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VertexBuffer.hpp
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#pragma once
#include "VulkanWrapper/VulkanDevice.hpp"
#include "VulkanWrapper/VulkanBuffer.hpp"
#include "VulkanWrapper/VulkanCommandBuffer.hpp"
#include <memory>
namespace nu
{
class VertexBuffer
{
public:
typedef std::unique_ptr<VertexBuffer> Ptr;
static VertexBuffer::Ptr createVertexBuffer(VulkanDevice& device, uint32_t size);
~VertexBuffer();
bool updateAndWait(uint32_t size, void* data, uint32_t offset, VkAccessFlags currentAccess, VkAccessFlags newAccess, VkPipelineStageFlags generatingStages, VkPipelineStageFlags consumingStages, VulkanCommandBuffer* commandBuffer, VulkanQueue* queue, std::vector<VkSemaphore> signalSemaphores, uint64_t timeout);
void bindTo(VulkanCommandBuffer* commandBuffer, uint32_t firstBinding, uint32_t memoryOffset);
private:
VertexBuffer();
bool init(VulkanDevice& device, uint32_t size);
VulkanBufferPtr mBuffer;
};
} // namespace nu