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7DRL 2024

Build Info

  • Python 3.12.2
  • pygame 2.5.2
  • opensimplex 0.4.5

Pyinstaller Version

  • pyinstaller 6.4.0

Music Credits

  • HorrorPen
  • Brandon75689
  • Brandon Morris
  • axtoncrolley
  • Spring Spring
  • Insydnis

Sound Credits

  • celestialghost8

Day 1

  • ported old world gen code and tile_loader from old projects
  • added player and player movement
  • basic UI set up
  • set up a bunch of data for future things

Day 2

  • the great data refactoring
  • working inventory, working crafting
  • items can do things now

Day 3

  • added more items
  • basic functionality of basic things

Day 4

  • added mob AI, spawning and despawning
  • added map memory
  • added some more items
  • made walking a litle less laggy
  • fixed lanterns despawning
  • made crops lag out the whole game and it is really annoying

Day 5

  • fixed the lag
  • finished world gen and added a few mobs
  • added more mob AI behaviors
  • added some more items and crafting recipies
  • added fishing and fishing-spears
  • levels are now traversable

Day 6

  • updated stair world gen
  • finished air wizard
  • added buckets and obsidian
  • added buildable floors for cool houses
  • renamed some items whose names were too long
  • added sounds
  • added music
  • mob ai is now slightly smarter (slightly)
  • added secret ending after air wizard
  • added bombs

Day 7

  • bombs actually deal damage now
  • added potions
  • added new crafting station
  • added some magic items
  • added cloud buildables
  • added new enemy that explodes (and deals damage, yay!)
  • obsidian is now blast resistant
  • rebalanced some stuff
  • fixed some bugs
  • if you blow up a bomb in hell, the lag from lava spreading and causing lighting updates can cause the game to lag so hard it double ticks and teleports you ~10 blocks in whatever direction you try to move in. not a good look considering the only enemy that blows up lives in hell, but it's too late to fix it now