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jogo4.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="css/reset.css">
<link rel="stylesheet" href="css/login.css">
<link rel="stylesheet" href="css/jogo4.css">
<script defer src="./js/login.js"></script>
<link rel="shortcut icon" href="img 4/brain.png" type="image/x-icon">
<title>Memory Game | Login</title>
</head>
<body>
<form class="login-form">
<div class="login__header">
<img src="img 4/logo.png" alt="logo">
<img src="img 4/porta.png" alt="brain icon">
<h1>Memory Game</h1>
</div>
<input type="text" placeholder="Name" class="login__input">
<button type="submit" class="login__button">Play</button>
</form>
<!-- Página do Jogo -->
<div class="game-container" style="display: none;">
<div class="info">
<span class="player"></span>
<span class="timer">0</span>
</div>
<div class="grid"></div>
</div>
<script>
// LOGIN.JS
const input = document.querySelector('.login__input');
const button = document.querySelector('.login__button');
const form = document.querySelector('.login-form');
const gameContainer = document.querySelector('.game-container');
// Código do jogo de memória
const grid = document.querySelector('.grid');
const spanPlayer = document.querySelector('.player');
const timer = document.querySelector('.timer');
const validateInput = ({ target }) => {
if (target.value.length > 3) {
button.removeAttribute('disabled');
return;
}
button.setAttribute('disabled', '');
}
const handleSubmit = (event) => {
event.preventDefault();
localStorage.setItem('player', input.value);
form.style.display = 'none';
gameContainer.style.display = 'block';
startGame();
};
input.addEventListener('input', validateInput);
form.addEventListener('submit', handleSubmit);
/* função array */
const characters = [
'boo',
'james sullivan',
'mike wazowski',
'monsters 1',
'monsters 2',
'monsters 3',
'monsters 4',
'monsters 5',
'monsters 6',
'monsters 7',
];
const createElement = (tag, className) => {
const element = document.createElement(tag);
element.className = className;
return element;
}
let firstCard = '';
let secondCard = '';
/* função que desabilita todas as cartas e checa se o usuário finalizou o jogo */
const checkEndGame = () => {
const disabledCards = document.querySelectorAll('.disabled-card');
if (disabledCards.length === 20) {
clearInterval(this.loop);
alert(`Parabéns, ${spanPlayer.innerHTML}! Seu tempo foi de: ${timer.innerHTML}`);
}
}
/* função de checar as cartas */
const checkCards = () => {
const firstCharacter = firstCard.getAttribute('data-character');
const secondCharacter = secondCard.getAttribute('data-character');
if (firstCharacter === secondCharacter) {
firstCard.firstChild.classList.add('disabled-card');
secondCard.firstChild.classList.add('disabled-card');
firstCard = '';
secondCard = '';
checkEndGame();
} else {
setTimeout(() => {
firstCard.classList.remove('reveal-card');
secondCard.classList.remove('reveal-card');
firstCard = '';
secondCard = '';
}, 500);
}
}
const revealCard = ({ target }) => {
if (target.parentNode.className.includes('reveal-card')) {
return;
}
if (firstCard === '') {
target.parentNode.classList.add('reveal-card');
firstCard = target.parentNode;
} else if (secondCard === '') {
target.parentNode.classList.add('reveal-card');
secondCard = target.parentNode;
checkCards();
}
}
/* função que cria as cartas*/
const createCard = (character) => {
const card = createElement('div', 'card');
const front = createElement('div', 'face front');
const back = createElement('div', 'face back');
front.style.backgroundImage = `url('img 4/${character}.png')`;
card.appendChild(front);
card.appendChild(back);
card.addEventListener('click', revealCard);
card.setAttribute('data-character', character)
return card;
}
/* função para carregar o jogo */
const loadGame = () => {
const duplicateCharacters = [...characters, ...characters]; /* array duplicado 2 vezes */
const shuffledArray = duplicateCharacters.sort(() => Math.random() - 0.5); /* array embaralhado */
/* criar personagem */
shuffledArray.forEach((character) => {
const card = createCard(character);
grid.appendChild(card);
});
}
/* função contador */
const startTimer = () => {
this.loop = setInterval(() => {
const currentTime = +timer.innerHTML; /* colocando o sinal de + na frente, ele converte a string texto para número */
timer.innerHTML = currentTime + 1;
}, 1000);
}
const startGame = () => {
spanPlayer.innerHTML = localStorage.getItem('player');
startTimer();
loadGame();
};
</script>
</body>
</html>