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BuildMap - Keep track of all units both mobile and static. #39

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Error323 opened this issue Apr 4, 2010 · 2 comments
Open

BuildMap - Keep track of all units both mobile and static. #39

Error323 opened this issue Apr 4, 2010 · 2 comments

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@Error323
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Error323 commented Apr 4, 2010

People mostly play vs AI to get some lategame action. Currently the buildlayout of E323AI is very cruel: "Get the first spot that has atleast a radial spacing of R". This creates really bad deadlocks in lategame, which the engine has to solve (and often takes a lot of time for it).

Instead I'd like to propose a BuildMap that keeps track of all units, both mobil, static and buildings that are queued in tasks (each in different layers). This will also enable the improvement of defense capabilities.

@slogic
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slogic commented Apr 4, 2010

I hope this issue includes the problem when AI builds non-mexes upon metal spots (valid for non-metal maps), then when time comes to build a mex AI tries to build it as close as possible to building which occupies the spot.

@Error323
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Error323 commented Apr 4, 2010

Indeed it does.

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