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This repository has been archived by the owner on Feb 16, 2024. It is now read-only.
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LowFire
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.ItemRenderer;
动态模糊
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.shader.Framebuffer;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import org.lwjgl.opengl.GL11;
private static Framebuffer checkFramebufferSizes(Framebuffer framebuffer, int width, int height) {
if (framebuffer == null || framebuffer.framebufferWidth != width || framebuffer.framebufferHeight != height) {
if (framebuffer == null) {
framebuffer = new Framebuffer(width, height, true);
}
else {
framebuffer.createBindFramebuffer(width, height);
}
public static void drawTexturedRectNoBlend(float x, float y, float width, float height, float uMin, float uMax, float vMin, float vMax, int filter) {
GlStateManager.enableTexture2D();
GL11.glTexParameteri(3553, 10241, filter);
GL11.glTexParameteri(3553, 10240, filter);
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
worldrenderer.pos(x, (y + height), 0.0D).tex(uMin, vMax).endVertex();
worldrenderer.pos((x + width), (y + height), 0.0D).tex(uMax, vMax).endVertex();
worldrenderer.pos((x + width), y, 0.0D).tex(uMax, vMin).endVertex();
worldrenderer.pos(x, y, 0.0D).tex(uMin, vMin).endVertex();
tessellator.draw();
GL11.glTexParameteri(3553, 10241, 9728);
GL11.glTexParameteri(3553, 10240, 9728);
}
public void renderOverlay(RenderGameOverlayEvent.Post event)
GlStateManager.matrixMode(5889);
GlStateManager.loadIdentity();
GlStateManager.ortho(0, width, height, 0, 2000, 4000);
GlStateManager.matrixMode(5888);
GlStateManager.loadIdentity();
GlStateManager.translate(0, 0, -2000);
blurBufferMain = checkFramebufferSizes(blurBufferMain, width, height);
blurBufferInto = checkFramebufferSizes(blurBufferInto, width, height);
blurBufferInto.framebufferClear();
blurBufferInto.bindFramebuffer(true);
GlStateManager.color(1, 1, 1, 1);
drawTexturedRectNoBlend(0.0F, 0.0F, (float) width, (float) height, 0.0F, 1.0F, 0.0F, 1.0F, 9728);
GlStateManager.enableBlend();
blurBufferMain.bindFramebufferTexture();
GlStateManager.color(1, 1, 1, getAmount() / 10 - 0.1f);
drawTexturedRectNoBlend(0, 0, (float) width, (float) height, 0, 1, 1, 0, 9728);
blurBufferInto.bindFramebufferTexture();
GlStateManager.color(1, 1, 1, 1);
GlStateManager.enableBlend();
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