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There should be a relatively easy way to reduce the load of the test scene, so the project can run on lower specs. Ideally it shouldn't use more than like 500mb in this mode.
One possible way to do it is to add a switch to the settings in the texture module which uses a lower mip level for the textures (and doesn't keep those higher mips on the gpu).
The text was updated successfully, but these errors were encountered:
There should be a relatively easy way to reduce the load of the test scene, so the project can run on lower specs. Ideally it shouldn't use more than like 500mb in this mode.
One possible way to do it is to add a switch to the settings in the texture module which uses a lower mip level for the textures (and doesn't keep those higher mips on the gpu).
The text was updated successfully, but these errors were encountered: