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BlocktBlock = aBaseMetaTileEntity.getBlockOffset(x, i, z);
inttMeta = aBaseMetaTileEntity.getMetaIDOffset(x, i, z);
if (tBlock != GregTech_API.sBlockReinforced || tMeta != 2) {
y = i + 1;
break;
}
}
That checks the southeast corner specifically for plascrete blocks to determine the height, so if I put an energy or maintenance hatch there (or less likely a machine hull, since there would be no directly adjacent basic machine for it to transfer energy/items to/from), it messes up the height calculation, and produces "incomplete structure".
Once I moved my energy hatch from the southeast to the northeast corner (and put a plascrete block where it had been), the "incomplete structure" message went away. However, I don't understand why that should have been necessary.
BTW, before anyone suggests copying code from GTNH to fix this, I've looked, and that particular loop is the same there.
The text was updated successfully, but these errors were encountered:
I was having trouble figuring out why I was stuck on "incomplete structure" with a simple minimum-size cleanroom, until I looked closer at this loop:
GT5-Unofficial/src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java
Lines 74 to 81 in 77a3c95
That checks the southeast corner specifically for plascrete blocks to determine the height, so if I put an energy or maintenance hatch there (or less likely a machine hull, since there would be no directly adjacent basic machine for it to transfer energy/items to/from), it messes up the height calculation, and produces "incomplete structure".
Once I moved my energy hatch from the southeast to the northeast corner (and put a plascrete block where it had been), the "incomplete structure" message went away. However, I don't understand why that should have been necessary.
BTW, before anyone suggests copying code from GTNH to fix this, I've looked, and that particular loop is the same there.
The text was updated successfully, but these errors were encountered: