diff --git a/code/datums/sleep_adv/sleep_adv.dm b/code/datums/sleep_adv/sleep_adv.dm index f3766aa85fb..5b6b8ba0ccc 100644 --- a/code/datums/sleep_adv/sleep_adv.dm +++ b/code/datums/sleep_adv/sleep_adv.dm @@ -133,9 +133,37 @@ /datum/sleep_adv/proc/show_ui(mob/living/user) var/list/dat = list() - dat += "
Cycle \Roman[sleep_adv_cycle]
" + SSassets.transport.send_assets(user.client, list("try4_border.png", "try4.png", "slop_menustyle2.css", "gragstar.gif")) + dat += {" + + + + + + + + + + "} + dat += "" + dat += "
Cycle \Roman[sleep_adv_cycle]
" + dat += "
" dat += "
Dream, for those who dream may reach higher heights

" dat += "
\Roman[sleep_adv_points]
" + dat += "
" for(var/skill_type in SSskills.all_skills) var/datum/skill/skill = GetSkillRef(skill_type) if(!enough_sleep_xp_to_advance(skill_type, 1)) @@ -143,13 +171,19 @@ var/can_buy = can_buy_skill(skill_type) var/next_level = get_next_level_for_skill(skill_type) var/level_name = SSskills.level_names[next_level] - dat += "
[skill.name] ([level_name]) - \Roman[get_skill_cost(skill_type)]" + dat += "
[skill.name] ([level_name])>\Roman[get_skill_cost(skill_type)]
" dat += "
" if(rolled_specials > 0) var/can_buy = can_buy_special() - dat += "
Dream something special - \Roman[get_special_cost()]" + dat += "
>Dream something special>\Roman[get_special_cost()]
" + dat += "
Dream something special - \Roman[get_special_cost()]" dat += "
Specials can have negative or positive effects" - dat += "

Your points will be retained
Continue
" + dat += "