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game.js
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// Game configuration
const BOARD_SIZE = Math.min(window.innerWidth - 240, window.innerHeight - 40);
const SQUARE_SIZE = BOARD_SIZE / 8;
// Political figures data
const PIECES = {
red: {
king: { name: 'Donald Trump', portrait: 'trump1.jpg', meme: 'trump_meme1.jpg' },
queen: { name: 'MTG', portrait: 'mtg.jpg', meme: 'mtg_meme.jpg' },
rook: [
{ name: 'Vivek Ramaswamy', portrait: 'vivek.jpg', meme: 'vivek_meme.jpg' },
{ name: 'Ted Cruz', portrait: 'cruz.jpg', meme: 'cruz_meme.jpg' }
],
knight: [
{ name: 'Elon Musk', portrait: 'elon.jpg', meme: 'elon_meme.jpg' },
{ name: 'Ron DeSantis', portrait: 'desantis.jpg', meme: 'desantis_meme.jpg' }
],
bishop: [
{ name: 'Rand Paul', portrait: 'rand.jpg', meme: 'rand_meme.jpg' },
{ name: 'Mike Pence', portrait: 'pence.jpg', meme: 'pence_meme.jpg' }
],
pawn: [
{ name: 'Matt Gaetz', portrait: 'gaetz.jpg', meme: 'gaetz_meme.jpg' },
{ name: 'RFK Jr', portrait: 'rfk.jpg', meme: 'rfk_meme.jpg' },
{ name: 'Marjorie T Greene', portrait: 'greene.jpg', meme: 'greene_meme.jpg' },
{ name: 'Josh Hawley', portrait: 'hawley.jpg', meme: 'hawley_meme.jpg' },
{ name: 'Jim Jordan', portrait: 'jordan.jpg', meme: 'jordan_meme.jpg' },
{ name: 'Lauren Boebert', portrait: 'boebert.jpg', meme: 'boebert_meme.jpg' },
{ name: 'Greg Abbott', portrait: 'abbott.jpg', meme: 'abbott_meme.jpg' },
{ name: 'Tim Scott', portrait: 'scott.jpg', meme: 'scott_meme.jpg' }
]
},
blue: {
king: { name: 'Joe Biden', portrait: 'biden.jpg', meme: 'biden_meme.jpg' },
queen: { name: 'Kamala Harris', portrait: 'harris.jpg', meme: 'harris_meme.jpg' },
rook: [
{ name: 'Nancy Pelosi', portrait: 'pelosi.jpg', meme: 'pelosi_meme.jpg' },
{ name: 'Chuck Schumer', portrait: 'schumer.jpg', meme: 'schumer_meme.jpg' }
],
knight: [
{ name: 'AOC', portrait: 'aoc.jpg', meme: 'aoc_meme.jpg' },
{ name: 'Bernie Sanders', portrait: 'bernie.jpg', meme: 'bernie_meme.jpg' }
],
bishop: [
{ name: 'Elizabeth Warren', portrait: 'warren.jpg', meme: 'warren_meme.jpg' },
{ name: 'Pete Buttigieg', portrait: 'pete.jpg', meme: 'pete_meme.jpg' }
],
pawn: [
{ name: 'Justin Trudeau', portrait: 'trudeau.jpg', meme: 'trudeau_meme.jpg' },
{ name: 'Gavin Newsom', portrait: 'newsom.jpg', meme: 'newsom_meme.jpg' },
{ name: 'Hillary Clinton', portrait: 'clinton.jpg', meme: 'clinton_meme.jpg' },
{ name: 'Maxine Waters', portrait: 'waters.jpg', meme: 'waters_meme.jpg' },
{ name: 'Ilhan Omar', portrait: 'omar.jpg', meme: 'omar_meme.jpg' },
{ name: 'John Fetterman', portrait: 'fetterman.jpg', meme: 'fetterman_meme.jpg' },
{ name: 'Gretchen Whitmer', portrait: 'whitmer.jpg', meme: 'whitmer_meme.jpg' },
{ name: 'Adam Schiff', portrait: 'schiff.jpg', meme: 'schiff_meme.jpg' }
]
}
};
// Game state
let game = new Chess();
let board = null;
let selectedSquare = null;
let capturedPieces = { red: [], blue: [] };
let audioContext = null;
let backgroundMusic = null;
let isMuted = false;
let volume = 0.5;
// Initialize the game
function init() {
const canvas = document.getElementById('chessBoard');
canvas.width = BOARD_SIZE;
canvas.height = BOARD_SIZE;
// Initialize audio
setupAudio();
// Set up the board
drawBoard();
// Add event listeners
canvas.addEventListener('click', handleClick);
canvas.addEventListener('mousemove', handleMouseMove);
// Set up audio controls
document.getElementById('muteButton').addEventListener('click', toggleMute);
document.getElementById('volumeSlider').addEventListener('input', handleVolumeChange);
// Set up modals
document.getElementById('continueButton').addEventListener('click', () => {
document.getElementById('captureModal').classList.add('hidden');
});
document.getElementById('newGameButton').addEventListener('click', resetGame);
}
// Audio setup
function setupAudio() {
try {
audioContext = new (window.AudioContext || window.webkitAudioContext)();
loadBackgroundMusic();
} catch (e) {
console.error('Web Audio API not supported:', e);
}
}
async function loadBackgroundMusic() {
try {
const response = await fetch('audio/political_party_lofi.mp3');
const arrayBuffer = await response.arrayBuffer();
const audioBuffer = await audioContext.decodeAudioData(arrayBuffer);
backgroundMusic = audioContext.createBufferSource();
backgroundMusic.buffer = audioBuffer;
backgroundMusic.loop = true;
const gainNode = audioContext.createGain();
gainNode.gain.value = volume;
backgroundMusic.connect(gainNode);
gainNode.connect(audioContext.destination);
backgroundMusic.start();
} catch (e) {
console.error('Error loading background music:', e);
}
}
// Draw functions
function drawBoard() {
const ctx = document.getElementById('chessBoard').getContext('2d');
// Draw squares
for (let row = 0; row < 8; row++) {
for (let col = 0; col < 8; col++) {
const x = col * SQUARE_SIZE;
const y = row * SQUARE_SIZE;
ctx.fillStyle = (row + col) % 2 === 0 ? '#ffffff' : '#808080';
ctx.fillRect(x, y, SQUARE_SIZE, SQUARE_SIZE);
}
}
// Draw pieces
const position = game.board();
position.forEach((row, rowIndex) => {
row.forEach((piece, colIndex) => {
if (piece) {
drawPiece(ctx, piece, colIndex, rowIndex);
}
});
});
// Draw selected square highlight
if (selectedSquare) {
const [col, row] = selectedSquare;
ctx.strokeStyle = 'yellow';
ctx.lineWidth = 3;
ctx.strokeRect(
col * SQUARE_SIZE,
row * SQUARE_SIZE,
SQUARE_SIZE,
SQUARE_SIZE
);
// Draw valid moves
const moves = game.moves({ square: selectedSquare, verbose: true });
moves.forEach(move => {
const [moveCol, moveRow] = [
move.to.charCodeAt(0) - 'a'.charCodeAt(0),
8 - parseInt(move.to[1])
];
ctx.beginPath();
ctx.arc(
moveCol * SQUARE_SIZE + SQUARE_SIZE / 2,
moveRow * SQUARE_SIZE + SQUARE_SIZE / 2,
SQUARE_SIZE * 0.15,
0,
2 * Math.PI
);
ctx.fillStyle = 'rgba(0, 255, 0, 0.3)';
ctx.fill();
ctx.strokeStyle = 'rgba(0, 200, 0, 0.5)';
ctx.stroke();
});
}
}
function drawPiece(ctx, piece, col, row) {
const x = col * SQUARE_SIZE;
const y = row * SQUARE_SIZE;
const color = piece.color === 'w' ? 'red' : 'blue';
const pieceType = getPieceType(piece);
const pieceData = getPieceData(color, pieceType, col);
// Load and draw portrait
const img = new Image();
img.src = `images/${pieceData.portrait}`;
img.onload = () => {
// Draw circular portrait
ctx.save();
ctx.beginPath();
ctx.arc(
x + SQUARE_SIZE / 2,
y + SQUARE_SIZE * 0.4,
SQUARE_SIZE * 0.35,
0,
2 * Math.PI
);
ctx.clip();
ctx.drawImage(
img,
x + SQUARE_SIZE * 0.15,
y + SQUARE_SIZE * 0.05,
SQUARE_SIZE * 0.7,
SQUARE_SIZE * 0.7
);
ctx.restore();
// Draw name
ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
ctx.fillRect(
x,
y + SQUARE_SIZE * 0.75,
SQUARE_SIZE,
SQUARE_SIZE * 0.2
);
ctx.fillStyle = 'white';
ctx.font = `${SQUARE_SIZE * 0.12}px Arial`;
ctx.textAlign = 'center';
ctx.fillText(
pieceData.name,
x + SQUARE_SIZE / 2,
y + SQUARE_SIZE * 0.88
);
};
}
// Helper functions
function getPieceType(piece) {
switch (piece.type) {
case 'p': return 'pawn';
case 'r': return 'rook';
case 'n': return 'knight';
case 'b': return 'bishop';
case 'q': return 'queen';
case 'k': return 'king';
}
}
function getPieceData(color, type, col) {
const pieces = PIECES[color][type];
if (Array.isArray(pieces)) {
// For pieces with multiple variants (rooks, knights, bishops, pawns)
return pieces[col % pieces.length];
}
return pieces;
}
// Event handlers
function handleClick(event) {
const rect = event.target.getBoundingClientRect();
const x = event.clientX - rect.left;
const y = event.clientY - rect.top;
const col = Math.floor(x / SQUARE_SIZE);
const row = Math.floor(y / SQUARE_SIZE);
if (selectedSquare) {
const [fromCol, fromRow] = selectedSquare;
const from = `${String.fromCharCode(97 + fromCol)}${8 - fromRow}`;
const to = `${String.fromCharCode(97 + col)}${8 - row}`;
try {
const move = game.move({
from: from,
to: to,
promotion: 'q'
});
if (move) {
if (move.captured) {
handleCapture(move);
}
if (game.game_over()) {
handleGameOver();
}
}
} catch (e) {
console.error('Invalid move:', e);
}
selectedSquare = null;
} else {
const piece = game.get(`${String.fromCharCode(97 + col)}${8 - row}`);
if (piece && piece.color === (game.turn() === 'w' ? 'w' : 'b')) {
selectedSquare = [col, row];
}
}
drawBoard();
}
function handleMouseMove(event) {
const rect = event.target.getBoundingClientRect();
const x = event.clientX - rect.left;
const y = event.clientY - rect.top;
const col = Math.floor(x / SQUARE_SIZE);
const row = Math.floor(y / SQUARE_SIZE);
const piece = game.get(`${String.fromCharCode(97 + col)}${8 - row}`);
if (piece) {
const portrait = document.getElementById('piecePortrait');
const color = piece.color === 'w' ? 'red' : 'blue';
const pieceType = getPieceType(piece);
const pieceData = getPieceData(color, pieceType, col);
portrait.style.left = `${event.clientX + 10}px`;
portrait.style.top = `${event.clientY + 10}px`;
portrait.innerHTML = `<img src="images/${pieceData.portrait}" width="100">`;
portrait.classList.remove('hidden');
} else {
document.getElementById('piecePortrait').classList.add('hidden');
}
}
function handleCapture(move) {
const capturedPiece = move.captured;
const capturedColor = move.color === 'w' ? 'blue' : 'red';
const pieceType = getPieceType({ type: capturedPiece });
const pieceData = getPieceData(capturedColor, pieceType, move.to.charCodeAt(0) - 'a'.charCodeAt(0));
capturedPieces[capturedColor].push(pieceData);
updateCapturedPieces();
// Show capture modal
const modal = document.getElementById('captureModal');
const memeImg = document.getElementById('memePicture');
const pieceName = document.getElementById('capturedPieceName');
memeImg.src = `images/${pieceData.meme}`;
pieceName.textContent = pieceData.name;
modal.classList.remove('hidden');
}
function handleGameOver() {
const modal = document.getElementById('winnerModal');
const text = document.getElementById('winnerText');
const winner = game.turn() === 'w' ? 'DEMOCRATS' : 'REPUBLICANS';
text.textContent = `${winner} WIN!`;
modal.classList.remove('hidden');
}
function updateCapturedPieces() {
['red', 'blue'].forEach(color => {
const list = document.getElementById(`captured${color.charAt(0).toUpperCase() + color.slice(1)}`);
list.innerHTML = capturedPieces[color]
.map(piece => `<div class="captured-piece">${piece.name}</div>`)
.join('');
});
}
// Audio controls
function toggleMute() {
isMuted = !isMuted;
if (backgroundMusic) {
const gainNode = audioContext.createGain();
gainNode.gain.value = isMuted ? 0 : volume;
backgroundMusic.connect(gainNode);
gainNode.connect(audioContext.destination);
}
document.getElementById('muteButton').textContent = isMuted ? '🔇' : '🔊';
}
function handleVolumeChange(event) {
volume = event.target.value / 100;
if (!isMuted && backgroundMusic) {
const gainNode = audioContext.createGain();
gainNode.gain.value = volume;
backgroundMusic.connect(gainNode);
gainNode.connect(audioContext.destination);
}
}
function resetGame() {
game = new Chess();
selectedSquare = null;
capturedPieces = { red: [], blue: [] };
updateCapturedPieces();
drawBoard();
document.getElementById('winnerModal').classList.add('hidden');
}
// Start the game
init();