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changelog.txt
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Version 2.1
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- Added death animations
- Zombie spawners are now generated in dungeons (if they have more than 4 rooms)
- Fixed bug that hostile mobs did sometimes not attack
- Reduced sheep model size
- Tweak codestyle a bit/ added missing documentation of combat values
Version 2.2
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- Added chicken
- Readded sheep spawner (by LNJ)
- Fix possible crash (reported by bbaez)
- Added descriptions to spawners
- Added option to set custom panic and swim animations
Version 2.2.1
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- Fixed crash caused by not existing node
Version 2.2.2
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- Eggs can be thrown to spawn chicken (rare)
- Chicken drop chicken meat and feather(s) on death
- Fixed spawn eggs being endless in singleplayer
- Fix searching for target if in panic mode
Version 2.3
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- Added Oerrki
- Added fried eggs
- Fixed moveing facement being reset
- Fixed chicken model
- Fixed sneaky variable not working
- Fixed feathers being eatable
Version 2.3.1
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- Added colored sheep
- Fixed Oerrki spawning times (spawns on night as intended)