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Fleas can't cross the river. So they are useless as scouts. I suggest the following algo. After commander is spawned run special program block per update (to not overload CPU) to detect reachability to enemy units for each movetype. Then turn off units having unreachable movetypes.
The text was updated successfully, but these errors were encountered:
From what I've seen, Fleas are of very limited use at the moment. As the SCOUTER units both do scouting and harassment, the Fleas' lack of HP means that after the very early stages of a game, Arm's T1 harassment efforts are inferior to Core's. I'd suggest that Peewees are better in that role in almost all circumstances.
After #6 is implemented such groups will just stall and won't impact AI performance. But we need some stats per group to detect if it is really useful. If not, we need to detect which unit in a group is a "white sheep", remove if from group and ban this unit type for building per current game.
MisterBenn, i won't exclude Fleas cause they are really useful and funny. We need to teach AI to handle them properly.
Fleas can't cross the river. So they are useless as scouts. I suggest the following algo. After commander is spawned run special program block per update (to not overload CPU) to detect reachability to enemy units for each movetype. Then turn off units having unreachable movetypes.
The text was updated successfully, but these errors were encountered: