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Flotilla.SDL2.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Flotilla.SDL2", "SpaceShooter\Flotilla.SDL2.csproj", "{F6FAAEB0-C93E-4C68-AD5C-73A066DBED0A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FNA", "..\FNA\FNA.csproj", "{35253CE1-C864-4CD3-8249-4D1319748E8F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
Steam|x86 = Steam|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{35253CE1-C864-4CD3-8249-4D1319748E8F}.Debug|x86.ActiveCfg = Debug|x86
{35253CE1-C864-4CD3-8249-4D1319748E8F}.Debug|x86.Build.0 = Debug|x86
{35253CE1-C864-4CD3-8249-4D1319748E8F}.Release|x86.ActiveCfg = Release|x86
{35253CE1-C864-4CD3-8249-4D1319748E8F}.Release|x86.Build.0 = Release|x86
{35253CE1-C864-4CD3-8249-4D1319748E8F}.Steam|x86.ActiveCfg = Release|x86
{35253CE1-C864-4CD3-8249-4D1319748E8F}.Steam|x86.Build.0 = Release|x86
{F6FAAEB0-C93E-4C68-AD5C-73A066DBED0A}.Debug|x86.ActiveCfg = Debug|x86
{F6FAAEB0-C93E-4C68-AD5C-73A066DBED0A}.Debug|x86.Build.0 = Debug|x86
{F6FAAEB0-C93E-4C68-AD5C-73A066DBED0A}.Release|x86.ActiveCfg = Release|x86
{F6FAAEB0-C93E-4C68-AD5C-73A066DBED0A}.Release|x86.Build.0 = Release|x86
{F6FAAEB0-C93E-4C68-AD5C-73A066DBED0A}.Steam|x86.ActiveCfg = Steam|x86
{F6FAAEB0-C93E-4C68-AD5C-73A066DBED0A}.Steam|x86.Build.0 = Steam|x86
EndGlobalSection
EndGlobal