually need to build the nukes? I like the idea of allowing players to assist Anti in Rhiza's base to keep her alive longer. |
Yeah, it's fully scripted |
I think to just keep nuking is good here. |
Before the recent patches, Rhiza's base would usually get nuked at some point. However, in the current balance, this no longer seems to be the case, and they did not die regardless of getting nuked (seems like Rhiza managed to produce 6 anit nukes until Arch is active which is enough to survive 2 Sera Yolo nukes aimed at her, and a third Yolo nuke hit just her navy out of range of Anti).
Replay: https://replay.faforever.com/16757454
Oh and Sera AI spammed sonars for some reason.
The text was updated successfully, but these errors were encountered: