Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[FR] control crafting menu sort #34

Open
ividyon opened this issue Jun 5, 2024 · 4 comments
Open

[FR] control crafting menu sort #34

ividyon opened this issue Jun 5, 2024 · 4 comments

Comments

@ividyon
Copy link

ividyon commented Jun 5, 2024

when you press L3 in the crafting menu, you can select an alternate sort type which includes the category separator bars from the regular inventory

this is reset every time you close and reopen the menu

controlling this via libER would be cool

@Dasaav-dsv
Copy link
Owner

Menu manipulation will be looked at a much later time (considering it's all Scaleform). It's heavily composition based and it's not yet clear to me how easy to access these things are going to be, since I am really putting this off until much later.

@ThomasJClark
Copy link
Contributor

I do have this implemented transmog. It's not complete (my only use case is setting a specific sort type and direction for one shop) but it does have the memory location of this field in CSMenuSystemSaveLoad

https://github.com/ThomasJClark/elden-ring-transmog/blob/main/src/ertransmogrify_shop.cpp#L60-L70

@ThomasJClark
Copy link
Contributor

it should be possible to figure out all the sort types with cheat engine, and probably write actual enums and structs for them instead of what I originally did

@ividyon
Copy link
Author

ividyon commented Jun 7, 2024

yeah I think scaleform isn't as much of a factor as you'd think, they don't use any ActionScript or basically any flash-side logic or state whatsoever, it's all controlled by engine code

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants