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index.js
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const swimButton = document.querySelector("#swimButton");
const display = document.querySelector("#display");
const frames = document.querySelector("#frames")
swimButton.addEventListener("click", buttonPressed);
document.body.classList.toggle("dark-mode");
let startTime;
let count = 0;
function buttonPressed() {
if (startTime == null) {
startTime = Date.now();
display.textContent = count
} else {
let frameTime = ((Date.now() - startTime) / (1000 / 30));
let frameRemainder = frameTime % 20;
let expectedCount = frameTime / 20;
console.log(expectedCount);
if (expectedCount < (count + 1) && frameRemainder > 13) {
count += 1;
display.textContent = count
displayFrameData(frameRemainder)
} else if (expectedCount > (count + 1) || frameRemainder < 13) {
display.textContent = "Fails " + count
displayFrameData(frameRemainder)
resetGame()
}
}
}
function resetGame() {
count = 0;
startTime = null;
}
function displayFrameData(frame) {
frames.textContent = "Frame: " + Math.floor(frame)
}