You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Four deprecations - just do what they say (and I have no idea why <upon discovering [Military Science]> was replaced by <upon discovering [Military Science] technology>)
The Coffee Axis building has uniques whose actual effect are on the tile improvement. Use the Comment UniqueType:
"uniques": [
"Creates a [Coffee Hacienda] improvement on a specific tile",
"Comment [+1 Coffee from Coffee Hacienda]",
"[+1 Production, +1 Culture, +1 Gold] from [Coffee Hacienda] tiles [in this city]",
"Comment [The Hacienda cannot be built on Desert, Tundra nor Snow, only on Grassland/Plains Hills]",
"Limited to [4] per Civilization",
"Destroyed when the city is captured",
"Unsellable"
],
If you're really happy with the Nation colors, just add "Suppress warning [*colors do not contrast enough*]" to the modOptions uniques.
Medium problems:
Darien Gap as tile improvement can't do damage or extra movement. No field or unique allows this. And IMHO - it is a terrain feature by character and story, and Unciv Terrain(type=Feature) can do both.
Cuba's "Receive a free Social Policy each time you complete a Factory, Public School or Hospital in the capital" is done as 3 hidden Buildings - Trade unions, Free education, Free healthcare, right? Well, I can't imagine that works cleanly. Extra turn, depends on user having autoselect construction on,...? Haven't tested. But why not as Nation Unique (instead of those Buildings)?
"uniques": [
"Comment [Receive a free Social Policy each time you complete a Factory, Public School or Hospital in the capital]",
"Free Social Policy <upon constructing [Factory] [in capital]> <hidden from users>",
"Free Social Policy <upon constructing [Public School] [in capital]> <hidden from users>",
"Free Social Policy <upon constructing [Hospital] [in capital]> <hidden from users>",
],
The text was updated successfully, but these errors were encountered:
* Cuba's "Receive a free Social Policy each time you complete a Factory, Public School or Hospital in the capital" is done as 3 hidden Buildings - Trade unions, Free education, Free healthcare, right? Well, I can't imagine that works cleanly. Extra turn, depends on user having autoselect construction on,...? Haven't tested. But why not as Nation Unique (instead of those Buildings)?
"uniques": [
"Comment [Receive a free Social Policy each time you complete a Factory, Public School or Hospital in the capital]",
"Free Social Policy <upon constructing [Factory] [in capital]> <hidden from users>",
"Free Social Policy <upon constructing [Public School] [in capital]> <hidden from users>",
"Free Social Policy <upon constructing [Hospital] [in capital]> <hidden from users>",
],
This is to prevent exploits done by selling Factories and building them again Iirc
Small problems:
"Suppress warning [*colors do not contrast enough*]"
to the modOptions uniques.Medium problems:
Darien Gap as tile improvement can't do damage or extra movement. No field or unique allows this. And IMHO - it is a terrain feature by character and story, and Unciv Terrain(type=Feature) can do both.
Cuba's "Receive a free Social Policy each time you complete a Factory, Public School or Hospital in the capital" is done as 3 hidden Buildings - Trade unions, Free education, Free healthcare, right? Well, I can't imagine that works cleanly. Extra turn, depends on user having autoselect construction on,...? Haven't tested. But why not as Nation Unique (instead of those Buildings)?
The text was updated successfully, but these errors were encountered: