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[Question] How to lock the ice melt #348

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Tiplish opened this issue Jan 13, 2018 · 7 comments
Closed

[Question] How to lock the ice melt #348

Tiplish opened this issue Jan 13, 2018 · 7 comments
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@Tiplish
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Tiplish commented Jan 13, 2018

Hello,

When my team build some dungeon, the ice melt destroy some build (example: an ice cavern o/).

Is it possible during an edit to lock the ice melt?

Any clue?

Thanks :)

@Sataniel98
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Not yet. I mean, you could use a plugin to change the biome.

@Tiplish
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Tiplish commented Jan 13, 2018

There is a biome where, when you put a light, a ice block will not melt? Sorry, we just facing this problem :(

@Sataniel98
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Wouldn't it stay ice if it is in a Cold Taiga biome or something similarly cold?

@Tiplish
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Tiplish commented Jan 17, 2018

Not if there is a light :( but we have found a solution.

We use a special scripte in denizen which is able to perform a command as a player/server/op.

Everytime a player spawn, he triggs a serie of command block thanks to a pressure plate which change game rules, times AND worldguard flag (like Ice-melt DENY). When you change de Ice-melt flag, you could stop de melt of the ice when there is light.

It's not the best way but it works, even if the map is alwas different. o/

@Sataniel98
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Wow, I actually didn't know that. Glad to hear you found a solution.

@Tiplish
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Tiplish commented Jan 17, 2018

Maybe i could close this issue? Because, honestly, i think it's not a priority feature and if you have to choose to develop something, it could be a compatibility with worldguard which is more global than just solve the ice melt problem :p

As you want. And also, thanks for your fast reply as alwas ;)

@Sataniel98
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Keeping it open shouldn't hurt though even if the issue won't be adressed in the forseeable future.

@Sataniel98 Sataniel98 added this to the Beta 0.17 milestone Jul 22, 2018
@Sataniel98 Sataniel98 modified the milestones: Beta 0.17, Beta 0.18 Oct 4, 2018
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