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Xcom MP.cat
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="a81a989c-4ad9-2135-f03a-6a8d17e7e82c" name="Xcom MP Codex" revision="3" battleScribeVersion="2.03" library="false" gameSystemId="ddaae34c-27e1-5dc9-9217-9c35b9167dfb" gameSystemRevision="4" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<selectionEntries>
<selectionEntry id="3b494c42-a126-feac-d085-791bcf6e375e" name="Chryssalid" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="Poisonous Claws###DATA###" name="Poisonous Claws" hidden="false">
<description>Poison enemies wounded with melee attacks.</description>
</rule>
<rule id="Implant###DATA###" name="Implant" hidden="false">
<description>Victims are implanted with a Chryssalid egg if they are killed by a Chryssalid's attack (not from poison caused by Poisonous Claws).</description>
</rule>
<rule id="Leap###DATA###" name="Leap" hidden="false">
<description>Allows vertical leaps onto elevated surfaces during movement.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="3000.0"/>
</costs>
</selectionEntry>
<selectionEntry id="4cefc30d-2710-3c94-6c9c-79a00aeb52ff" name="Cyberdisc" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="Death Blossom###DATA###" name="Death Blossom" hidden="false">
<description>Project an intense energy field from Closed position, damaging all nearby enemies. 3 turn cooldown.</description>
</rule>
<rule id="Bombard###DATA###" name="Bombard" hidden="false">
<description>Throw or launch grenades over exceptionally long distances.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="4500.0"/>
</costs>
</selectionEntry>
<selectionEntry id="f909f845-6a6c-85d1-2c65-93fe1811d365" name="Drone" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="Repair###DATA###" name="Repair" hidden="false">
<description>Repairs robotic units.</description>
</rule>
<rule id="Overload###DATA###" name="Overload" hidden="false">
<description>Overload the unit's own power source, destroying the unit but causing explosive damage similar to a grenade's.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="1100.0"/>
</costs>
</selectionEntry>
<selectionEntry id="917df3fe-ddf1-e1ad-9a2c-bdfc57222535" name="Ethereal" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="Mind Control###DATA###" name="Mind Control" hidden="false">
<description>Very difficult psi technique that, if successful, grants control of the target for 3 turns. Does not work on robotic enemies.</description>
</rule>
<rule id="Mindfray###DATA###" name="Mindfray" hidden="false">
<description>Use psi abilities in combat to unlock further psi training. Causes the target to lose grip on reality, inflicting penalties to Aim, Will and mobility, and doing 5 base damage. Robotic units are immune. Lasts 2 turns. 1 turn cooldown.</description>
</rule>
<rule id="Psi Lance###DATA###" name="Psi Lance" hidden="false">
<description>Project a bolt of pure psi force at an enemy.</description>
</rule>
<rule id="Rift###DATA###" name="Rift" hidden="false">
<description>Devastate an area with a storm of psi energy. The rift does more damage against targets with low Will, and reduced damage against targets with high Will. 4 turn cooldown.</description>
</rule>
<rule id="Psi Drain###DATA###" name="Psi Drain" hidden="false">
<description>Drain health from an ally.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="9000.0"/>
</costs>
</selectionEntry>
<selectionEntry id="e9da116a-5bad-539c-6678-b25a0abfef94" name="Floater" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="Launch###DATA###" name="Launch" hidden="false">
<description>Move anywhere on the battlefield in a single turn. Launch cannot be used indoors.</description>
</rule>
<rule id="Evasion###DATA###" name="Evasion" hidden="false">
<description>Enemies targeting this unit when it is airbourne suffer a -20 Aim penalty.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="1300.0"/>
</costs>
</selectionEntry>
<selectionEntry id="20488487-8f9b-eb75-a66c-3a7a406a7b94" name="Heavy Floater" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="0ac5-e915-12d9-a186" name="Launch" hidden="false">
<description>Move anywhere on the battlefield in a single turn. Launch cannot be used indoors.</description>
</rule>
<rule id="ef4f-a5f5-e342-8008" name="Evasion" hidden="false">
<description>Enemies targeting this unit when it is airbourne suffer a -20 Aim penalty.</description>
</rule>
<rule id="095b-dfee-6a7a-ee56" name="Bombard" hidden="false">
<description>Throw or launch grenades over exceptionally long distances.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="3000.0"/>
</costs>
</selectionEntry>
<selectionEntry id="f7ae04e4-7e61-5710-6f1c-1b5e30d54fcb" name="Muton" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="Intimidate###DATA###" name="Intimidate" hidden="false">
<description>Reacts unpredictably when wounded, provoking panic in enemies.</description>
</rule>
<rule id="Suppression###DATA###" name="Suppression" hidden="false">
<description>Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 aim penalty.</description>
</rule>
<rule id="Blood Call###DATA###" name="Blood Call" hidden="false">
<description>Unleash a bestial roar that inspires neaby allies of the same species to greater speed, focus, and resolve for 2 turns. 4 turn cooldown.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="2850.0"/>
</costs>
</selectionEntry>
<selectionEntry id="9c52c59e-04df-ac8f-34ee-2afa3c2eeea1" name="Muton Berserker" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="Bull Rush###DATA###" name="Bull Rush" hidden="false">
<description>Charge in a straight line through cover to unleash a devastating melee attack.</description>
</rule>
<rule id="Bloodlust###DATA###" name="Bloodlust" hidden="false">
<description>Allows the Berserker to charge an enemy that wounds it.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="4000.0"/>
</costs>
</selectionEntry>
<selectionEntry id="245525d4-66dd-9344-a053-ee2a7ee1a828" name="Muton Elite" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="6a00-4ad7-2b14-c28b" name="Suppression" hidden="false">
<description>Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 aim penalty.</description>
</rule>
<rule id="e635-6d9c-9d4b-f192" name="Bombard" hidden="false">
<description>Throw or launch grenades over exceptionally long distances.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="3800.0"/>
</costs>
</selectionEntry>
<selectionEntry id="40d8b326-cc59-bbbd-7363-7f5124d0e1ef" name="Sectoid" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="Mind Merge###DATA###" name="Mind Merge" hidden="false">
<description>Merge minds with the target, granting the target +25% critical chance and +1 health. If the user is killed, the target will die as well.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="400.0"/>
</costs>
</selectionEntry>
<selectionEntry id="d15e0c90-2954-fdce-46a8-070d66d3c56a" name="Sectoid Commander" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="1089-d598-d94a-297c" name="Mindfray" hidden="false">
<description>Use psi abilities in combat to unlock further psi training. Causes the target to lose grip on reality, inflicting penalties to Aim, Will and mobility, and doing 5 base damage. Robotic units are immune. Lasts 2 turns. 1 turn cooldown.</description>
</rule>
<rule id="Greater Mind Merge###DATA###" name="Greater Mind Merge" hidden="false">
<description>Merge minds with all lesser allies of the same species nearby, granting them +25% critical chance and +1 health.</description>
</rule>
<rule id="Psi Panic###DATA###" name="Psi Panic" hidden="false">
<description>Cause target to panic on its following turn, if the target's Will is overcome. Robotic enemies are immune. 2 turn cooldown.</description>
</rule>
<rule id="9141-a9af-a75b-67eb" name="Mind Control" hidden="false">
<description>Very difficult psi technique that, if successful, grants control of the target for 3 turns. Does not work on robotic enemies.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="3200.0"/>
</costs>
</selectionEntry>
<selectionEntry id="c916c260-aca0-805f-4fe1-17af066dfb8b" name="Soldier (Assault)" hidden="false" collective="false" import="true" type="upgrade">
<selectionEntryGroups>
<selectionEntryGroup id="dbcff161-1122-6cfc-94df-2184e0e3982b" name="1. Type" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="c9b01add-7fa1-7d21-f007-000c98f732a1" name="Psi Warrior" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="Run & Gun###DATA###" name="Run & Gun" hidden="false">
<description>Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 3 turn cooldown.</description>
</rule>
<rule id="Lightning Reflexes###DATA###" name="Lightning Reflexes" hidden="false">
<description>Forces the first reaction shot against this unit each turn to miss.</description>
</rule>
<rule id="Rapid Fire###DATA###" name="Rapid Fire" hidden="false">
<description>Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.</description>
</rule>
<rule id="Extra Conditioning###DATA###" name="Extra Conditioning" hidden="false">
<description>Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.</description>
</rule>
<rule id="8510-4651-dd1f-f9c8" name="Mindfray" hidden="false">
<description>Use psi abilities in combat to unlock further psi training. Causes the target to lose grip on reality, inflicting penalties to Aim, Will and mobility, and doing 5 base damage. Robotic units are immune. Lasts 2 turns. 1 turn cooldown.</description>
</rule>
<rule id="7741-32e7-8c23-5761" name="Psi Panic" hidden="false">
<description>Cause target to panic on its following turn, if the target's Will is overcome. Robotic enemies are immune. 2 turn cooldown.</description>
</rule>
<rule id="a366-ab32-72cc-225a" name="Mind Control" hidden="false">
<description>Very difficult psi technique that, if successful, grants control of the target for 3 turns. Does not work on robotic enemies.</description>
</rule>
<rule id="Tactical Sense###DATA###" name="Tactical Sense" hidden="false">
<description>Confers +5 Defense per enemy in sight (max +20).</description>
</rule>
<rule id="Close Combat Specialist###DATA###" name="Close Combat Specialist" hidden="false">
<description>Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require Overwatch.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="4750.0"/>
</costs>
</selectionEntry>
<selectionEntry id="4e6028f2-7445-0525-3d17-132a6f711f03" name="Recon" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="9274-72b0-fdf3-884c" name="Run & Gun" hidden="false">
<description>Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 3 turn cooldown.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="600.0"/>
</costs>
</selectionEntry>
<selectionEntry id="b367fe32-28d2-93f6-6390-f2ebf4bee615" name="Gunner" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="Aggression###DATA###" name="Aggression" hidden="false">
<description>Confers +10% critical chance per enemy in sight (max +30%).</description>
</rule>
<rule id="4e10-5ebc-1ec3-b57b" name="Run & Gun" hidden="false">
<description>Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 3 turn cooldown.</description>
</rule>
<rule id="297e-cb13-c48d-262f" name="Lightning Reflexes" hidden="false">
<description>Forces the first reaction shot against this unit each turn to miss.</description>
</rule>
<rule id="2015-51ad-4d4c-37f3" name="Rapid Fire" hidden="false">
<description>Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.</description>
</rule>
<rule id="Bring 'Em On###DATA###" name="Bring 'Em On" hidden="false">
<description>Adds 1 damage on critical hits for each enemy the squad can see (up to 5).</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="2250.0"/>
</costs>
</selectionEntry>
<selectionEntry id="d9714f1d-81ba-20dd-010a-309d6c65594b" name="Commando" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="758d-3626-0178-365d" name="Aggression" hidden="false">
<description>Confers +10% critical chance per enemy in sight (max +30%).</description>
</rule>
<rule id="e9ec-cb6d-375e-438d" name="Run & Gun" hidden="false">
<description>Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 3 turn cooldown.</description>
</rule>
<rule id="5486-57b0-9dd7-7314" name="Lightning Reflexes" hidden="false">
<description>Forces the first reaction shot against this unit each turn to miss.</description>
</rule>
<rule id="3e6c-3638-9694-cbb8" name="Rapid Fire" hidden="false">
<description>Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.</description>
</rule>
<rule id="1e0d-f9d0-a4a8-1b32" name="Bring 'Em On" hidden="false">
<description>Adds 1 damage on critical hits for each enemy the squad can see (up to 5).</description>
</rule>
<rule id="aec0-6acc-0983-e164" name="Extra Conditioning" hidden="false">
<description>Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.</description>
</rule>
<rule id="Resilience###DATA###" name="Resilience" hidden="false">
<description>Confers immunity to critical hits.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="3000.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="73bc4a19-1054-dd7c-9b9c-a0d1528d0f83" name="4. Armor" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="4b24c786-8d23-1ac3-1e01-9a416e2ab9be" name="Psi Armor" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="Will bonus###DATA###" name="Will bonus" hidden="false">
<description>Increases wearer's Will by 30 for psi attacks and defense.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="3000.0"/>
</costs>
</selectionEntry>
<selectionEntry id="0cef7e5a-f91c-b68d-4622-3376354b9189" name="Archangel" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="Flight (6 Charges)###DATA###" name="Flight (6 Charges)" hidden="false">
<description>This armor is fitted with a jet pack that permits the wearer to fly for a limited period of time.</description>
</rule>
<rule id="Backpack limited###DATA###" name="Backpack limited" hidden="false"/>
</rules>
<costs>
<cost name="pts" typeId="points" value="2400.0"/>
</costs>
</selectionEntry>
<selectionEntry id="10bde548-f42f-a5e1-c028-78e818ac747c" name="Ghost Armor" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="Ghost Mode (4 charges)###DATA###" name="Ghost Mode (4 charges)" hidden="false">
<description>A Ghost Armor wearer can activate a special mode that makes him or her invisible to enemies.</description>
</rule>
<rule id="Grapple###DATA###" name="Grapple" hidden="false">
<description>This armor mounts a grappling hook and cable on the left arm, permitting rapid elevation change and access to tactically advantageous positions.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="2700.0"/>
</costs>
</selectionEntry>
<selectionEntry id="415bfcdb-0547-0444-4bc3-69355fb315fc" name="Titan Armor" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="Sealed###DATA###" name="Sealed" hidden="false">
<description>Internal air supply and recycling systems provide the wearer immunity to poison.</description>
</rule>
<rule id="Flame Resistant###DATA###" name="Flame Resistant" hidden="false">
<description>Cooling systems and alien alloy construction confer immunity to environmental fire damage.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="1700.0"/>
</costs>
</selectionEntry>
<selectionEntry id="00031c73-06db-2e61-4401-fa4416ec0bf0" name="Skeleton Suit" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="aa36-a7ac-dee0-01d7" name="Grapple" hidden="false">
<description>This armor mounts a grappling hook and cable on the left arm, permitting rapid elevation change and access to tactically advantageous positions.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="600.0"/>
</costs>
</selectionEntry>
<selectionEntry id="07078dfe-4a38-1f5f-6d3a-b23f9291bd5c" name="Carapace Armor" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="600.0"/>
</costs>
</selectionEntry>
<selectionEntry id="e9798ead-27cc-833e-fff9-458efe1ba5f7" name="Body Armor" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="e2075625-6f72-c934-3977-abc99fd72256" name="5. Item" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="c229e958-394c-1786-3b46-4fa511b21d9d" name="Mind Shield" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="300.0"/>
</costs>
</selectionEntry>
<selectionEntry id="0e7703e9-2abc-1a41-fc89-3e6415f943a8" name="Chitin Plating" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="300.0"/>
</costs>
</selectionEntry>
<selectionEntry id="d4a4bc6d-c925-579c-1526-b1f83aed2285" name="Nano-fiber Vest" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="200.0"/>
</costs>
</selectionEntry>
<selectionEntry id="929a3842-83eb-cb32-a578-c079dec098b9" name="S.C.O.P.E." hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="100.0"/>
</costs>
</selectionEntry>
<selectionEntry id="919f346d-3101-8726-0b48-9a4136ee20d4" name="Alien Grenade" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="1500.0"/>
</costs>
</selectionEntry>
<selectionEntry id="158001dc-c4af-fa05-0c3c-13637742388d" name="Frag Grenade" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="900.0"/>
</costs>
</selectionEntry>
<selectionEntry id="68c02699-b661-299b-7d3e-722b45e75cd7" name="None" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="45ba240b-926d-62cf-e6e6-0293fc6b1b02" name="Combat Stims" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="400.0"/>
</costs>
</selectionEntry>
<selectionEntry id="1cd3e229-38de-de7e-a6e7-eebf35ccb6cc" name="Medkit" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="100.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="d1aefb24-66d5-938b-175d-b65c46ee6aa0" name="2. Primary Weapon" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="17fc711a-b9bc-fe50-f003-1d4af715726e" name="Alloy Cannon" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="950.0"/>
</costs>
</selectionEntry>
<selectionEntry id="cad78f13-e8e0-9b66-5d75-07aad474e9ff" name="Plasma Rifle" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="900.0"/>
</costs>
</selectionEntry>
<selectionEntry id="176a1498-adb0-1b9e-8c03-a86f02e83b85" name="Light Plasma Rifle" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="+10 Aim bonus###DATA###" name="+10 Aim bonus" hidden="false"/>
</rules>
<costs>
<cost name="pts" typeId="points" value="250.0"/>
</costs>
</selectionEntry>
<selectionEntry id="1952d372-5d73-a2ab-1d1a-c47c7fe53602" name="Scatter Laser" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="250.0"/>
</costs>
</selectionEntry>
<selectionEntry id="8d07c691-617d-944f-f518-7c75fdaa1e00" name="Laser Rifle" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="200.0"/>
</costs>
</selectionEntry>
<selectionEntry id="bf0bce4d-aefc-9a30-25b4-9639ca47d4b0" name="Shotgun" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="5812119d-ebbc-9eb5-556c-0b5e03a69402" name="Assault Rlifle" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="4b00257d-37db-3ad1-93c3-317d7779a402" name="3. Secondary Weapon" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="24cd4e4f-2b55-283b-d51d-9208e68c3b7f" name="Laser Pistol" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<costs>
<cost name="pts" typeId="points" value="100.0"/>
</costs>
</selectionEntry>
<selectionEntry id="02ef124c-d51c-252a-0b75-2a8c96e44ba3" name="Plasma Pistol" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="225.0"/>
</costs>
</selectionEntry>
<selectionEntry id="76a2efc0-0199-f756-3f52-929746413676" name="Pistol" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
</selectionEntryGroups>
<costs>
<cost name="pts" typeId="points" value="800.0"/>
</costs>
</selectionEntry>
<selectionEntry id="d7cb4e9f-cf67-a47a-2d6a-d6e52d955bad" name="Soldier (Heavy)" hidden="false" collective="false" import="true" type="upgrade">
<selectionEntryGroups>
<selectionEntryGroup id="7f270c7f-1200-1e68-a44c-cf879b79057a" name="2. Primary Weapon" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="d8929afa-6c91-fd8f-7e1c-e039d14dd8f4" name="Light Machine Gun" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="d814c1e1-84bc-9e2e-b8d2-77b449c5193b" name="Heavy Laser" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="200.0"/>
</costs>
</selectionEntry>
<selectionEntry id="dce44a46-124d-7942-4180-a8ac4540692c" name="Heavy Plasma" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="900.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="bcae8e27-26d2-3e61-be6f-65f264a8e3a0" name="1. Type" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="0fc02ce0-3204-d08a-26f4-f136988c58b0" name="Machine Gunner" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="Fire Rocket###DATA###" name="Fire Rocket" hidden="false">
<description>Fire a rocket using an equipped launcher. This ability cannot be used after moving, nor more than once per mission.</description>
</rule>
<rule id="Bullet Swarm###DATA###" name="Bullet Swarm" hidden="false">
<description>Firing the primary weapon as the first action no longer ends the turn.</description>
</rule>
<rule id="3c9f-d36a-490e-fb73" name="Suppression" hidden="false">
<description>Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty.</description>
</rule>
<rule id="Rapid Reaction###DATA###" name="Rapid Reaction" hidden="false">
<description>Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.</description>
</rule>
<rule id="Danger Zone###DATA###" name="Danger Zone" hidden="false">
<description>Increases area of effect on Suppression and all rocket attacks by 2 tiles.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="2350.0"/>
</costs>
</selectionEntry>
<selectionEntry id="950fcbee-bcdd-e1c3-a8db-6881c20dba63" name="Demolitionist" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="2f3a-bcde-6714-2cee" name="Fire Rocket" hidden="false">
<description>Fire a rocket using an equipped launcher. This ability cannot be used after moving, nor more than once per mission.</description>
</rule>
<rule id="Grenadier###DATA###" name="Grenadier" hidden="false">
<description>Allows 2 grenades in a single inventory slot.</description>
</rule>
<rule id="Heat Ammo###DATA###" name="Heat Ammo" hidden="false">
<description>Confers +100% damage against robotic enemies.</description>
</rule>
<rule id="Shredder Rocket###DATA###" name="Shredder Rocket" hidden="false">
<description>Fire a rocket that causes all enemies hit to take +33% damage from all sources for the next 4 turns. The rocket's blast is weaker than a standard rocket's.</description>
</rule>
<rule id="Holo-Targeting###DATA###" name="Holo-Targeting" hidden="false">
<description>Shooting at or suppressing enemies also confers +10 Aim to any allies' attacks on those enemies.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="4150.0"/>
</costs>
</selectionEntry>
<selectionEntry id="94afdbc3-8bab-1d91-8c80-279a6e74d83a" name="Juggernaut" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="26a4-cd15-17e5-2a18" name="Fire Rocket" hidden="false">
<description>Fire a rocket using an equipped launcher. This ability cannot be used after moving, nor more than once per mission.</description>
</rule>
<rule id="4528-0f9a-8a59-b10c" name="Bullet Swarm" hidden="false">
<description>Firing the primary weapon as the first action no longer ends the turn.</description>
</rule>
<rule id="a912-edca-81a1-8572" name="Suppression" hidden="false">
<description>Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty.</description>
</rule>
<rule id="0af1-9a7b-dbd5-f2d8" name="Rapid Reaction" hidden="false">
<description>Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.</description>
</rule>
<rule id="6ab8-e852-71e3-88c8" name="Grenadier" hidden="false">
<description>Allows 2 grenades in a single inventory slot.</description>
</rule>
<rule id="Will to Survive###DATA###" name="Will to Survive" hidden="false">
<description>Reduces all normal damage taken by 2 if in cover and not flanked.</description>
</rule>
<rule id="Mayhem###DATA###" name="Mayhem" hidden="false">
<description>Confers additional damage based on weapon tech level to Suppression and all area-effect abilities.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="4900.0"/>
</costs>
</selectionEntry>
<selectionEntry id="08e363d6-286e-be33-6426-528741178e8e" name="Rocketman" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="af71-3fe9-dbab-998a" name="Fire Rocket" hidden="false">
<description>Fire a rocket using an equipped launcher. This ability cannot be used after moving, nor more than once per mission.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="1800.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="6d3eada9-0087-af42-4ff5-608a80de31c2" name="5. Item" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="ee985f60-b978-6129-00b9-d215e2c95edd" name="Mind Shield" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="300.0"/>
</costs>
</selectionEntry>
<selectionEntry id="746dce24-291b-1d2f-9786-32b0017e2e16" name="Chitin Plating" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="300.0"/>
</costs>
</selectionEntry>
<selectionEntry id="756745bf-d4bc-7c20-ac94-15556572f4cb" name="Nano-fiber Vest" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="200.0"/>
</costs>
</selectionEntry>
<selectionEntry id="95ecb602-59c0-6abb-5d06-1a753e835e2a" name="S.C.O.P.E." hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="100.0"/>
</costs>
</selectionEntry>
<selectionEntry id="2da9dc60-81ce-12ef-37ae-f2d2136781a3" name="Alien Grenade" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="1500.0"/>
</costs>
</selectionEntry>
<selectionEntry id="5a1f4287-b3f9-ea15-56db-d7586e0fbe69" name="Frag Grenade" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="900.0"/>
</costs>
</selectionEntry>
<selectionEntry id="1e2591fe-42ec-6427-2721-f5f70517dbe6" name="None" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="0e7bbcb9-180e-cbff-5b23-5380e22eef3b" name="Combat Stims" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="400.0"/>
</costs>
</selectionEntry>
<selectionEntry id="0b4d7ab7-3bb4-c08c-8c5d-a27a057e85b4" name="Medkit" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="100.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="a86cb1e3-d412-cad1-0794-e68eeb407692" name="3. Secondary Weapon" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="9ac39099-89ac-71fa-02ab-88a3fd1df0e0" name="Laser Pistol" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<costs>
<cost name="pts" typeId="points" value="100.0"/>
</costs>
</selectionEntry>
<selectionEntry id="2c65bf4f-14e1-445e-2041-0acb9e2941a6" name="Plasma Pistol" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="225.0"/>
</costs>
</selectionEntry>
<selectionEntry id="83be466b-21a1-5b77-8020-c9fd40db9234" name="Pistol" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="9782ce17-08cf-c27b-405a-a62b42248f92" name="4. Armor" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="0c0a3f74-e1c6-b8ad-e4e7-d7b0e937e512" name="Psi Armor" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="5bff-2fca-7a87-3605" name="Will bonus" hidden="false">
<description>Increases wearer's Will by 30 for psi attacks and defense.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="3000.0"/>
</costs>
</selectionEntry>
<selectionEntry id="69b8e6c9-7cd4-84b2-3849-65c3704267e1" name="Archangel" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="2bde-0032-55d4-efb4" name="Flight (6 Charges)" hidden="false">
<description>This armor is fitted with a jet pack that permits the wearer to fly for a limited period of time.</description>
</rule>
<rule id="ec16-9ba9-6871-d852" name="Backpack limited" hidden="false"/>
</rules>
<costs>
<cost name="pts" typeId="points" value="2400.0"/>
</costs>
</selectionEntry>
<selectionEntry id="2c5996b7-c6c3-58df-252d-bdea9639739f" name="Ghost Armor" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="4572-21f6-1a53-56c3" name="Ghost Mode (4 charges)" hidden="false">
<description>A Ghost Armor wearer can activate a special mode that makes him or her invisible to enemies.</description>
</rule>
<rule id="4f3f-1761-960c-0ebb" name="Grapple" hidden="false">
<description>This armor mounts a grappling hook and cable on the left arm, permitting rapid elevation change and access to tactically advantageous positions.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="2700.0"/>
</costs>
</selectionEntry>
<selectionEntry id="2b894c6b-1559-c88e-0910-ec6b3992f7e7" name="Titan Armor" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="923f-7e32-3846-c333" name="Sealed" hidden="false">
<description>Internal air supply and recycling systems provide the wearer immunity to poison.</description>
</rule>
<rule id="0e09-57a5-b57d-fa64" name="Flame Resistant" hidden="false">
<description>Cooling systems and alien alloy construction confer immunity to environmental fire damage.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="1700.0"/>
</costs>
</selectionEntry>
<selectionEntry id="dc11d4d0-dcd8-4e6f-ffdb-f5bd7c09b6eb" name="Skeleton Suit" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="50a8-52f8-552e-b999" name="Grapple" hidden="false">
<description>This armor mounts a grappling hook and cable on the left arm, permitting rapid elevation change and access to tactically advantageous positions.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="600.0"/>
</costs>
</selectionEntry>
<selectionEntry id="ea4df2c1-4e82-63da-a88c-d0feef6134ff" name="Carapace Armor" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="600.0"/>
</costs>
</selectionEntry>
<selectionEntry id="ad8a863a-601a-a920-e2d4-835f4b29d92e" name="Body Armor" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
</selectionEntryGroups>
<costs>
<cost name="pts" typeId="points" value="800.0"/>
</costs>
</selectionEntry>
<selectionEntry id="7015dca6-eb76-624c-9070-c549e1a5830d" name="Soldier (Rookie)" hidden="false" collective="false" import="true" type="upgrade">
<selectionEntryGroups>
<selectionEntryGroup id="fcc70fa5-def1-04c9-70b0-8e8a6f5bf7aa" name="1. Primary Weapon" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="9383c82e-2552-0cda-a849-5e45c6ca8ecc" name="Assault Rlifle" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="e053d0ca-92ee-4529-7f83-57dbf86f65d5" name="Laser Rifle" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="200.0"/>
</costs>
</selectionEntry>
<selectionEntry id="d06b6094-f4fd-763f-202b-e81d98778342" name="Light Plasma Rifle" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="bb84-02e2-7c49-2375" name="+10 Aim bonus" hidden="false"/>
</rules>
<costs>
<cost name="pts" typeId="points" value="250.0"/>
</costs>
</selectionEntry>
<selectionEntry id="e0db5ce4-62c7-df5f-14d2-6b6ddb549755" name="Plasma Rifle" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="900.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="248774c5-0a67-87f5-90d2-345a7f7f97ba" name="4. Item" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="3c479cba-0cbc-f753-f9f3-4ed9a79ec758" name="Mind Shield" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="300.0"/>
</costs>
</selectionEntry>
<selectionEntry id="f09962e5-370b-a854-11ce-eb822ae5eab0" name="Chitin Plating" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="300.0"/>
</costs>
</selectionEntry>
<selectionEntry id="fb4c0f8f-a20e-f300-4059-3e8f425fa631" name="Nano-fiber Vest" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="200.0"/>
</costs>
</selectionEntry>
<selectionEntry id="23107cce-abfa-0957-921a-ebf9c465b699" name="S.C.O.P.E." hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="100.0"/>
</costs>
</selectionEntry>
<selectionEntry id="22ff721c-8eac-328c-46e9-7c49960b996e" name="Alien Grenade" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="1500.0"/>
</costs>
</selectionEntry>
<selectionEntry id="1f2ad4f5-52d1-2b40-8dbd-46791984fa7d" name="Frag Grenade" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="900.0"/>
</costs>
</selectionEntry>
<selectionEntry id="261d2e70-a010-2abc-ed7a-4ecb1994664e" name="None" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="3f7205d4-ea33-0d29-dab4-9aa3b1f3c1a3" name="Combat Stims" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="400.0"/>
</costs>
</selectionEntry>
<selectionEntry id="8753903a-7b55-22cd-fa7e-7964b4bb05ee" name="Medkit" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="100.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="f46d348c-bc66-9ee1-05b7-dc9c2b7abecc" name="2. Secondary Weapon" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="aa4e118c-1cb3-7056-0f34-546a58bdb807" name="Laser Pistol" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<costs>
<cost name="pts" typeId="points" value="100.0"/>
</costs>
</selectionEntry>
<selectionEntry id="d5a3c9c8-8b54-4eae-4ce2-88eb1868017b" name="Plasma Pistol" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="225.0"/>
</costs>
</selectionEntry>
<selectionEntry id="6f5acdb8-0f26-dd55-fd93-de1e06c526c0" name="Pistol" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="933efdef-4011-2f4d-6bf8-be53f9b29800" name="3. Armor" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="895b584d-448b-d57f-0241-fb9d6c617087" name="Psi Armor" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="79c0-70e2-9f68-5d5e" name="Will bonus" hidden="false">
<description>Increases wearer's Will by 30 for psi attacks and defense.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="3000.0"/>
</costs>
</selectionEntry>
<selectionEntry id="285d2635-b818-7e0b-d6c1-d241f41eee57" name="Archangel" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="af75-1e46-141f-f679" name="Flight (6 Charges)" hidden="false">
<description>This armor is fitted with a jet pack that permits the wearer to fly for a limited period of time.</description>
</rule>
<rule id="1581-863e-a49e-d758" name="Backpack limited" hidden="false"/>
</rules>
<costs>
<cost name="pts" typeId="points" value="2400.0"/>
</costs>
</selectionEntry>
<selectionEntry id="10f32bb7-facf-a49a-318c-0c2e3e0e1ab6" name="Ghost Armor" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="3f7f-eede-0c40-a433" name="Ghost Mode (4 charges)" hidden="false">
<description>A Ghost Armor wearer can activate a special mode that makes him or her invisible to enemies.</description>
</rule>
<rule id="d8d9-3249-04a4-c31d" name="Grapple" hidden="false">
<description>This armor mounts a grappling hook and cable on the left arm, permitting rapid elevation change and access to tactically advantageous positions.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="2700.0"/>
</costs>
</selectionEntry>
<selectionEntry id="423257cb-69da-d3b3-8b1d-c56715f223c5" name="Titan Armor" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="88be-ba03-300b-b0f4" name="Sealed" hidden="false">
<description>Internal air supply and recycling systems provide the wearer immunity to poison.</description>
</rule>
<rule id="6843-3d3d-8cc4-613a" name="Flame Resistant" hidden="false">
<description>Cooling systems and alien alloy construction confer immunity to environmental fire damage.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="1700.0"/>
</costs>
</selectionEntry>
<selectionEntry id="86f5757c-00f7-f70a-83f7-517df5e8e70e" name="Skeleton Suit" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="0ac9-3188-b96a-5d55" name="Grapple" hidden="false">
<description>This armor mounts a grappling hook and cable on the left arm, permitting rapid elevation change and access to tactically advantageous positions.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="600.0"/>
</costs>
</selectionEntry>
<selectionEntry id="3c415e1f-e4fe-3ed2-5547-c1fb9f302d18" name="Carapace Armor" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="600.0"/>
</costs>
</selectionEntry>
<selectionEntry id="f0a62c81-575d-1412-3a85-8dda3be915f7" name="Body Armor" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
</selectionEntryGroups>
<costs>
<cost name="pts" typeId="points" value="800.0"/>
</costs>
</selectionEntry>
<selectionEntry id="f259c9e5-7763-b819-acd2-33ba1a56e478" name="Soldier (Sniper)" hidden="false" collective="false" import="true" type="upgrade">
<selectionEntryGroups>
<selectionEntryGroup id="7abafb73-025e-f8fc-762f-1f02289ea7bc" name="2. Primary Weapon" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="b4da3b02-41bf-1736-2b6c-bffe5ecf5599" name="Laser Sniper Rifle" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="250.0"/>
</costs>
</selectionEntry>
<selectionEntry id="d65b26b5-3977-aefb-47c1-da11b706e010" name="Plasma Sniper Rifle" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="1000.0"/>
</costs>
</selectionEntry>
<selectionEntry id="49de6a06-073b-95e2-4d00-8d8b8a58d5f5" name="Sniper Rifle" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="421b6b1d-d30a-57ac-9c76-b20572e734e9" name="1. Type" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="b2a249f5-92fa-facc-945c-dca621dc2546" name="Psi Assassin" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="7dbc-8668-3753-7481" name="Mindfray" hidden="false">
<description>Use psi abilities in combat to unlock further psi training. Causes the target to lose grip on reality, inflicting penalties to Aim, Will and mobility, and doing 5 base damage. Robotic units are immune. Lasts 2 turns. 1 turn cooldown.</description>
</rule>
<rule id="5cfd-7894-a803-bbb4" name="Mind Control" hidden="false">
<description>Very difficult psi technique that, if successful, grants control of the target for 3 turns. Does not work on robotic enemies.</description>
</rule>
<rule id="7ae3-d548-d66d-a2db" name="Psi Panic" hidden="false">
<description>Cause target to panic on its following turn, if the target's Will is overcome. Robotic enemies are immune. 2 turn cooldown.</description>
</rule>
<rule id="Low Profile###DATA###" name="Low Profile" hidden="false">
<description>Makes partial cover count as full.</description>
</rule>
<rule id="Executioner###DATA###" name="Executioner" hidden="false">
<description>Confers +10 Aim against targets with less than 50% health.</description>
</rule>
<rule id="Battle Scanner###DATA###" name="Battle Scanner" hidden="false">
<description>Scanning device that, when thrown, creates a new source of vision for 2 turns. Can only be used 2 times per battle.</description>
</rule>
<rule id="Damn Good Ground###DATA###" name="Damn Good Ground" hidden="false">
<description>Confers +10 Aim and +10 Defense against enemies at lower elevation, in addition to the usual elevation bonuses.</description>
</rule>
<rule id="Squadsight###DATA###" name="Squadsight" hidden="false">
<description>Allows firing at targets in any ally's sight radius.</description>
</rule>
<rule id="Headshot###DATA###" name="Headshot" hidden="false">