diff --git a/Chaos - Death Guard.cat b/Chaos - Death Guard.cat
index 04a28b1e06..e0929c91cd 100644
--- a/Chaos - Death Guard.cat
+++ b/Chaos - Death Guard.cat
@@ -2875,6 +2875,8 @@ Battle Round 4 - 9"
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@@ -3072,6 +3074,10 @@ Battle Round 4 - 9"
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@@ -3383,6 +3389,8 @@ Battle Round 4 - 9"
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@@ -3594,6 +3602,8 @@ Battle Round 4 - 9"
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@@ -3742,6 +3752,10 @@ Battle Round 4 - 9"
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@@ -3918,6 +3932,10 @@ Battle Round 4 - 9"
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@@ -4090,6 +4108,8 @@ Battle Round 4 - 9"
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@@ -4725,6 +4749,10 @@ Battle Round 4 - 9"
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@@ -4930,6 +4958,10 @@ Battle Round 4 - 9"
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@@ -5059,6 +5091,8 @@ Battle Round 4 - 9"
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@@ -5539,6 +5573,8 @@ plague companies in the same Detachment, without preventing other units in that
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@@ -5813,6 +5849,8 @@ plague companies in the same Detachment, without preventing other units in that
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@@ -6037,6 +6075,10 @@ plague companies in the same Detachment, without preventing other units in that
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@@ -6241,6 +6283,8 @@ plague companies in the same Detachment, without preventing other units in that
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@@ -6378,6 +6422,8 @@ plague companies in the same Detachment, without preventing other units in that
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@@ -7281,6 +7327,10 @@ plague companies in the same Detachment, without preventing other units in that
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@@ -8160,6 +8210,10 @@ plague companies in the same Detachment, without preventing other units in that
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@@ -8558,6 +8612,10 @@ plague companies in the same Detachment, without preventing other units in that
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@@ -8728,6 +8786,10 @@ plague companies in the same Detachment, without preventing other units in that
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@@ -8971,6 +9033,10 @@ plague companies in the same Detachment, without preventing other units in that
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@@ -9273,6 +9339,8 @@ plague companies in the same Detachment, without preventing other units in that
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@@ -9453,6 +9521,8 @@ plague companies in the same Detachment, without preventing other units in that
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@@ -9626,6 +9696,8 @@ plague companies in the same Detachment, without preventing other units in that
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@@ -9833,6 +9905,8 @@ plague companies in the same Detachment, without preventing other units in that
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@@ -10365,6 +10439,8 @@ plague companies in the same Detachment, without preventing other units in that
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@@ -10676,6 +10752,8 @@ plague companies in the same Detachment, without preventing other units in that
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@@ -10852,6 +10930,8 @@ plague companies in the same Detachment, without preventing other units in that
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@@ -12772,6 +12852,471 @@ Each time the bearer shoots or fights, after making its attacks, select one enem
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+ Each time a melee attack is made by a model in this unit, you can ignore any or all hit roll modifiers.
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+ Each time this unit declares a charge against an enemy unit, that enemy unit cannot Hold Steady or Set to Defend.
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+ Each time a model in this unit makes a ranged attack, add 1 to that attack’s hit roll.
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+ Each time a model in this unit makes a ranged attack that targets a unit within half range, the target does not receive the benefits of cover.
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+ Each time a model in this unit makes an Overwatch attack, that attack hits on an unmodified hit roll of 5+, instead of 6.
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+ Each time this unit finishes a charge move, select one enemy unit within Engagement Range and roll one D6 for each model in this unit that is within Engagement Range of that enemy unit. For each 5+, that enemy unit suffers one mortal wound.
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+ Each time a model in this unit would lose a wound, roll one D6: on a 1, select one enemy unit within Engagement Range of that model. That enemy unit suffers 1 mortal wound.
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+ Each time a model in this unit would lose a wound, roll one D6: on a 1, select one enemy unit within Engagement Range of that model. That enemy unit suffers 1 mortal wound.
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+ This unit is eligible to shoot in a turn in which it Fell Back, but if it does, then until the end of the turn, each time a model in this unit makes a ranged attack, subtract 1 from that attack’s hit roll.
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+ After this unit has shot, select one enemy unit that suffered one or more hits from ranged attacks made by any models in this unit this phase. Until the end of the phase, each time a friendly DEATH GUARD model makes an attack against that enemy unit with a plague weapon, an unmodified hit roll of 6 scores 1 additional hit. A unit can only be selected for this ability once per phase.
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+ Add 6" to the Range characteristic of ranged plague weapons (excluding plaguespitters) that models in this unit are equipped with.
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+ Each time an attack with an Armour Penetration characteristic of -1 or -2 is allocated to a model in this unit, that attack has an Armour Penetration characteristic of 0 instead.
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+ Each time this unit makes a Normal Move. Advances, Falls Back or it makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base).
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+ Add 3" to this model’s Move characteristic.
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+ Add 1 to this model’s Wounds characteristic.
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+ Each time this model makes an attack, if it made a charge move or performed a Heroic Intervention this turn, add 1 to that attack’s wound roll.
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+ Add 1 to this model’s Attacks characteristic.
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+ Add 1 to this model’s Toughness characteristic.
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+ You can re-roll Advance and charge rolls made for this model.
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+ Improve the Armour Penetration characteristic of melee weapons (excluding Relics) that this model is equipped with by 1.
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+ Improve the Armour Penetration characteristic of melee weapons (excluding Relics) that this model is equipped with by 1.
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+ Once per turn, you can re-roll a single hit roll, wound roll, damage roll or saving throw made for this model.
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