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cl_video.h
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#ifndef CL_VIDEO_H
#define CL_VIDEO_H
#include "cl_dyntexture.h"
// yields DYNAMIC_TEXTURE_PATH_PREFIX CLVIDEOPREFIX video name for a path
#define CLVIDEOPREFIX CLDYNTEXTUREPREFIX "video/"
#define CLTHRESHOLD 2.0
#define MENUOWNER 1
typedef enum clvideostate_e
{
CLVIDEO_UNUSED,
CLVIDEO_PLAY,
CLVIDEO_LOOP,
CLVIDEO_PAUSE,
CLVIDEO_FIRSTFRAME,
CLVIDEO_RESETONWAKEUP,
CLVIDEO_STATECOUNT
} clvideostate_t;
typedef struct clvideo_s
{
int ownertag;
clvideostate_t state;
// private stuff
void *stream;
double starttime;
int framenum;
double framerate;
void *imagedata;
cachepic_t cpif;
// if a video is suspended, it is automatically paused (else we'd still have to process the frames)
// used to determine whether the video's resources should be freed or not
double lasttime;
// when lasttime - realtime > THRESHOLD, all but the stream is freed
qboolean suspended;
char filename[MAX_QPATH];
} clvideo_t;
clvideo_t* CL_OpenVideo( const char *filename, const char *name, int owner );
clvideo_t* CL_GetVideoByName( const char *name );
void CL_SetVideoState( clvideo_t *video, clvideostate_t state );
void CL_RestartVideo( clvideo_t *video );
void CL_CloseVideo( clvideo_t * video );
void CL_PurgeOwner( int owner );
void CL_Video_Frame( void ); // update all videos
void CL_Video_Init( void );
void CL_Video_Shutdown( void );
// old interface
extern int cl_videoplaying;
void CL_DrawVideo( void );
void CL_VideoStart( char *filename );
void CL_VideoStop( void );
// new function used for fullscreen videos
// TODO: Andreas Kirsch: move this subsystem somewhere else (preferably host) since the cl_video system shouldnt do such work like managing key events..
void CL_Video_KeyEvent( int key, int ascii, qboolean down );
#endif