Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Do not build factories if units can't reach enemy from their positions #36

Open
slogic opened this issue Mar 2, 2010 · 4 comments
Open

Comments

@slogic
Copy link
Collaborator

slogic commented Mar 2, 2010

We need some algorithm to avoid building vehicle plants in holes so they can't reach enemy and even allied units. This degrades AI too much on "Small Supreme Battlefield Dry" map. Also AI can build vehicle plant on the hill on "Desert Triad" map which is very stupid too.

@Error323
Copy link
Owner

It is not really a degradation imo, more like a behaviour/request issue. Degradation is when something was better in the past and got degraded after some change. As far as I know, this has always been a problem.

@slogic
Copy link
Collaborator Author

slogic commented Mar 17, 2010

Ok, changed issue text to present time.

@MisterBenn
Copy link

Just as a heads up: some labs like the Core T2 bot lab allow smaller units like the pyro to exit to the North or South when built facing East, but larger units like the Sumo get stuck exiting east when built flush against something and stop the lab building. You might need to test for multiple cases or perhaps just the worst.

@slogic
Copy link
Collaborator Author

slogic commented May 18, 2010

Test is simple: get route to target. That is all. The hard one is what path type to select which should represent most of units of upcoming factory. The other hard one is which target to select.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants