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It looks like the Corto library requires 4-byte alignment for buffers being decoded, but since uvol files do not enforce any alignment, the current Unity code is forcing a new buffer allocation and copy for each frame mesh.
It seems that both the allocation and the copy could be avoided if the uvol files created enforced 4-byte alignment for each frame mesh...
The text was updated successfully, but these errors were encountered:
A suggestion:
It looks like the Corto library requires 4-byte alignment for buffers being decoded, but since uvol files do not enforce any alignment, the current Unity code is forcing a new buffer allocation and copy for each frame mesh.
It seems that both the allocation and the copy could be avoided if the uvol files created enforced 4-byte alignment for each frame mesh...
The text was updated successfully, but these errors were encountered: