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The alternative to DispmanX going forward, will probably KMSDRM (running from the console). This works well, but has one significant drawback: it cannot use multi-threading for drawing the buffer and then swapping it out (which we can do with Dispmanx but also under X11 and OpenGLES). If you enable it, you will only get a black screen showing. So, considering the above:
In general, SDL2 should use whatever back-end it finds available automatically for you. You just ask for a Window/Screen and it will try to provide it, falling back to software rendering as the last available option if no hardware-accelerated one is found. You can enable multi-threading in the |
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Hi, I reviewed our (DietPi) Amiberry builds, found the current information here that DispmanX on RPi does not provide performance benefits anymore and the new experimental RPi 4 OpenGLES target. For updating our builds I have some questions, also some more fundamental ones which had im mind since a longer time.
Some questions may be noobish since I never coded GUI/3D software or worked with graphics APIs, so bear with me. I hope it is still okay to ask them here since it is in the context of Amiberry.
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