From c1665696d509bc9faed5432ccd14d1ff25975b66 Mon Sep 17 00:00:00 2001 From: Wolfgang Engel Date: Wed, 19 Jun 2024 06:34:24 -0700 Subject: [PATCH] Update README.md --- README.md | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index fcad5810c6..7e40245d05 100644 --- a/README.md +++ b/README.md @@ -30,8 +30,8 @@ Particularly, the graphics layer of The Forge supports cross-platform - Shader reflection - Multi-threaded command buffer generation -The Forge can be used to provide the rendering layer for custom next-gen game engines. It is also meant to provide building blocks to write your own game engine. It is like a "lego" set that allows you to use pieces to build a game engine quickly. The "lego" High-Level Features supported on all platforms are at the moment: -- Resource Loader as shown in 10_PixelProjectedReflections, capable to load textures, buffers and geometry data asynchronously +The Forge is used to provide the rendering layer for custom next-gen game engines. It is also used to provide building blocks to write your own game engine. It is like a "lego" set that allows you to use pieces to build a game engine quickly. The "lego" High-Level Features supported on all platforms are at the moment: +- Resource Loader capable to load textures, buffers and geometry data asynchronously - [Lua Scripting System](https://www.lua.org/) - currently used for automatic testing and in 06_Playground to load models and textures and animate the camera and in several other unit tests to cycle through the options they offer during automatic testing. - Animation System based on [Ozz Animation System](https://github.com/guillaumeblanc/ozz-animation) - Consistent Math Library based on an extended version of [Vectormath](https://github.com/glampert/vectormath) with NEON intrinsics for mobile platforms. It also supports now Double precision. @@ -113,11 +113,6 @@ http://www.conffx.com/I3D-VisibilityBuffer2.pptx - - - - - ## Release 1.57 - May 8th, 2024 Visibility Buffer 2.0 Prototype | Visibility Buffer 1.0 One Draw call ### Visibility Buffer Research - I3D talk