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BotFacade.cpp
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BotFacade.cpp
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//
// Copyright (c) 2012, Wei Mingzhi <[email protected]>.
// All Rights Reserved.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, see <http://www.gnu.org/licenses/>.
//
#include "Main.h"
idBotCommon *idBotFacade::botCommon = NULL;
idBotService *idBotFacade::botService = NULL;
idBot *idBotFacade::bots[ MAX_BOTS ];
int idBotFacade::nextThinkTime = 0;
bool idBotFacade::BotInit() {
// shutdown if bot is already initialized
BotShutdown();
// create botcommon
botCommon = new idBotCommon;
if ( !botCommon ) {
BotShutdown();
return false;
}
// create botservice
botService = idBotService::Factory();
if ( !botService ) {
BotShutdown();
return false;
}
nextThinkTime = 0;
return true; // success
}
void idBotFacade::BotShutdown() {
for ( int i = 0; i < MAX_BOTS; ++i ) {
if ( bots[ i ] ) {
delete bots[ i ];
bots[ i ] = NULL;
}
}
if ( botCommon ) {
delete botCommon;
botCommon = NULL;
}
if ( botService ) {
delete botService;
botService = NULL;
}
}
void idBotFacade::BotStartFrame() {
int time = gameAdapter->GetTime();
// run bot thinking routine at 10Hz
if ( time > nextThinkTime ) {
for ( int i = 0; i < MAX_BOTS; ++i ) {
if ( bots[ i ] ) {
bots[ i ]->BotThink();
}
}
nextThinkTime = time + 1000 / 10;
}
}
void idBotFacade::UpdateBotClientCmds( usercmd_t *clientCmds ) {
for ( int i = 0; i < MAX_BOTS; ++i ) {
if ( bots[ i ] ) {
bots[ i ]->UpdateBotInput( &clientCmds[ i ] );
}
}
}
void idBotFacade::AddBot( const char *botName ) {
const idDict *botProfile = botCommon->PickBotProfile( botName );
if ( botProfile == NULL ) {
common->Warning( "Unable to find bot profile for '%s'", botName );
return;
}
idDict botUserInfo;
if ( !botService->GetBotUserInfo( botProfile, &botUserInfo ) ) {
return;
}
int clientIndex = botCommon->CreateFakeClient( botUserInfo );
if ( clientIndex == -1 ) {
return;
}
if ( bots[ clientIndex ] ) {
common->Warning( "clientindex %d already has a bot", clientIndex );
delete bots[ clientIndex ];
bots[ clientIndex ] = NULL;
}
bots[ clientIndex ] = idBot::Factory( clientIndex, botProfile );
if ( !bots[ clientIndex ] ) {
common->Warning( "Bot creation failed" );
return;
}
common->Printf( "Bot '%s' created\n", botProfile->GetString( "name" ) );
}
void idBotFacade::KickBot( const char *botName ) {
for ( int i = 0; i < MAX_BOTS; ++i ) {
if ( !IsBot( i ) ) {
continue;
}
if ( idStr::Icmp( gameAdapter->GetPlayerName( i ), botName ) == 0 ) {
KickBot( i );
break;
}
}
}
void idBotFacade::KickBot( int clientIndex ) {
if ( !IsBot( clientIndex ) ) {
return;
}
char buf[ 64 ];
idStr::Copynz( buf, gameAdapter->GetPlayerName( clientIndex ), sizeof( buf ) );
game->ServerClientDisconnect( clientIndex );
delete bots[ clientIndex ];
bots[ clientIndex ] = NULL;
common->Printf( "Bot '%s' kicked\n", buf );
}